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75 lines
3.0 KiB
75 lines
3.0 KiB
using System;
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using System.Windows.Controls;
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using System.Windows;
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namespace Microsoft.Windows.Controls
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{
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/// <summary>
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/// Base class for controls that represents controls that can spin.
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/// </summary>
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public abstract class Spinner : Control
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{
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#region Properties
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/// <summary>
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/// Identifies the ValidSpinDirection dependency property.
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/// </summary>
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public static readonly DependencyProperty ValidSpinDirectionProperty = DependencyProperty.Register("ValidSpinDirection", typeof(ValidSpinDirections), typeof(Spinner), new PropertyMetadata(ValidSpinDirections.Increase | ValidSpinDirections.Decrease, OnValidSpinDirectionPropertyChanged));
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public ValidSpinDirections ValidSpinDirection
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{
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get { return (ValidSpinDirections)GetValue(ValidSpinDirectionProperty); }
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set { SetValue(ValidSpinDirectionProperty, value); }
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}
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/// <summary>
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/// ValidSpinDirectionProperty property changed handler.
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/// </summary>
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/// <param name="d">ButtonSpinner that changed its ValidSpinDirection.</param>
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/// <param name="e">Event arguments.</param>
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private static void OnValidSpinDirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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Spinner source = (Spinner)d;
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ValidSpinDirections oldvalue = (ValidSpinDirections)e.OldValue;
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ValidSpinDirections newvalue = (ValidSpinDirections)e.NewValue;
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source.OnValidSpinDirectionChanged(oldvalue, newvalue);
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}
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#endregion //Properties
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/// <summary>
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/// Occurs when spinning is initiated by the end-user.
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/// </summary>
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public event EventHandler<SpinEventArgs> Spin;
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/// <summary>
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/// Initializes a new instance of the Spinner class.
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/// </summary>
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protected Spinner() { }
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/// <summary>
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/// Raises the OnSpin event when spinning is initiated by the end-user.
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/// </summary>
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/// <param name="e">Spin event args.</param>
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protected virtual void OnSpin(SpinEventArgs e)
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{
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ValidSpinDirections valid = e.Direction == SpinDirection.Increase ? ValidSpinDirections.Increase : ValidSpinDirections.Decrease;
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//Only raise the event if spin is allowed.
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if ((ValidSpinDirection & valid) == valid)
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{
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EventHandler<SpinEventArgs> handler = Spin;
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if (handler != null)
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{
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handler(this, e);
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}
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}
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}
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/// <summary>
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/// Called when valid spin direction changed.
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/// </summary>
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/// <param name="oldValue">The old value.</param>
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/// <param name="newValue">The new value.</param>
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protected virtual void OnValidSpinDirectionChanged(ValidSpinDirections oldValue, ValidSpinDirections newValue) { }
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}
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}
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