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using System;
using System.Windows.Controls;
using System.Windows;
namespace Microsoft.Windows.Controls
{
/// <summary>
/// Base class for controls that represents controls that can spin.
/// </summary>
public abstract class Spinner : Control
{
#region Properties
/// <summary>
/// Identifies the ValidSpinDirection dependency property.
/// </summary>
public static readonly DependencyProperty ValidSpinDirectionProperty = DependencyProperty.Register("ValidSpinDirection", typeof(ValidSpinDirections), typeof(Spinner), new PropertyMetadata(ValidSpinDirections.Increase | ValidSpinDirections.Decrease, OnValidSpinDirectionPropertyChanged));
public ValidSpinDirections ValidSpinDirection
{
get { return (ValidSpinDirections)GetValue(ValidSpinDirectionProperty); }
set { SetValue(ValidSpinDirectionProperty, value); }
}
/// <summary>
/// ValidSpinDirectionProperty property changed handler.
/// </summary>
/// <param name="d">ButtonSpinner that changed its ValidSpinDirection.</param>
/// <param name="e">Event arguments.</param>
private static void OnValidSpinDirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Spinner source = (Spinner)d;
ValidSpinDirections oldvalue = (ValidSpinDirections)e.OldValue;
ValidSpinDirections newvalue = (ValidSpinDirections)e.NewValue;
source.OnValidSpinDirectionChanged(oldvalue, newvalue);
}
#endregion //Properties
/// <summary>
/// Occurs when spinning is initiated by the end-user.
/// </summary>
public event EventHandler<SpinEventArgs> Spin;
/// <summary>
/// Initializes a new instance of the Spinner class.
/// </summary>
protected Spinner() { }
/// <summary>
/// Raises the OnSpin event when spinning is initiated by the end-user.
/// </summary>
/// <param name="e">Spin event args.</param>
protected virtual void OnSpin(SpinEventArgs e)
{
ValidSpinDirections valid = e.Direction == SpinDirection.Increase ? ValidSpinDirections.Increase : ValidSpinDirections.Decrease;
//Only raise the event if spin is allowed.
if ((ValidSpinDirection & valid) == valid)
{
EventHandler<SpinEventArgs> handler = Spin;
if (handler != null)
{
handler(this, e);
}
}
}
/// <summary>
/// Called when valid spin direction changed.
/// </summary>
/// <param name="oldValue">The old value.</param>
/// <param name="newValue">The new value.</param>
protected virtual void OnValidSpinDirectionChanged(ValidSpinDirections oldValue, ValidSpinDirections newValue) { }
}
}