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Portable: fix test output paths

v2
Christoph Ruegg 14 years ago
parent
commit
258b2fcce2
  1. 12
      src/FSharpPortableUnitTests/FSharpPortableUnitTests.fsproj
  2. 3
      src/FSharpUnitTests/FSharpUnitTests.fsproj

12
src/FSharpPortableUnitTests/FSharpPortableUnitTests.fsproj

@ -17,26 +17,27 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<Tailcalls>false</Tailcalls> <Tailcalls>false</Tailcalls>
<OutputPath>bin\Debug\</OutputPath> <OutputPath>..\..\out\test\debug\Portable\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel> <WarningLevel>3</WarningLevel>
<DocumentationFile>bin\Debug\FSharpPortableUnitTests.XML</DocumentationFile> <DocumentationFile>
</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<Tailcalls>true</Tailcalls> <Tailcalls>true</Tailcalls>
<OutputPath>bin\Release\</OutputPath> <OutputPath>..\..\out\test\Portable\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel> <WarningLevel>3</WarningLevel>
<DocumentationFile>bin\Release\FSharpPortableUnitTests.XML</DocumentationFile> <DocumentationFile>
</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion> <MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" Condition=" Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')" /> <Import Project="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" Condition=" Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')" />
<ItemGroup> <ItemGroup>
<None Include="packages.config" />
<Compile Include="..\FSharpUnitTests\FsUnit.fs"> <Compile Include="..\FSharpUnitTests\FsUnit.fs">
<Link>FsUnit.fs</Link> <Link>FsUnit.fs</Link>
</Compile> </Compile>
@ -71,6 +72,7 @@
<Link>PokerTests.fs</Link> <Link>PokerTests.fs</Link>
</Compile> </Compile>
<None Include="App.config" /> <None Include="App.config" />
<None Include="packages.config" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="mscorlib" /> <Reference Include="mscorlib" />

3
src/FSharpUnitTests/FSharpUnitTests.fsproj

@ -61,8 +61,7 @@
<ItemGroup> <ItemGroup>
<Reference Include="FSharp.Core" /> <Reference Include="FSharp.Core" />
<Reference Include="mscorlib" /> <Reference Include="mscorlib" />
<Reference Include="nunit.framework"> <Reference Include="nunit.framework, Version=2.6.2.12296, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77">
<HintPath>..\..\packages\NUnit.2.6.2\lib\nunit.framework.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />

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