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24 changed files with 3359 additions and 145 deletions
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// <copyright file="UserCholesky.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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//
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// Copyright (c) 2009-2010 Math.NET
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//
|
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// Permission is hereby granted, free of charge, to any person
|
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// obtaining a copy of this software and associated documentation
|
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// files (the "Software"), to deal in the Software without
|
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// restriction, including without limitation the rights to use,
|
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the
|
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// Software is furnished to do so, subject to the following
|
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// conditions:
|
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//
|
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// The above copyright notice and this permission notice shall be
|
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// included in all copies or substantial portions of the Software.
|
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//
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.LinearAlgebra.Double.Factorization |
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{ |
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using System; |
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using Properties; |
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/// <summary>
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/// <para>A class which encapsulates the functionality of a Cholesky factorization for user matrices.</para>
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/// <para>For a symmetric, positive definite matrix A, the Cholesky factorization
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/// is an lower triangular matrix L so that A = L*L'.</para>
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/// </summary>
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/// <remarks>
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/// The computation of the Cholesky factorization is done at construction time. If the matrix is not symmetric
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/// or positive definite, the constructor will throw an exception.
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/// </remarks>
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public class UserCholesky : Cholesky |
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{ |
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/// <summary>
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/// Initializes a new instance of the <see cref="UserCholesky"/> class. This object will compute the
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/// Cholesky factorization when the constructor is called and cache it's factorization.
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/// </summary>
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/// <param name="matrix">The matrix to factor.</param>
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/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
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/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not positive definite.</exception>
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public UserCholesky(Matrix matrix) |
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{ |
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if (matrix == null) |
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{ |
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throw new ArgumentNullException("matrix"); |
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} |
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if (matrix.RowCount != matrix.ColumnCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixSquare); |
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} |
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// Create a new matrix for the Cholesky factor, then perform factorization (while overwriting).
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CholeskyFactor = matrix.Clone(); |
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for (var j = 0; j < CholeskyFactor.RowCount; j++) |
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{ |
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var d = 0.0; |
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for (var k = 0; k < j; k++) |
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{ |
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var s = 0.0; |
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for (var i = 0; i < k; i++) |
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{ |
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s += CholeskyFactor.At(k, i) * CholeskyFactor.At(j, i); |
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} |
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s = (matrix.At(j, k) - s) / CholeskyFactor.At(k, k); |
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CholeskyFactor.At(j, k, s); |
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d += s * s; |
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} |
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d = matrix.At(j, j) - d; |
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if (d <= 0.0) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixPositiveDefinite); |
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} |
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CholeskyFactor.At(j, j, Math.Sqrt(d)); |
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for (var k = j + 1; k < CholeskyFactor.RowCount; k++) |
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{ |
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CholeskyFactor.At(j, k, 0.0); |
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} |
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} |
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} |
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/// <summary>
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/// Solves a system of linear equations, <b>AX = B</b>, with A Cholesky factorized.
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/// </summary>
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/// <param name="input">The right hand side <see cref="Matrix"/>, <b>B</b>.</param>
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/// <param name="result">The left hand side <see cref="Matrix"/>, <b>X</b>.</param>
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public override void Solve(Matrix input, Matrix result) |
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{ |
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if (input == null) |
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{ |
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throw new ArgumentNullException("input"); |
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} |
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if (result == null) |
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{ |
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throw new ArgumentNullException("result"); |
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} |
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// Check for proper dimensions.
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if (result.RowCount != input.RowCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension); |
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} |
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if (result.ColumnCount != input.ColumnCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension); |
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} |
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if (input.RowCount != CholeskyFactor.RowCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixDimensions); |
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} |
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input.CopyTo(result); |
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var order = CholeskyFactor.RowCount; |
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for (var c = 0; c < result.ColumnCount; c++) |
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{ |
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// Solve L*Y = B;
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double sum; |
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for (var i = 0; i < order; i++) |
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{ |
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sum = result.At(i, c); |
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for (var k = i - 1; k >= 0; k--) |
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{ |
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sum -= CholeskyFactor.At(i, k) * result.At(k, c); |
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} |
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result.At(i, c, sum / CholeskyFactor.At(i, i)); |
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} |
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// Solve L'*X = Y;
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for (var i = order - 1; i >= 0; i--) |
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{ |
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sum = result.At(i, c); |
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for (var k = i + 1; k < order; k++) |
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{ |
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sum -= CholeskyFactor.At(k, i) * result.At(k, c); |
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} |
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result.At(i, c, sum / CholeskyFactor.At(i, i)); |
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} |
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} |
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} |
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/// <summary>
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/// Solves a system of linear equations, <b>Ax = b</b>, with A Cholesky factorized.
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/// </summary>
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/// <param name="input">The right hand side vector, <b>b</b>.</param>
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/// <param name="result">The left hand side <see cref="Matrix"/>, <b>x</b>.</param>
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public override void Solve(Vector input, Vector result) |
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{ |
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// Check for proper arguments.
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if (input == null) |
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{ |
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throw new ArgumentNullException("input"); |
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} |
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if (result == null) |
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{ |
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throw new ArgumentNullException("result"); |
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} |
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// Check for proper dimensions.
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if (input.Count != result.Count) |
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{ |
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throw new ArgumentException(Resources.ArgumentVectorsSameLength); |
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} |
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if (input.Count != CholeskyFactor.RowCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixDimensions); |
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} |
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input.CopyTo(result); |
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var order = CholeskyFactor.RowCount; |
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// Solve L*Y = B;
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double sum; |
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for (var i = 0; i < order; i++) |
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{ |
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sum = result[i]; |
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for (var k = i - 1; k >= 0; k--) |
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{ |
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sum -= CholeskyFactor.At(i, k) * result[k]; |
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} |
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result[i] = sum / CholeskyFactor.At(i, i); |
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} |
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// Solve L'*X = Y;
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for (var i = order - 1; i >= 0; i--) |
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{ |
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sum = result[i]; |
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for (var k = i + 1; k < order; k++) |
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{ |
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sum -= CholeskyFactor.At(k, i) * result[k]; |
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} |
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result[i] = sum / CholeskyFactor.At(i, i); |
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} |
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} |
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} |
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} |
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@ -0,0 +1,300 @@ |
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// <copyright file="UserLU.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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//
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// Copyright (c) 2009-2010 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
|
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// files (the "Software"), to deal in the Software without
|
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// restriction, including without limitation the rights to use,
|
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the
|
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// Software is furnished to do so, subject to the following
|
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// conditions:
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//
|
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// The above copyright notice and this permission notice shall be
|
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// included in all copies or substantial portions of the Software.
|
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//
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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namespace MathNet.Numerics.LinearAlgebra.Double.Factorization |
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{ |
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using System; |
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using Properties; |
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/// <summary>
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/// <para>A class which encapsulates the functionality of an LU factorization.</para>
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/// <para>For a matrix A, the LU factorization is a pair of lower triangular matrix L and
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/// upper triangular matrix U so that A = L*U.</para>
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/// </summary>
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/// <remarks>
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/// The computation of the LU factorization is done at construction time.
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/// </remarks>
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public class UserLU : LU |
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{ |
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/// <summary>
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/// Initializes a new instance of the <see cref="UserLU"/> class. This object will compute the
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/// LU factorization when the constructor is called and cache it's factorization.
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/// </summary>
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/// <param name="matrix">The matrix to factor.</param>
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/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
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public UserLU(Matrix matrix) |
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{ |
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if (matrix == null) |
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{ |
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throw new ArgumentNullException("matrix"); |
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} |
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if (matrix.RowCount != matrix.ColumnCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixSquare); |
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} |
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// Create an array for the pivot indices.
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var order = matrix.RowCount; |
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Factors = matrix.Clone(); |
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Pivots = new int[order]; |
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// Initialize the pivot matrix to the identity permutation.
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for (var i = 0; i < order; i++) |
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{ |
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Pivots[i] = i; |
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} |
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var vectorLUcolj = new double[order]; |
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for (var j = 0; j < order; j++) |
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{ |
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// Make a copy of the j-th column to localize references.
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for (var i = 0; i < order; i++) |
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{ |
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vectorLUcolj[i] = Factors.At(i, j); |
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} |
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// Apply previous transformations.
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for (var i = 0; i < order; i++) |
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{ |
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var kmax = Math.Min(i, j); |
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var s = 0.0; |
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for (var k = 0; k < kmax; k++) |
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{ |
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s += Factors.At(i, k) * vectorLUcolj[k]; |
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} |
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vectorLUcolj[i] -= s; |
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Factors.At(i, j, vectorLUcolj[i]); |
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} |
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// Find pivot and exchange if necessary.
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var p = j; |
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for (var i = j + 1; i < order; i++) |
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{ |
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if (Math.Abs(vectorLUcolj[i]) > Math.Abs(vectorLUcolj[p])) |
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{ |
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p = i; |
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} |
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} |
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if (p != j) |
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{ |
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for (var k = 0; k < order; k++) |
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{ |
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var temp = Factors.At(p, k); |
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Factors.At(p, k, Factors.At(j, k)); |
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Factors.At(j, k, temp); |
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} |
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Pivots[j] = p; |
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} |
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// Compute multipliers.
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if (j < order & Factors.At(j, j) != 0.0) |
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{ |
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for (var i = j + 1; i < order; i++) |
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{ |
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Factors.At(i, j, (Factors.At(i, j) / Factors.At(j, j))); |
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} |
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} |
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} |
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} |
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/// <summary>
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/// Solves a system of linear equations, <c>AX = B</c>, with A LU factorized.
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/// </summary>
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/// <param name="input">The right hand side <see cref="Matrix"/>, <c>B</c>.</param>
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/// <param name="result">The left hand side <see cref="Matrix"/>, <c>X</c>.</param>
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public override void Solve(Matrix input, Matrix result) |
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{ |
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// Check for proper arguments.
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if (input == null) |
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{ |
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throw new ArgumentNullException("input"); |
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} |
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if (result == null) |
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{ |
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throw new ArgumentNullException("result"); |
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} |
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// Check for proper dimensions.
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if (result.RowCount != input.RowCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension); |
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} |
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if (result.ColumnCount != input.ColumnCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension); |
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} |
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if (input.RowCount != Factors.RowCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixDimensions); |
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} |
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// Copy the contents of input to result.
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input.CopyTo(result); |
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for (var i = 0; i < Pivots.Length; i++) |
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{ |
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if (Pivots[i] == i) |
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{ |
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continue; |
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} |
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var p = Pivots[i]; |
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for (var j = 0; j < result.ColumnCount; j++) |
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{ |
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var temp = result.At(p, j); |
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result.At(p, j, result.At(i, j)); |
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result.At(i, j, temp); |
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} |
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} |
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var order = Factors.RowCount; |
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// Solve L*Y = P*B
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for (var k = 0; k < order; k++) |
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{ |
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for (var i = k + 1; i < order; i++) |
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{ |
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for (var j = 0; j < result.ColumnCount; j++) |
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{ |
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var temp = result.At(k, j) * Factors.At(i, k); |
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result.At(i, j, result.At(i, j) - temp); |
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} |
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} |
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} |
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// Solve U*X = Y;
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for (var k = order - 1; k >= 0; k--) |
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{ |
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for (var j = 0; j < result.ColumnCount; j++) |
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{ |
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result.At(k, j, (result.At(k, j) / Factors.At(k, k))); |
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} |
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for (var i = 0; i < k; i++) |
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{ |
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for (var j = 0; j < result.ColumnCount; j++) |
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{ |
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var temp = result.At(k, j) * Factors.At(i, k); |
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result.At(i, j, result.At(i, j) - temp); |
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} |
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} |
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} |
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} |
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/// <summary>
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/// Solves a system of linear equations, <c>Ax = b</c>, with A LU factorized.
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/// </summary>
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/// <param name="input">The right hand side vector, <c>b</c>.</param>
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/// <param name="result">The left hand side <see cref="Matrix"/>, <c>x</c>.</param>
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public override void Solve(Vector input, Vector result) |
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{ |
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// Check for proper arguments.
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if (input == null) |
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{ |
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throw new ArgumentNullException("input"); |
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} |
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if (result == null) |
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{ |
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throw new ArgumentNullException("result"); |
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} |
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// Check for proper dimensions.
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if (input.Count != result.Count) |
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{ |
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throw new ArgumentException(Resources.ArgumentVectorsSameLength); |
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} |
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if (input.Count != Factors.RowCount) |
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{ |
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throw new ArgumentException(Resources.ArgumentMatrixDimensions); |
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} |
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// Copy the contents of input to result.
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input.CopyTo(result); |
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for (var i = 0; i < Pivots.Length; i++) |
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{ |
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if (Pivots[i] == i) |
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{ |
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continue; |
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} |
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var p = Pivots[i]; |
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var temp = result[p]; |
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result[p] = result[i]; |
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result[i] = temp; |
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} |
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var order = Factors.RowCount; |
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// Solve L*Y = P*B
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for (var k = 0; k < order; k++) |
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{ |
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for (var i = k + 1; i < order; i++) |
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{ |
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result[i] -= result[k] * Factors.At(i, k); |
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} |
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} |
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// Solve U*X = Y;
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for (var k = order - 1; k >= 0; k--) |
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{ |
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result[k] /= Factors.At(k, k); |
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for (var i = 0; i < k; i++) |
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{ |
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result[i] -= result[k] * Factors.At(i, k); |
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} |
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} |
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} |
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/// <summary>
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/// Returns the inverse of this matrix. The inverse is calculated using LU decomposition.
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/// </summary>
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/// <returns>The inverse of this matrix.</returns>
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public override Matrix Inverse() |
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{ |
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var order = Factors.RowCount; |
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var inverse = Factors.CreateMatrix(order, order); |
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for (var i = 0; i < order; i++) |
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{ |
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inverse.At(i, i, 1.0); |
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} |
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return Solve(inverse); |
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} |
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} |
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} |
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@ -0,0 +1,332 @@ |
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// <copyright file="UserQR.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
|
|||
// http://numerics.mathdotnet.com
|
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// http://github.com/mathnet/mathnet-numerics
|
|||
// http://mathnetnumerics.codeplex.com
|
|||
//
|
|||
// Copyright (c) 2009-2010 Math.NET
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person
|
|||
// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
|||
// restriction, including without limitation the rights to use,
|
|||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
// copies of the Software, and to permit persons to whom the
|
|||
// Software is furnished to do so, subject to the following
|
|||
// conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be
|
|||
// included in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|||
// OTHER DEALINGS IN THE SOFTWARE.
|
|||
// </copyright>
|
|||
|
|||
namespace MathNet.Numerics.LinearAlgebra.Double.Factorization |
|||
{ |
|||
using System; |
|||
using System.Linq; |
|||
using Properties; |
|||
|
|||
/// <summary>
|
|||
/// <para>A class which encapsulates the functionality of the QR decomposition.</para>
|
|||
/// <para>Any real square matrix A may be decomposed as A = QR where Q is an orthogonal matrix
|
|||
/// (its columns are orthogonal unit vectors meaning QTQ = I) and R is an upper triangular matrix
|
|||
/// (also called right triangular matrix).</para>
|
|||
/// </summary>
|
|||
/// <remarks>
|
|||
/// The computation of the QR decomposition is done at construction time by Householder transformation.
|
|||
/// </remarks>
|
|||
public class UserQR : QR |
|||
{ |
|||
/// <summary>
|
|||
/// Initializes a new instance of the <see cref="UserQR"/> class. This object will compute the
|
|||
/// QR factorization when the constructor is called and cache it's factorization.
|
|||
/// </summary>
|
|||
/// <param name="matrix">The matrix to factor.</param>
|
|||
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
|
|||
public UserQR(Matrix matrix) |
|||
{ |
|||
if (matrix == null) |
|||
{ |
|||
throw new ArgumentNullException("matrix"); |
|||
} |
|||
|
|||
if (matrix.RowCount < matrix.ColumnCount) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixDimensions); |
|||
} |
|||
|
|||
MatrixR = matrix.Clone(); |
|||
MatrixQ = matrix.CreateMatrix(matrix.RowCount, matrix.RowCount); |
|||
|
|||
for (var i = 0; i < matrix.RowCount; i++) |
|||
{ |
|||
MatrixQ.At(i, i, 1.0); |
|||
} |
|||
|
|||
var minmn = Math.Min(matrix.RowCount, matrix.ColumnCount); |
|||
var u = new double[minmn][]; |
|||
for (var i = 0; i < minmn; i++) |
|||
{ |
|||
u[i] = GenerateColumn(MatrixR, i, matrix.RowCount - 1, i); |
|||
ComputeQR(u[i], MatrixR, i, matrix.RowCount - 1, i + 1, matrix.ColumnCount - 1); |
|||
} |
|||
|
|||
for (var i = minmn - 1; i >= 0; i--) |
|||
{ |
|||
ComputeQR(u[i], MatrixQ, i, matrix.RowCount - 1, i, matrix.RowCount - 1); |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Generate column from initial matrix to work array
|
|||
/// </summary>
|
|||
/// <param name="a">Initial matrix</param>
|
|||
/// <param name="rowStart">The firts row</param>
|
|||
/// <param name="rowEnd">The last row</param>
|
|||
/// <param name="column">Column index</param>
|
|||
/// <returns>Generated vector</returns>
|
|||
private static double[] GenerateColumn(Matrix a, int rowStart, int rowEnd, int column) |
|||
{ |
|||
var ru = rowEnd - rowStart + 1; |
|||
var u = new double[ru]; |
|||
|
|||
for (var i = rowStart; i <= rowEnd; i++) |
|||
{ |
|||
u[i - rowStart] = a.At(i, rowStart); |
|||
a.At(i, rowStart, 0.0); |
|||
} |
|||
|
|||
var norm = u.Sum(t => t * t); |
|||
norm = Math.Sqrt(norm); |
|||
|
|||
if (rowStart == rowEnd || norm == 0) |
|||
{ |
|||
a.At(rowStart, column, -u[0]); |
|||
u[0] = Math.Sqrt(2.0); |
|||
return u; |
|||
} |
|||
|
|||
var scale = 1.0 / norm; |
|||
if (u[0] < 0.0) |
|||
{ |
|||
scale *= -1.0; |
|||
} |
|||
|
|||
a.At(rowStart, column, -1.0 / scale); |
|||
|
|||
for (var i = 0; i < ru; i++) |
|||
{ |
|||
u[i] *= scale; |
|||
} |
|||
|
|||
u[0] += 1.0; |
|||
var s = Math.Sqrt(1.0 / u[0]); |
|||
|
|||
for (var i = 0; i < ru; i++) |
|||
{ |
|||
u[i] *= s; |
|||
} |
|||
|
|||
return u; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Perform calculation of Q or R
|
|||
/// </summary>
|
|||
/// <param name="u">Work array</param>
|
|||
/// <param name="a">Q or R matrices</param>
|
|||
/// <param name="rowStart">The first row</param>
|
|||
/// <param name="rowEnd">The last row</param>
|
|||
/// <param name="columnStart">The first column</param>
|
|||
/// <param name="columnEnd">The last column</param>
|
|||
private static void ComputeQR(double[] u, Matrix a, int rowStart, int rowEnd, int columnStart, int columnEnd) |
|||
{ |
|||
if (rowEnd < rowStart || columnEnd < columnStart) |
|||
{ |
|||
return; |
|||
} |
|||
|
|||
var v = new double[columnEnd - columnStart + 1]; |
|||
for (var j = columnStart; j <= columnEnd; j++) |
|||
{ |
|||
v[j - columnStart] = 0.0; |
|||
} |
|||
|
|||
for (var i = rowStart; i <= rowEnd; i++) |
|||
{ |
|||
for (var j = columnStart; j <= columnEnd; j++) |
|||
{ |
|||
v[j - columnStart] = v[j - columnStart] + (u[i - rowStart] * a.At(i, j)); |
|||
} |
|||
} |
|||
|
|||
for (var i = rowStart; i <= rowEnd; i++) |
|||
{ |
|||
for (var j = columnStart; j <= columnEnd; j++) |
|||
{ |
|||
a.At(i, j, a.At(i, j) - (u[i - rowStart] * v[j - columnStart])); |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Solves a system of linear equations, <b>AX = B</b>, with A QR factorized.
|
|||
/// </summary>
|
|||
/// <param name="input">The right hand side <see cref="Matrix"/>, <b>B</b>.</param>
|
|||
/// <param name="result">The left hand side <see cref="Matrix"/>, <b>X</b>.</param>
|
|||
public override void Solve(Matrix input, Matrix result) |
|||
{ |
|||
// Check for proper arguments.
|
|||
if (input == null) |
|||
{ |
|||
throw new ArgumentNullException("input"); |
|||
} |
|||
|
|||
if (result == null) |
|||
{ |
|||
throw new ArgumentNullException("result"); |
|||
} |
|||
|
|||
// The solution X should have the same number of columns as B
|
|||
if (input.ColumnCount != result.ColumnCount) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension); |
|||
} |
|||
|
|||
// The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
|
|||
if (MatrixR.RowCount != input.RowCount) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension); |
|||
} |
|||
|
|||
// The solution X row dimension is equal to the column dimension of A
|
|||
if (MatrixR.ColumnCount != result.RowCount) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension); |
|||
} |
|||
|
|||
var inputCopy = input.Clone(); |
|||
|
|||
// Compute Y = transpose(Q)*B
|
|||
var bn = inputCopy.ColumnCount; |
|||
var column = new double[MatrixR.RowCount]; |
|||
for (var j = 0; j < bn; j++) |
|||
{ |
|||
for (var k = 0; k < MatrixR.RowCount; k++) |
|||
{ |
|||
column[k] = inputCopy.At(k, j); |
|||
} |
|||
|
|||
for (var i = 0; i < MatrixR.RowCount; i++) |
|||
{ |
|||
double s = 0; |
|||
for (var k = 0; k < MatrixR.RowCount; k++) |
|||
{ |
|||
s += MatrixQ.At(k, i) * column[k]; |
|||
} |
|||
|
|||
inputCopy.At(i, j, s); |
|||
} |
|||
} |
|||
|
|||
// Solve R*X = Y;
|
|||
for (var k = MatrixR.ColumnCount - 1; k >= 0; k--) |
|||
{ |
|||
for (var j = 0; j < bn; j++) |
|||
{ |
|||
inputCopy.At(k, j, inputCopy.At(k, j) / MatrixR.At(k, k)); |
|||
} |
|||
|
|||
for (var i = 0; i < k; i++) |
|||
{ |
|||
for (var j = 0; j < bn; j++) |
|||
{ |
|||
inputCopy.At(i, j, inputCopy.At(i, j) - (inputCopy.At(k, j) * MatrixR.At(i, k))); |
|||
} |
|||
} |
|||
} |
|||
|
|||
for (var i = 0; i < MatrixR.ColumnCount; i++) |
|||
{ |
|||
for (var j = 0; j < inputCopy.ColumnCount; j++) |
|||
{ |
|||
result.At(i, j, inputCopy.At(i, j)); |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Solves a system of linear equations, <b>Ax = b</b>, with A QR factorized.
|
|||
/// </summary>
|
|||
/// <param name="input">The right hand side vector, <b>b</b>.</param>
|
|||
/// <param name="result">The left hand side <see cref="Matrix"/>, <b>x</b>.</param>
|
|||
public override void Solve(Vector input, Vector result) |
|||
{ |
|||
if (input == null) |
|||
{ |
|||
throw new ArgumentNullException("input"); |
|||
} |
|||
|
|||
if (result == null) |
|||
{ |
|||
throw new ArgumentNullException("result"); |
|||
} |
|||
|
|||
// Ax=b where A is an m x n matrix
|
|||
// Check that b is a column vector with m entries
|
|||
if (MatrixR.RowCount != input.Count) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentVectorsSameLength); |
|||
} |
|||
|
|||
// Check that x is a column vector with n entries
|
|||
if (MatrixR.ColumnCount != result.Count) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixDimensions); |
|||
} |
|||
|
|||
var inputCopy = input.Clone(); |
|||
|
|||
// Compute Y = transpose(Q)*B
|
|||
var column = new double[MatrixR.RowCount]; |
|||
for (var k = 0; k < MatrixR.RowCount; k++) |
|||
{ |
|||
column[k] = inputCopy[k]; |
|||
} |
|||
|
|||
for (var i = 0; i < MatrixR.RowCount; i++) |
|||
{ |
|||
double s = 0; |
|||
for (var k = 0; k < MatrixR.RowCount; k++) |
|||
{ |
|||
s += MatrixQ.At(k, i) * column[k]; |
|||
} |
|||
|
|||
inputCopy[i] = s; |
|||
} |
|||
|
|||
// Solve R*X = Y;
|
|||
for (var k = MatrixR.ColumnCount - 1; k >= 0; k--) |
|||
{ |
|||
inputCopy[k] /= MatrixR.At(k, k); |
|||
for (var i = 0; i < k; i++) |
|||
{ |
|||
inputCopy[i] -= inputCopy[k] * MatrixR.At(i, k); |
|||
} |
|||
} |
|||
|
|||
for (var i = 0; i < MatrixR.ColumnCount; i++) |
|||
{ |
|||
result[i] = inputCopy[i]; |
|||
} |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,923 @@ |
|||
// <copyright file="UserSvd.cs" company="Math.NET">
|
|||
// Math.NET Numerics, part of the Math.NET Project
|
|||
// http://numerics.mathdotnet.com
|
|||
// http://github.com/mathnet/mathnet-numerics
|
|||
// http://mathnetnumerics.codeplex.com
|
|||
//
|
|||
// Copyright (c) 2009-2010 Math.NET
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person
|
|||
// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
|||
// restriction, including without limitation the rights to use,
|
|||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
// copies of the Software, and to permit persons to whom the
|
|||
// Software is furnished to do so, subject to the following
|
|||
// conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be
|
|||
// included in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|||
// OTHER DEALINGS IN THE SOFTWARE.
|
|||
// </copyright>
|
|||
namespace MathNet.Numerics.LinearAlgebra.Double.Factorization |
|||
{ |
|||
using System; |
|||
using Properties; |
|||
|
|||
/// <summary>
|
|||
/// <para>A class which encapsulates the functionality of the singular value decomposition (SVD) for <see cref="Matrix"/>.</para>
|
|||
/// <para>Suppose M is an m-by-n matrix whose entries are real numbers.
|
|||
/// Then there exists a factorization of the form M = UΣVT where:
|
|||
/// - U is an m-by-m unitary matrix;
|
|||
/// - Σ is m-by-n diagonal matrix with nonnegative real numbers on the diagonal;
|
|||
/// - VT denotes transpose of V, an n-by-n unitary matrix;
|
|||
/// Such a factorization is called a singular-value decomposition of M. A common convention is to order the diagonal
|
|||
/// entries Σ(i,i) in descending order. In this case, the diagonal matrix Σ is uniquely determined
|
|||
/// by M (though the matrices U and V are not). The diagonal entries of Σ are known as the singular values of M.</para>
|
|||
/// </summary>
|
|||
/// <remarks>
|
|||
/// The computation of the singular value decomposition is done at construction time.
|
|||
/// </remarks>
|
|||
public class UserSvd : Svd |
|||
{ |
|||
/// <summary>
|
|||
/// Initializes a new instance of the <see cref="UserSvd"/> class. This object will compute the
|
|||
/// the singular value decomposition when the constructor is called and cache it's decomposition.
|
|||
/// </summary>
|
|||
/// <param name="matrix">The matrix to factor.</param>
|
|||
/// <param name="computeVectors">Compute the singular U and VT vectors or not.</param>
|
|||
/// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <b>null</b>.</exception>
|
|||
/// <exception cref="ArgumentException">If SVD algorithm failed to converge with matrix <paramref name="matrix"/>.</exception>
|
|||
public UserSvd(Matrix matrix, bool computeVectors) |
|||
{ |
|||
if (matrix == null) |
|||
{ |
|||
throw new ArgumentNullException("matrix"); |
|||
} |
|||
|
|||
ComputeVectors = computeVectors; |
|||
var nm = Math.Min(matrix.RowCount + 1, matrix.ColumnCount); |
|||
var matrixCopy = matrix.Clone(); |
|||
|
|||
VectorS = matrixCopy.CreateVector(nm); |
|||
MatrixU = matrixCopy.CreateMatrix(matrixCopy.RowCount, matrixCopy.RowCount); |
|||
MatrixVT = matrixCopy.CreateMatrix(matrixCopy.ColumnCount, matrixCopy.ColumnCount); |
|||
|
|||
const int Maxiter = 1000; |
|||
var e = new double[matrixCopy.ColumnCount]; |
|||
var work = new double[matrixCopy.RowCount]; |
|||
|
|||
int i, j; |
|||
int l, lp1; |
|||
var cs = 0.0; |
|||
var sn = 0.0; |
|||
double t; |
|||
|
|||
var ncu = matrixCopy.RowCount; |
|||
|
|||
// Reduce matrixCopy to bidiagonal form, storing the diagonal elements
|
|||
// In s and the super-diagonal elements in e.
|
|||
var nct = Math.Min(matrixCopy.RowCount - 1, matrixCopy.ColumnCount); |
|||
var nrt = Math.Max(0, Math.Min(matrixCopy.ColumnCount - 2, matrixCopy.RowCount)); |
|||
var lu = Math.Max(nct, nrt); |
|||
for (l = 0; l < lu; l++) |
|||
{ |
|||
lp1 = l + 1; |
|||
if (l < nct) |
|||
{ |
|||
// Compute the transformation for the l-th column and place the l-th diagonal in VectorS[l].
|
|||
var xnorm = Dnrm2Column(matrixCopy, matrixCopy.RowCount, l, l); |
|||
VectorS[l] = xnorm; |
|||
if (VectorS[l] != 0.0) |
|||
{ |
|||
if (matrixCopy.At(l, l) != 0.0) |
|||
{ |
|||
VectorS[l] = Dsign(VectorS[l], matrixCopy.At(l, l)); |
|||
} |
|||
|
|||
DscalColumn(matrixCopy, matrixCopy.RowCount, l, l, 1.0 / VectorS[l]); |
|||
matrixCopy.At(l, l, (1.0 + matrixCopy.At(l, l))); |
|||
} |
|||
|
|||
VectorS[l] = -VectorS[l]; |
|||
} |
|||
|
|||
for (j = lp1; j < matrixCopy.ColumnCount; j++) |
|||
{ |
|||
if (l < nct) |
|||
{ |
|||
if (VectorS[l] != 0.0) |
|||
{ |
|||
// Apply the transformation.
|
|||
t = -Ddot(matrixCopy, matrixCopy.RowCount, l, j, l) / matrixCopy.At(l, l); |
|||
for (var ii = l; ii < matrixCopy.RowCount; ii++) |
|||
{ |
|||
matrixCopy.At(ii, j, matrixCopy.At(ii, j) + (t * matrixCopy.At(ii, l))); |
|||
} |
|||
} |
|||
} |
|||
|
|||
// Place the l-th row of matrixCopy into e for the
|
|||
// Subsequent calculation of the row transformation.
|
|||
e[j] = matrixCopy.At(l, j); |
|||
} |
|||
|
|||
if (ComputeVectors && l < nct) |
|||
{ |
|||
// Place the transformation in u for subsequent back multiplication.
|
|||
for (i = l; i < matrixCopy.RowCount; i++) |
|||
{ |
|||
MatrixU.At(i, l, matrixCopy.At(i, l)); |
|||
} |
|||
} |
|||
|
|||
if (l >= nrt) |
|||
{ |
|||
continue; |
|||
} |
|||
|
|||
// Compute the l-th row transformation and place the l-th super-diagonal in e(l).
|
|||
var enorm = Dnrm2Vector(e, lp1); |
|||
e[l] = enorm; |
|||
if (e[l] != 0.0) |
|||
{ |
|||
if (e[lp1] != 0.0) |
|||
{ |
|||
e[l] = Dsign(e[l], e[lp1]); |
|||
} |
|||
|
|||
DscalVector(e, lp1, 1.0 / e[l]); |
|||
e[lp1] = 1.0 + e[lp1]; |
|||
} |
|||
|
|||
e[l] = -e[l]; |
|||
if (lp1 < matrixCopy.RowCount && e[l] != 0.0) |
|||
{ |
|||
// Apply the transformation.
|
|||
for (i = lp1; i < matrixCopy.RowCount; i++) |
|||
{ |
|||
work[i] = 0.0; |
|||
} |
|||
|
|||
for (j = lp1; j < matrixCopy.ColumnCount; j++) |
|||
{ |
|||
for (var ii = lp1; ii < matrixCopy.RowCount; ii++) |
|||
{ |
|||
work[ii] += e[j] * matrixCopy.At(ii, j); |
|||
} |
|||
} |
|||
|
|||
for (j = lp1; j < matrixCopy.ColumnCount; j++) |
|||
{ |
|||
var ww = -e[j] / e[lp1]; |
|||
for (var ii = lp1; ii < matrixCopy.RowCount; ii++) |
|||
{ |
|||
matrixCopy.At(ii, j, matrixCopy.At(ii, j) + (ww * work[ii])); |
|||
} |
|||
} |
|||
} |
|||
|
|||
if (ComputeVectors) |
|||
{ |
|||
// Place the transformation in v for subsequent back multiplication.
|
|||
for (i = lp1; i < matrixCopy.ColumnCount; i++) |
|||
{ |
|||
MatrixVT.At(i, l, e[i]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
// Set up the final bidiagonal matrixCopy or order m.
|
|||
var m = Math.Min(matrixCopy.ColumnCount, matrixCopy.RowCount + 1); |
|||
var nctp1 = nct + 1; |
|||
var nrtp1 = nrt + 1; |
|||
if (nct < matrixCopy.ColumnCount) |
|||
{ |
|||
VectorS[nctp1 - 1] = matrixCopy.At((nctp1 - 1), (nctp1 - 1)); |
|||
} |
|||
|
|||
if (matrixCopy.RowCount < m) |
|||
{ |
|||
VectorS[m - 1] = 0.0; |
|||
} |
|||
|
|||
if (nrtp1 < m) |
|||
{ |
|||
e[nrtp1 - 1] = matrixCopy.At((nrtp1 - 1), (m - 1)); |
|||
} |
|||
|
|||
e[m - 1] = 0.0; |
|||
|
|||
// If required, generate u.
|
|||
if (ComputeVectors) |
|||
{ |
|||
for (j = nctp1 - 1; j < ncu; j++) |
|||
{ |
|||
for (i = 0; i < matrixCopy.RowCount; i++) |
|||
{ |
|||
MatrixU.At(i, j, 0.0); |
|||
} |
|||
|
|||
MatrixU.At(j, j, 1.0); |
|||
} |
|||
|
|||
for (l = nct - 1; l >= 0; l--) |
|||
{ |
|||
if (VectorS[l] != 0.0) |
|||
{ |
|||
for (j = l + 1; j < ncu; j++) |
|||
{ |
|||
t = -Ddot(MatrixU, matrixCopy.RowCount, l, j, l) / MatrixU.At(l, l); |
|||
for (var ii = l; ii < matrixCopy.RowCount; ii++) |
|||
{ |
|||
MatrixU.At(ii, j, MatrixU.At(ii, j) + (t * MatrixU.At(ii, l))); |
|||
} |
|||
} |
|||
|
|||
DscalColumn(MatrixU, matrixCopy.RowCount, l, l, -1.0); |
|||
MatrixU.At(l, l, 1.0 + MatrixU.At(l, l)); |
|||
for (i = 0; i < l; i++) |
|||
{ |
|||
MatrixU.At(i, l, 0.0); |
|||
} |
|||
} |
|||
else |
|||
{ |
|||
for (i = 0; i < matrixCopy.RowCount; i++) |
|||
{ |
|||
MatrixU.At(i, l, 0.0); |
|||
} |
|||
|
|||
MatrixU.At(l, l, 1.0); |
|||
} |
|||
} |
|||
} |
|||
|
|||
// If it is required, generate v.
|
|||
if (ComputeVectors) |
|||
{ |
|||
for (l = matrixCopy.ColumnCount - 1; l >= 0; l--) |
|||
{ |
|||
lp1 = l + 1; |
|||
if (l < nrt) |
|||
{ |
|||
if (e[l] != 0.0) |
|||
{ |
|||
for (j = lp1; j < matrixCopy.ColumnCount; j++) |
|||
{ |
|||
t = -Ddot(MatrixVT, matrixCopy.ColumnCount, l, j, lp1) / MatrixVT.At(lp1, l); |
|||
for (var ii = l; ii < matrixCopy.ColumnCount; ii++) |
|||
{ |
|||
MatrixVT.At(ii, j, MatrixVT.At(ii, j) + (t * MatrixVT.At(ii, l))); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
|
|||
for (i = 0; i < matrixCopy.ColumnCount; i++) |
|||
{ |
|||
MatrixVT.At(i, l, 0.0); |
|||
} |
|||
|
|||
MatrixVT.At(l, l, 1.0); |
|||
} |
|||
} |
|||
|
|||
// Transform s and e so that they are double .
|
|||
for (i = 0; i < m; i++) |
|||
{ |
|||
double r; |
|||
if (VectorS[i] != 0.0) |
|||
{ |
|||
t = VectorS[i]; |
|||
r = VectorS[i] / t; |
|||
VectorS[i] = t; |
|||
if (i < m - 1) |
|||
{ |
|||
e[i] = e[i] / r; |
|||
} |
|||
|
|||
if (ComputeVectors) |
|||
{ |
|||
DscalColumn(MatrixU, matrixCopy.RowCount, i, 0, r); |
|||
} |
|||
} |
|||
|
|||
// Exit
|
|||
if (i == m - 1) |
|||
{ |
|||
break; |
|||
} |
|||
|
|||
if (e[i] != 0.0) |
|||
{ |
|||
t = e[i]; |
|||
r = t / e[i]; |
|||
e[i] = t; |
|||
VectorS[i + 1] = VectorS[i + 1] * r; |
|||
if (ComputeVectors) |
|||
{ |
|||
DscalColumn(MatrixVT, matrixCopy.ColumnCount, i + 1, 0, r); |
|||
} |
|||
} |
|||
} |
|||
|
|||
// Main iteration loop for the singular values.
|
|||
var mn = m; |
|||
var iter = 0; |
|||
|
|||
while (m > 0) |
|||
{ |
|||
// Quit if all the singular values have been found. If too many iterations have been performed,
|
|||
// throw exception that Convergence Failed
|
|||
if (iter >= Maxiter) |
|||
{ |
|||
throw new ArgumentException(Resources.ConvergenceFailed); |
|||
} |
|||
|
|||
// This section of the program inspects for negligible elements in the s and e arrays. On
|
|||
// completion the variables kase and l are set as follows.
|
|||
// Kase = 1 if VectorS[m] and e[l-1] are negligible and l < m
|
|||
// Kase = 2 if VectorS[l] is negligible and l < m
|
|||
// Kase = 3 if e[l-1] is negligible, l < m, and VectorS[l, ..., VectorS[m] are not negligible (qr step).
|
|||
// Лase = 4 if e[m-1] is negligible (convergence).
|
|||
double ztest; |
|||
double test; |
|||
for (l = m - 2; l >= 0; l--) |
|||
{ |
|||
test = Math.Abs(VectorS[l]) + Math.Abs(VectorS[l + 1]); |
|||
ztest = test + Math.Abs(e[l]); |
|||
if (ztest.AlmostEqualInDecimalPlaces(test, 15)) |
|||
{ |
|||
e[l] = 0.0; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
int kase; |
|||
if (l == m - 2) |
|||
{ |
|||
kase = 4; |
|||
} |
|||
else |
|||
{ |
|||
int ls; |
|||
for (ls = m - 1; ls > l; ls--) |
|||
{ |
|||
test = 0.0; |
|||
if (ls != m - 1) |
|||
{ |
|||
test = test + Math.Abs(e[ls]); |
|||
} |
|||
|
|||
if (ls != l + 1) |
|||
{ |
|||
test = test + Math.Abs(e[ls - 1]); |
|||
} |
|||
|
|||
ztest = test + Math.Abs(VectorS[ls]); |
|||
if (ztest.AlmostEqualInDecimalPlaces(test, 15)) |
|||
{ |
|||
VectorS[ls] = 0.0; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (ls == l) |
|||
{ |
|||
kase = 3; |
|||
} |
|||
else if (ls == m - 1) |
|||
{ |
|||
kase = 1; |
|||
} |
|||
else |
|||
{ |
|||
kase = 2; |
|||
l = ls; |
|||
} |
|||
} |
|||
|
|||
l = l + 1; |
|||
|
|||
// Perform the task indicated by kase.
|
|||
int k; |
|||
double f; |
|||
switch (kase) |
|||
{ |
|||
// Deflate negligible VectorS[m].
|
|||
case 1: |
|||
f = e[m - 2]; |
|||
e[m - 2] = 0.0; |
|||
double t1; |
|||
for (var kk = l; kk < m - 1; kk++) |
|||
{ |
|||
k = m - 2 - kk + l; |
|||
t1 = VectorS[k]; |
|||
Drotg(ref t1, ref f, ref cs, ref sn); |
|||
VectorS[k] = t1; |
|||
if (k != l) |
|||
{ |
|||
f = -sn * e[k - 1]; |
|||
e[k - 1] = cs * e[k - 1]; |
|||
} |
|||
|
|||
if (ComputeVectors) |
|||
{ |
|||
Drot(MatrixVT, matrixCopy.ColumnCount, k, m - 1, cs, sn); |
|||
} |
|||
} |
|||
|
|||
break; |
|||
|
|||
// Split at negligible VectorS[l].
|
|||
case 2: |
|||
f = e[l - 1]; |
|||
e[l - 1] = 0.0; |
|||
for (k = l; k < m; k++) |
|||
{ |
|||
t1 = VectorS[k]; |
|||
Drotg(ref t1, ref f, ref cs, ref sn); |
|||
VectorS[k] = t1; |
|||
f = -sn * e[k]; |
|||
e[k] = cs * e[k]; |
|||
if (ComputeVectors) |
|||
{ |
|||
Drot(MatrixU, matrixCopy.RowCount, k, l - 1, cs, sn); |
|||
} |
|||
} |
|||
|
|||
break; |
|||
|
|||
// Perform one qr step.
|
|||
case 3: |
|||
// Calculate the shift.
|
|||
var scale = 0.0; |
|||
scale = Math.Max(scale, Math.Abs(VectorS[m - 1])); |
|||
scale = Math.Max(scale, Math.Abs(VectorS[m - 2])); |
|||
scale = Math.Max(scale, Math.Abs(e[m - 2])); |
|||
scale = Math.Max(scale, Math.Abs(VectorS[l])); |
|||
scale = Math.Max(scale, Math.Abs(e[l])); |
|||
var sm = VectorS[m - 1] / scale; |
|||
var smm1 = VectorS[m - 2] / scale; |
|||
var emm1 = e[m - 2] / scale; |
|||
var sl = VectorS[l] / scale; |
|||
var el = e[l] / scale; |
|||
var b = (((smm1 + sm) * (smm1 - sm)) + (emm1 * emm1)) / 2.0; |
|||
var c = (sm * emm1) * (sm * emm1); |
|||
var shift = 0.0; |
|||
if (b != 0.0 || c != 0.0) |
|||
{ |
|||
shift = Math.Sqrt((b * b) + c); |
|||
if (b < 0.0) |
|||
{ |
|||
shift = -shift; |
|||
} |
|||
|
|||
shift = c / (b + shift); |
|||
} |
|||
|
|||
f = ((sl + sm) * (sl - sm)) + shift; |
|||
var g = sl * el; |
|||
|
|||
// Chase zeros.
|
|||
for (k = l; k < m - 1; k++) |
|||
{ |
|||
Drotg(ref f, ref g, ref cs, ref sn); |
|||
if (k != l) |
|||
{ |
|||
e[k - 1] = f; |
|||
} |
|||
|
|||
f = (cs * VectorS[k]) + (sn * e[k]); |
|||
e[k] = (cs * e[k]) - (sn * VectorS[k]); |
|||
g = sn * VectorS[k + 1]; |
|||
VectorS[k + 1] = cs * VectorS[k + 1]; |
|||
if (ComputeVectors) |
|||
{ |
|||
Drot(MatrixVT, matrixCopy.ColumnCount, k, k + 1, cs, sn); |
|||
} |
|||
|
|||
Drotg(ref f, ref g, ref cs, ref sn); |
|||
VectorS[k] = f; |
|||
f = (cs * e[k]) + (sn * VectorS[k + 1]); |
|||
VectorS[k + 1] = (-sn * e[k]) + (cs * VectorS[k + 1]); |
|||
g = sn * e[k + 1]; |
|||
e[k + 1] = cs * e[k + 1]; |
|||
if (ComputeVectors && k < matrixCopy.RowCount) |
|||
{ |
|||
Drot(MatrixU, matrixCopy.RowCount, k, k + 1, cs, sn); |
|||
} |
|||
} |
|||
|
|||
e[m - 2] = f; |
|||
iter = iter + 1; |
|||
break; |
|||
|
|||
// Convergence.
|
|||
case 4: |
|||
// Make the singular value positive
|
|||
if (VectorS[l] < 0.0) |
|||
{ |
|||
VectorS[l] = -VectorS[l]; |
|||
if (ComputeVectors) |
|||
{ |
|||
DscalColumn(MatrixVT, matrixCopy.ColumnCount, l, 0, -1.0); |
|||
} |
|||
} |
|||
|
|||
// Order the singular value.
|
|||
while (l != mn - 1) |
|||
{ |
|||
if (VectorS[l] >= VectorS[l + 1]) |
|||
{ |
|||
break; |
|||
} |
|||
|
|||
t = VectorS[l]; |
|||
VectorS[l] = VectorS[l + 1]; |
|||
VectorS[l + 1] = t; |
|||
if (ComputeVectors && l < matrixCopy.ColumnCount) |
|||
{ |
|||
Dswap(MatrixVT, matrixCopy.ColumnCount, l, l + 1); |
|||
} |
|||
|
|||
if (ComputeVectors && l < matrixCopy.RowCount) |
|||
{ |
|||
Dswap(MatrixU, matrixCopy.RowCount, l, l + 1); |
|||
} |
|||
|
|||
l = l + 1; |
|||
} |
|||
|
|||
iter = 0; |
|||
m = m - 1; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (ComputeVectors) |
|||
{ |
|||
MatrixVT = MatrixVT.Transpose(); |
|||
} |
|||
|
|||
// Adjust the size of s if rows < columns. We are using ported copy of linpack's svd code and it uses
|
|||
// a singular vector of length mRows+1 when mRows < mColumns. The last element is not used and needs to be removed.
|
|||
// we should port lapack's svd routine to remove this problem.
|
|||
if (matrixCopy.RowCount < matrixCopy.ColumnCount) |
|||
{ |
|||
nm--; |
|||
var tmp = matrixCopy.CreateVector(nm); |
|||
for (i = 0; i < nm; i++) |
|||
{ |
|||
tmp[i] = VectorS[i]; |
|||
} |
|||
|
|||
VectorS = tmp; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Calculates absolute value of <paramref name="z1"/> multiplied on signum function of <paramref name="z2"/>
|
|||
/// </summary>
|
|||
/// <param name="z1">Double value z1</param>
|
|||
/// <param name="z2">Double value z2</param>
|
|||
/// <returns>Result multiplication of signum function and absolute value</returns>
|
|||
private static double Dsign(double z1, double z2) |
|||
{ |
|||
return Math.Abs(z1) * (z2 / Math.Abs(z2)); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Swap column <paramref name="columnA"/> and <paramref name="columnB"/>
|
|||
/// </summary>
|
|||
/// <param name="a">Source matrix</param>
|
|||
/// <param name="rowCount">The number of rows in <paramref name="a"/></param>
|
|||
/// <param name="columnA">Column A index to swap</param>
|
|||
/// <param name="columnB">Column B index to swap</param>
|
|||
private static void Dswap(Matrix a, int rowCount, int columnA, int columnB) |
|||
{ |
|||
for (var i = 0; i < rowCount; i++) |
|||
{ |
|||
var z = a.At(i, columnA); |
|||
a.At(i, columnA, a.At(i, columnB)); |
|||
a.At(i, columnB, z); |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Scale column <paramref name="column"/> by <paramref name="z"/> starting from row <paramref name="rowStart"/>
|
|||
/// </summary>
|
|||
/// <param name="a">Source matrix</param>
|
|||
/// <param name="rowCount">The number of rows in <paramref name="a"/> </param>
|
|||
/// <param name="column">Column to scale</param>
|
|||
/// <param name="rowStart">Row to scale from</param>
|
|||
/// <param name="z">Scale value</param>
|
|||
private static void DscalColumn(Matrix a, int rowCount, int column, int rowStart, double z) |
|||
{ |
|||
for (var i = rowStart; i < rowCount; i++) |
|||
{ |
|||
a.At(i, column, a.At(i, column) * z); |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Scale vector <paramref name="a"/> by <paramref name="z"/> starting from index <paramref name="start"/>
|
|||
/// </summary>
|
|||
/// <param name="a">Source vector</param>
|
|||
/// <param name="start">Row to scale from</param>
|
|||
/// <param name="z">Scale value</param>
|
|||
private static void DscalVector(double[] a, int start, double z) |
|||
{ |
|||
for (var i = start; i < a.Length; i++) |
|||
{ |
|||
a[i] = a[i] * z; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Given the Cartesian coordinates (da, db) of a point p, these fucntion return the parameters da, db, c, and s
|
|||
/// associated with the Givens rotation that zeros the y-coordinate of the point.
|
|||
/// </summary>
|
|||
/// <param name="da">Provides the x-coordinate of the point p. On exit contains the parameter r associated with the Givens rotation</param>
|
|||
/// <param name="db">Provides the y-coordinate of the point p. On exit contains the parameter z associated with the Givens rotation</param>
|
|||
/// <param name="c">Contains the parameter c associated with the Givens rotation</param>
|
|||
/// <param name="s">Contains the parameter s associated with the Givens rotation</param>
|
|||
/// <remarks>This is equivalent to the DROTG LAPACK routine.</remarks>
|
|||
private static void Drotg(ref double da, ref double db, ref double c, ref double s) |
|||
{ |
|||
double r, z; |
|||
|
|||
var roe = db; |
|||
var absda = Math.Abs(da); |
|||
var absdb = Math.Abs(db); |
|||
if (absda > absdb) |
|||
{ |
|||
roe = da; |
|||
} |
|||
|
|||
var scale = absda + absdb; |
|||
if (scale == 0.0) |
|||
{ |
|||
c = 1.0; |
|||
s = 0.0; |
|||
r = 0.0; |
|||
z = 0.0; |
|||
} |
|||
else |
|||
{ |
|||
var sda = da / scale; |
|||
var sdb = db / scale; |
|||
r = scale * Math.Sqrt((sda * sda) + (sdb * sdb)); |
|||
if (roe < 0.0) |
|||
{ |
|||
r = -r; |
|||
} |
|||
|
|||
c = da / r; |
|||
s = db / r; |
|||
z = 1.0; |
|||
if (absda > absdb) |
|||
{ |
|||
z = s; |
|||
} |
|||
|
|||
if (absdb >= absda && c != 0.0) |
|||
{ |
|||
z = 1.0 / c; |
|||
} |
|||
} |
|||
|
|||
da = r; |
|||
db = z; |
|||
} |
|||
|
|||
/// <summary>dded
|
|||
/// Calculate Norm 2 of the column <paramref name="column"/> in matrix <paramref name="a"/> starting from row <paramref name="rowStart"/>
|
|||
/// </summary>
|
|||
/// <param name="a">Source matrix</param>
|
|||
/// <param name="rowCount">The number of rows in <paramref name="a"/></param>
|
|||
/// <param name="column">Column index</param>
|
|||
/// <param name="rowStart">Start row index</param>
|
|||
/// <returns>Norm2 (Euclidean norm) of trhe column</returns>
|
|||
private static double Dnrm2Column(Matrix a, int rowCount, int column, int rowStart) |
|||
{ |
|||
double s = 0; |
|||
for (var i = rowStart; i < rowCount; i++) |
|||
{ |
|||
s += a.At(i, column) * a.At(i, column); |
|||
} |
|||
|
|||
return Math.Sqrt(s); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Calculate Norm 2 of the vector <paramref name="a"/> starting from index <paramref name="rowStart"/>
|
|||
/// </summary>
|
|||
/// <param name="a">Source vector</param>
|
|||
/// <param name="rowStart">Start index</param>
|
|||
/// <returns>Norm2 (Euclidean norm) of the vector</returns>
|
|||
private static double Dnrm2Vector(double[] a, int rowStart) |
|||
{ |
|||
double s = 0; |
|||
for (var i = rowStart; i < a.Length; i++) |
|||
{ |
|||
s += a[i] * a[i]; |
|||
} |
|||
|
|||
return Math.Sqrt(s); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Calculate dot product of <paramref name="columnA"/> and <paramref name="columnB"/>
|
|||
/// </summary>
|
|||
/// <param name="a">Source matrix</param>
|
|||
/// <param name="rowCount">The number of rows in <paramref name="a"/></param>
|
|||
/// <param name="columnA">Index of column A</param>
|
|||
/// <param name="columnB">Index of column B</param>
|
|||
/// <param name="rowStart">Starting row index</param>
|
|||
/// <returns>Dot product value</returns>
|
|||
private static double Ddot(Matrix a, int rowCount, int columnA, int columnB, int rowStart) |
|||
{ |
|||
var z = 0.0; |
|||
for (var i = rowStart; i < rowCount; i++) |
|||
{ |
|||
z += a.At(i, columnB) * a.At(i, columnA); |
|||
} |
|||
|
|||
return z; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Performs rotation of points in the plane. Given two vectors x <paramref name="columnA"/> and y <paramref name="columnB"/>,
|
|||
/// each vector element of these vectors is replaced as follows: x(i) = c*x(i) + s*y(i); y(i) = c*y(i) - s*x(i)
|
|||
/// </summary>
|
|||
/// <param name="a">Source matrix</param>
|
|||
/// <param name="rowCount">The number of rows in <paramref name="a"/></param>
|
|||
/// <param name="columnA">Index of column A</param>
|
|||
/// <param name="columnB">Index of column B</param>
|
|||
/// <param name="c">Scalar "c" value</param>
|
|||
/// <param name="s">Scalar "s" value</param>
|
|||
private static void Drot(Matrix a, int rowCount, int columnA, int columnB, double c, double s) |
|||
{ |
|||
for (var i = 0; i < rowCount; i++) |
|||
{ |
|||
var z = (c * a.At(i, columnA)) + (s * a.At(i, columnB)); |
|||
var tmp = (c * a.At(i, columnB)) - (s * a.At(i, columnA)); |
|||
a.At(i, columnB, tmp); |
|||
a.At(i, columnA, z); |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Solves a system of linear equations, <b>AX = B</b>, with A SVD factorized.
|
|||
/// </summary>
|
|||
/// <param name="input">The right hand side <see cref="Matrix"/>, <b>B</b>.</param>
|
|||
/// <param name="result">The left hand side <see cref="Matrix"/>, <b>X</b>.</param>
|
|||
public override void Solve(Matrix input, Matrix result) |
|||
{ |
|||
// Check for proper arguments.
|
|||
if (input == null) |
|||
{ |
|||
throw new ArgumentNullException("input"); |
|||
} |
|||
|
|||
if (result == null) |
|||
{ |
|||
throw new ArgumentNullException("result"); |
|||
} |
|||
|
|||
if (!ComputeVectors) |
|||
{ |
|||
throw new InvalidOperationException(Resources.SingularVectorsNotComputed); |
|||
} |
|||
|
|||
// The solution X should have the same number of columns as B
|
|||
if (input.ColumnCount != result.ColumnCount) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension); |
|||
} |
|||
|
|||
// The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
|
|||
if (MatrixU.RowCount != input.RowCount) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension); |
|||
} |
|||
|
|||
// The solution X row dimension is equal to the column dimension of A
|
|||
if (MatrixVT.ColumnCount != result.RowCount) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension); |
|||
} |
|||
|
|||
var mn = Math.Min(MatrixU.RowCount, MatrixVT.ColumnCount); |
|||
var bn = input.ColumnCount; |
|||
|
|||
var tmp = new double[MatrixVT.ColumnCount]; |
|||
|
|||
for (var k = 0; k < bn; k++) |
|||
{ |
|||
for (var j = 0; j < MatrixVT.ColumnCount; j++) |
|||
{ |
|||
double value = 0; |
|||
if (j < mn) |
|||
{ |
|||
for (var i = 0; i < MatrixU.RowCount; i++) |
|||
{ |
|||
value += MatrixU.At(i, j) * input.At(i, k); |
|||
} |
|||
|
|||
value /= VectorS[j]; |
|||
} |
|||
|
|||
tmp[j] = value; |
|||
} |
|||
|
|||
for (var j = 0; j < MatrixVT.ColumnCount; j++) |
|||
{ |
|||
double value = 0; |
|||
for (var i = 0; i < MatrixVT.ColumnCount; i++) |
|||
{ |
|||
value += MatrixVT.At(i, j) * tmp[i]; |
|||
} |
|||
|
|||
result[j, k] = value; |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Solves a system of linear equations, <b>Ax = b</b>, with A SVD factorized.
|
|||
/// </summary>
|
|||
/// <param name="input">The right hand side vector, <b>b</b>.</param>
|
|||
/// <param name="result">The left hand side <see cref="Matrix"/>, <b>x</b>.</param>
|
|||
public override void Solve(Vector input, Vector result) |
|||
{ |
|||
if (input == null) |
|||
{ |
|||
throw new ArgumentNullException("input"); |
|||
} |
|||
|
|||
if (result == null) |
|||
{ |
|||
throw new ArgumentNullException("result"); |
|||
} |
|||
|
|||
if (!ComputeVectors) |
|||
{ |
|||
throw new InvalidOperationException(Resources.SingularVectorsNotComputed); |
|||
} |
|||
|
|||
// Ax=b where A is an m x n matrix
|
|||
// Check that b is a column vector with m entries
|
|||
if (MatrixU.RowCount != input.Count) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentVectorsSameLength); |
|||
} |
|||
|
|||
// Check that x is a column vector with n entries
|
|||
if (MatrixVT.ColumnCount != result.Count) |
|||
{ |
|||
throw new ArgumentException(Resources.ArgumentMatrixDimensions); |
|||
} |
|||
|
|||
var mn = Math.Min(MatrixU.RowCount, MatrixVT.ColumnCount); |
|||
var tmp = new double[MatrixVT.ColumnCount]; |
|||
double value; |
|||
for (var j = 0; j < MatrixVT.ColumnCount; j++) |
|||
{ |
|||
value = 0; |
|||
if (j < mn) |
|||
{ |
|||
for (var i = 0; i < MatrixU.RowCount; i++) |
|||
{ |
|||
value += MatrixU.At(i, j) * input[i]; |
|||
} |
|||
|
|||
value /= VectorS[j]; |
|||
} |
|||
|
|||
tmp[j] = value; |
|||
} |
|||
|
|||
for (var j = 0; j < MatrixVT.ColumnCount; j++) |
|||
{ |
|||
value = 0; |
|||
for (int i = 0; i < MatrixVT.ColumnCount; i++) |
|||
{ |
|||
value += MatrixVT.At(i, j) * tmp[i]; |
|||
} |
|||
|
|||
result[j] = value; |
|||
} |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,299 @@ |
|||
// <copyright file="UserCholeskyTests.cs" company="Math.NET">
|
|||
// Math.NET Numerics, part of the Math.NET Project
|
|||
// http://numerics.mathdotnet.com
|
|||
// http://github.com/mathnet/mathnet-numerics
|
|||
// http://mathnetnumerics.codeplex.com
|
|||
//
|
|||
// Copyright (c) 2009-2010 Math.NET
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person
|
|||
// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
|||
// restriction, including without limitation the rights to use,
|
|||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
// copies of the Software, and to permit persons to whom the
|
|||
// Software is furnished to do so, subject to the following
|
|||
// conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be
|
|||
// included in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|||
// OTHER DEALINGS IN THE SOFTWARE.
|
|||
// </copyright>
|
|||
|
|||
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Factorization |
|||
{ |
|||
using MbUnit.Framework; |
|||
using LinearAlgebra.Double.Factorization; |
|||
|
|||
public class UserCholeskyTests |
|||
{ |
|||
[Test] |
|||
[Row(1)] |
|||
[Row(10)] |
|||
[Row(100)] |
|||
public void CanFactorizeIdentity(int order) |
|||
{ |
|||
var I = UserDefinedMatrix.Identity(order); |
|||
var factorC = I.Cholesky(); |
|||
|
|||
Assert.AreEqual(I.RowCount, factorC.Factor.RowCount); |
|||
Assert.AreEqual(I.ColumnCount, factorC.Factor.ColumnCount); |
|||
|
|||
for (var i = 0; i < factorC.Factor.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < factorC.Factor.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(i == j ? 1.0 : 0.0, factorC.Factor[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[ExpectedArgumentException] |
|||
public void CholeskyFailsWithDiagonalNonPositiveDefiniteMatrix() |
|||
{ |
|||
var I = UserDefinedMatrix.Identity(10); |
|||
I[3, 3] = -4.0; |
|||
I.Cholesky(); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(3,5)] |
|||
[Row(5,3)] |
|||
[ExpectedArgumentException] |
|||
public void CholeskyFailsWithNonSquareMatrix(int row, int col) |
|||
{ |
|||
var I = new UserDefinedMatrix(row, col); |
|||
I.Cholesky(); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(10)] |
|||
[Row(100)] |
|||
public void IdentityDeterminantIsOne(int order) |
|||
{ |
|||
var I = UserDefinedMatrix.Identity(order); |
|||
var factorC = I.Cholesky(); |
|||
Assert.AreEqual(1.0, factorC.Determinant); |
|||
Assert.AreEqual(0.0, factorC.DeterminantLn); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanFactorizeRandomMatrix(int order) |
|||
{ |
|||
var matrixX = MatrixLoader.GenerateRandomPositiveDefiniteUserDefinedMatrix(order); |
|||
var chol = matrixX.Cholesky(); |
|||
var factorC = chol.Factor; |
|||
|
|||
// Make sure the Cholesky factor has the right dimensions.
|
|||
Assert.AreEqual(order, factorC.RowCount); |
|||
Assert.AreEqual(order, factorC.ColumnCount); |
|||
|
|||
// Make sure the Cholesky factor is lower triangular.
|
|||
for (var i = 0; i < factorC.RowCount; i++) |
|||
{ |
|||
for (var j = i+1; j < factorC.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(0.0, factorC[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure the cholesky factor times it's transpose is the original matrix.
|
|||
var matrixXfromC = factorC * factorC.Transpose(); |
|||
for (var i = 0; i < matrixXfromC.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixXfromC.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixX[i,j], matrixXfromC[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomVector(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomPositiveDefiniteUserDefinedMatrix(order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var chol = matrixA.Cholesky(); |
|||
var b = MatrixLoader.GenerateRandomUserDefinedVector(order); |
|||
var x = chol.Solve(b); |
|||
|
|||
Assert.AreEqual(b.Count, x.Count); |
|||
|
|||
var bReconstruct = matrixA * x; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < order; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(b[i], bReconstruct[i], 1.0e-11); |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1,1)] |
|||
[Row(2,4)] |
|||
[Row(5,8)] |
|||
[Row(10,3)] |
|||
[Row(50,10)] |
|||
[Row(100,100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomMatrix(int row, int col) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomPositiveDefiniteUserDefinedMatrix(row); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var chol = matrixA.Cholesky(); |
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(row, col); |
|||
var matrixX = chol.Solve(matrixB); |
|||
|
|||
Assert.AreEqual(matrixB.RowCount, matrixX.RowCount); |
|||
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); |
|||
|
|||
var matrixBReconstruct = matrixA * matrixX; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomVectorWhenResultVectorGiven(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomPositiveDefiniteUserDefinedMatrix(order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var chol = matrixA.Cholesky(); |
|||
var b = MatrixLoader.GenerateRandomUserDefinedVector(order); |
|||
var bCopy = b.Clone(); |
|||
var x = new UserDefinedVector(order); |
|||
chol.Solve(b, x); |
|||
|
|||
Assert.AreEqual(b.Count, x.Count); |
|||
|
|||
var bReconstruct = matrixA * x; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < order; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(b[i], bReconstruct[i], 1.0e-11); |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure b didn't change.
|
|||
for (var i = 0; i < order; i++) |
|||
{ |
|||
Assert.AreEqual(bCopy[i], b[i]); |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1, 1)] |
|||
[Row(2, 4)] |
|||
[Row(5, 8)] |
|||
[Row(10, 3)] |
|||
[Row(50, 10)] |
|||
[Row(100, 100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int row, int col) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomPositiveDefiniteUserDefinedMatrix(row); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var chol = matrixA.Cholesky(); |
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(row, col); |
|||
var matrixBCopy = matrixB.Clone(); |
|||
var matrixX = new UserDefinedMatrix(row, col); |
|||
chol.Solve(matrixB, matrixX); |
|||
|
|||
Assert.AreEqual(matrixB.RowCount, matrixX.RowCount); |
|||
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); |
|||
|
|||
var matrixBReconstruct = matrixA * matrixX; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure B didn't change.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,363 @@ |
|||
// <copyright file="UserLUTests.cs" company="Math.NET">
|
|||
// Math.NET Numerics, part of the Math.NET Project
|
|||
// http://numerics.mathdotnet.com
|
|||
// http://github.com/mathnet/mathnet-numerics
|
|||
// http://mathnetnumerics.codeplex.com
|
|||
//
|
|||
// Copyright (c) 2009-2010 Math.NET
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person
|
|||
// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
|||
// restriction, including without limitation the rights to use,
|
|||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
// copies of the Software, and to permit persons to whom the
|
|||
// Software is furnished to do so, subject to the following
|
|||
// conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be
|
|||
// included in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|||
// OTHER DEALINGS IN THE SOFTWARE.
|
|||
// </copyright>
|
|||
|
|||
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Factorization |
|||
{ |
|||
using MbUnit.Framework; |
|||
using LinearAlgebra.Double.Factorization; |
|||
|
|||
public class UserLUTests |
|||
{ |
|||
[Test] |
|||
[Row(1)] |
|||
[Row(10)] |
|||
[Row(100)] |
|||
public void CanFactorizeIdentity(int order) |
|||
{ |
|||
var matrixI = UserDefinedMatrix.Identity(order); |
|||
var factorLU = matrixI.LU(); |
|||
|
|||
// Check lower triangular part.
|
|||
var matrixL = factorLU.L; |
|||
Assert.AreEqual(matrixI.RowCount, matrixL.RowCount); |
|||
Assert.AreEqual(matrixI.ColumnCount, matrixL.ColumnCount); |
|||
for (var i = 0; i < matrixL.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixL.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(i == j ? 1.0 : 0.0, matrixL[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Check upper triangular part.
|
|||
var matrixU = factorLU.U; |
|||
Assert.AreEqual(matrixI.RowCount, matrixU.RowCount); |
|||
Assert.AreEqual(matrixI.ColumnCount, matrixU.ColumnCount); |
|||
for (var i = 0; i < matrixU.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixU.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(i == j ? 1.0 : 0.0, matrixU[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(3,5)] |
|||
[Row(5,3)] |
|||
[ExpectedArgumentException] |
|||
public void LUFailsWithNonSquareMatrix(int row, int col) |
|||
{ |
|||
var I = new UserDefinedMatrix(row, col); |
|||
I.LU(); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(10)] |
|||
[Row(100)] |
|||
public void IdentityDeterminantIsOne(int order) |
|||
{ |
|||
var I = UserDefinedMatrix.Identity(order); |
|||
var lu = I.LU(); |
|||
Assert.AreEqual(1.0, lu.Determinant); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanFactorizeRandomMatrix(int order) |
|||
{ |
|||
var matrixX = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var factorLU = matrixX.LU(); |
|||
var matrixL = factorLU.L; |
|||
var matrixU = factorLU.U; |
|||
|
|||
// Make sure the factors have the right dimensions.
|
|||
Assert.AreEqual(order, matrixL.RowCount); |
|||
Assert.AreEqual(order, matrixL.ColumnCount); |
|||
Assert.AreEqual(order, matrixU.RowCount); |
|||
Assert.AreEqual(order, matrixU.ColumnCount); |
|||
|
|||
// Make sure the L factor is lower triangular.
|
|||
for (var i = 0; i < matrixL.RowCount; i++) |
|||
{ |
|||
Assert.AreEqual(1.0, matrixL[i, i]); |
|||
for (var j = i+1; j < matrixL.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(0.0, matrixL[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure the U factor is upper triangular.
|
|||
for (var i = 0; i < matrixL.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < i; j++) |
|||
{ |
|||
Assert.AreEqual(0.0, matrixU[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure the LU factor times it's transpose is the original matrix.
|
|||
var matrixXfromLU = matrixL * matrixU; |
|||
var permutationInverse = factorLU.P.Inverse(); |
|||
matrixXfromLU.PermuteRows(permutationInverse); |
|||
for (var i = 0; i < matrixXfromLU.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixXfromLU.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixX[i, j], matrixXfromLU[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomVector(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorLU = matrixA.LU(); |
|||
|
|||
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(order); |
|||
var resultx = factorLU.Solve(vectorb); |
|||
|
|||
Assert.AreEqual(matrixA.ColumnCount, resultx.Count); |
|||
|
|||
var bReconstruct = matrixA * resultx; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < order; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 1.0e-11); |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(4)] |
|||
[Row(8)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomMatrix(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorLU = matrixA.LU(); |
|||
|
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixX = factorLU.Solve(matrixB); |
|||
|
|||
// The solution X row dimension is equal to the column dimension of A
|
|||
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); |
|||
// The solution X has the same number of columns as B
|
|||
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); |
|||
|
|||
var matrixBReconstruct = matrixA * matrixX; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomVectorWhenResultVectorGiven(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorLU = matrixA.LU(); |
|||
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(order); |
|||
var vectorbCopy = vectorb.Clone(); |
|||
var resultx = new UserDefinedVector(order); |
|||
factorLU.Solve(vectorb, resultx); |
|||
|
|||
Assert.AreEqual(vectorb.Count, resultx.Count); |
|||
|
|||
var bReconstruct = matrixA * resultx; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < vectorb.Count; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 1.0e-11); |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure b didn't change.
|
|||
for (var i = 0; i < vectorb.Count; i++) |
|||
{ |
|||
Assert.AreEqual(vectorbCopy[i], vectorb[i]); |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(4)] |
|||
[Row(8)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorLU = matrixA.LU(); |
|||
|
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixBCopy = matrixB.Clone(); |
|||
|
|||
var matrixX = new UserDefinedMatrix(order, order); |
|||
factorLU.Solve(matrixB, matrixX); |
|||
|
|||
// The solution X row dimension is equal to the column dimension of A
|
|||
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); |
|||
// The solution X has the same number of columns as B
|
|||
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); |
|||
|
|||
var matrixBReconstruct = matrixA * matrixX; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure B didn't change.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(4)] |
|||
[Row(8)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanInverse(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorLU = matrixA.LU(); |
|||
|
|||
var matrixAInverse = factorLU.Inverse(); |
|||
|
|||
// The inverse dimension is equal A
|
|||
Assert.AreEqual(matrixAInverse.RowCount, matrixAInverse.RowCount); |
|||
Assert.AreEqual(matrixAInverse.ColumnCount, matrixAInverse.ColumnCount); |
|||
|
|||
var matrixIdentity = matrixA * matrixAInverse; |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Check if multiplication of A and AI produced identity matrix.
|
|||
for (var i = 0; i < matrixIdentity.RowCount; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixIdentity[i, i], 1.0, 1.0e-11); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,316 @@ |
|||
// <copyright file="UserQRTests.cs" company="Math.NET">
|
|||
// Math.NET Numerics, part of the Math.NET Project
|
|||
// http://numerics.mathdotnet.com
|
|||
// http://github.com/mathnet/mathnet-numerics
|
|||
// http://mathnetnumerics.codeplex.com
|
|||
//
|
|||
// Copyright (c) 2009-2010 Math.NET
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person
|
|||
// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
|||
// restriction, including without limitation the rights to use,
|
|||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
// copies of the Software, and to permit persons to whom the
|
|||
// Software is furnished to do so, subject to the following
|
|||
// conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be
|
|||
// included in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|||
// OTHER DEALINGS IN THE SOFTWARE.
|
|||
// </copyright>
|
|||
|
|||
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Factorization |
|||
{ |
|||
using MbUnit.Framework; |
|||
using LinearAlgebra.Double.Factorization; |
|||
|
|||
public class UserQRTests |
|||
{ |
|||
|
|||
[Test] |
|||
[ExpectedArgumentNullException] |
|||
public void ConstructorNull() |
|||
{ |
|||
new UserQR(null); |
|||
} |
|||
|
|||
[Test] |
|||
[ExpectedArgumentException] |
|||
public void WideMatrixThrowsInvalidMatrixOperationException() |
|||
{ |
|||
new UserQR(new UserDefinedMatrix(3, 4)); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(10)] |
|||
[Row(100)] |
|||
public void CanFactorizeIdentity(int order) |
|||
{ |
|||
var I = UserDefinedMatrix.Identity(order); |
|||
var factorQR = I.QR(); |
|||
|
|||
Assert.AreEqual(I.RowCount, factorQR.R.RowCount); |
|||
Assert.AreEqual(I.ColumnCount, factorQR.R.ColumnCount); |
|||
|
|||
for (var i = 0; i < factorQR.R.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < factorQR.R.ColumnCount; j++) |
|||
{ |
|||
if (i == j) |
|||
{ |
|||
Assert.AreEqual(-1.0, factorQR.R[i, j]); |
|||
} |
|||
else |
|||
{ |
|||
Assert.AreEqual(0.0, factorQR.R[i, j]); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
|
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(10)] |
|||
[Row(100)] |
|||
public void IdentityDeterminantIsOne(int order) |
|||
{ |
|||
var I = UserDefinedMatrix.Identity(order); |
|||
var factorQR = I.QR(); |
|||
Assert.AreEqual(1.0, factorQR.Determinant); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1,1)] |
|||
[Row(2,2)] |
|||
[Row(5,5)] |
|||
[Row(10,6)] |
|||
[Row(50,48)] |
|||
[Row(100,98)] |
|||
[MultipleAsserts] |
|||
public void CanFactorizeRandomMatrix(int row, int column) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(row, column); |
|||
var factorQR = matrixA.QR(); |
|||
|
|||
// Make sure the R has the right dimensions.
|
|||
Assert.AreEqual(row, factorQR.R.RowCount); |
|||
Assert.AreEqual(column, factorQR.R.ColumnCount); |
|||
|
|||
// Make sure the Q has the right dimensions.
|
|||
Assert.AreEqual(row, factorQR.Q.RowCount); |
|||
Assert.AreEqual(row, factorQR.Q.ColumnCount); |
|||
|
|||
// Make sure the R factor is upper triangular.
|
|||
for (var i = 0; i < factorQR.R.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < factorQR.R.ColumnCount; j++) |
|||
{ |
|||
if (i > j) |
|||
{ |
|||
Assert.AreEqual(0.0, factorQR.R[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
// Make sure the Q*R is the original matrix.
|
|||
var matrixQfromR = factorQR.Q * factorQR.R; |
|||
for (int i = 0; i < matrixQfromR.RowCount; i++) |
|||
{ |
|||
for (int j = 0; j < matrixQfromR.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixA[i, j], matrixQfromR[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomVector(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorQR = matrixA.QR(); |
|||
|
|||
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(order); |
|||
var resultx = factorQR.Solve(vectorb); |
|||
|
|||
Assert.AreEqual(matrixA.ColumnCount, resultx.Count); |
|||
|
|||
var bReconstruct = matrixA * resultx; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < order; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 1.0e-11); |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(4)] |
|||
[Row(8)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomMatrix(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorQR = matrixA.QR(); |
|||
|
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixX = factorQR.Solve(matrixB); |
|||
|
|||
// The solution X row dimension is equal to the column dimension of A
|
|||
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); |
|||
// The solution X has the same number of columns as B
|
|||
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); |
|||
|
|||
var matrixBReconstruct = matrixA * matrixX; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomVectorWhenResultVectorGiven(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorQR = matrixA.QR(); |
|||
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(order); |
|||
var vectorbCopy = vectorb.Clone(); |
|||
var resultx = new UserDefinedVector(order); |
|||
factorQR.Solve(vectorb,resultx); |
|||
|
|||
Assert.AreEqual(vectorb.Count, resultx.Count); |
|||
|
|||
var bReconstruct = matrixA * resultx; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < vectorb.Count; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 1.0e-11); |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure b didn't change.
|
|||
for (var i = 0; i < vectorb.Count; i++) |
|||
{ |
|||
Assert.AreEqual(vectorbCopy[i], vectorb[i]); |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(4)] |
|||
[Row(8)] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorQR = matrixA.QR(); |
|||
|
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var matrixBCopy = matrixB.Clone(); |
|||
|
|||
var matrixX = new UserDefinedMatrix(order, order); |
|||
factorQR.Solve(matrixB,matrixX); |
|||
|
|||
// The solution X row dimension is equal to the column dimension of A
|
|||
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); |
|||
// The solution X has the same number of columns as B
|
|||
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); |
|||
|
|||
var matrixBReconstruct = matrixA * matrixX; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure B didn't change.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,369 @@ |
|||
// <copyright file="UserSvdTests.cs" company="Math.NET">
|
|||
// Math.NET Numerics, part of the Math.NET Project
|
|||
// http://numerics.mathdotnet.com
|
|||
// http://github.com/mathnet/mathnet-numerics
|
|||
// http://mathnetnumerics.codeplex.com
|
|||
//
|
|||
// Copyright (c) 2009-2010 Math.NET
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person
|
|||
// obtaining a copy of this software and associated documentation
|
|||
// files (the "Software"), to deal in the Software without
|
|||
// restriction, including without limitation the rights to use,
|
|||
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
// copies of the Software, and to permit persons to whom the
|
|||
// Software is furnished to do so, subject to the following
|
|||
// conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be
|
|||
// included in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|||
// OTHER DEALINGS IN THE SOFTWARE.
|
|||
// </copyright>
|
|||
|
|||
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Double.Factorization |
|||
{ |
|||
using System; |
|||
using MbUnit.Framework; |
|||
using LinearAlgebra.Double.Factorization; |
|||
|
|||
public class UserSvdTests |
|||
{ |
|||
|
|||
[Test] |
|||
[ExpectedArgumentNullException] |
|||
public void ConstructorNull() |
|||
{ |
|||
new UserSvd(null, true); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(10)] |
|||
[Row(100)] |
|||
public void CanFactorizeIdentity(int order) |
|||
{ |
|||
var I = UserDefinedMatrix.Identity(order); |
|||
var factorSvd = I.Svd(true); |
|||
|
|||
Assert.AreEqual(I.RowCount, factorSvd.U().RowCount); |
|||
Assert.AreEqual(I.RowCount, factorSvd.U().ColumnCount); |
|||
|
|||
Assert.AreEqual(I.ColumnCount, factorSvd.VT().RowCount); |
|||
Assert.AreEqual(I.ColumnCount, factorSvd.VT().ColumnCount); |
|||
|
|||
Assert.AreEqual(I.RowCount, factorSvd.W().RowCount); |
|||
Assert.AreEqual(I.ColumnCount, factorSvd.W().ColumnCount); |
|||
|
|||
for (var i = 0; i < factorSvd.W().RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < factorSvd.W().ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(i == j ? 1.0 : 0.0, factorSvd.W()[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1,1)] |
|||
[Row(2,2)] |
|||
[Row(5,5)] |
|||
[Row(10,6)] |
|||
[Row(48,52)] |
|||
[Row(100,93)] |
|||
[MultipleAsserts] |
|||
public void CanFactorizeRandomMatrix(int row, int column) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(row, column); |
|||
var factorSvd = matrixA.Svd(true); |
|||
|
|||
// Make sure the U has the right dimensions.
|
|||
Assert.AreEqual(row, factorSvd.U().RowCount); |
|||
Assert.AreEqual(row, factorSvd.U().ColumnCount); |
|||
|
|||
// Make sure the VT has the right dimensions.
|
|||
Assert.AreEqual(column, factorSvd.VT().RowCount); |
|||
Assert.AreEqual(column, factorSvd.VT().ColumnCount); |
|||
|
|||
// Make sure the W has the right dimensions.
|
|||
Assert.AreEqual(row, factorSvd.W().RowCount); |
|||
Assert.AreEqual(column, factorSvd.W().ColumnCount); |
|||
|
|||
// Make sure the U*W*VT is the original matrix.
|
|||
var matrix = factorSvd.U() * factorSvd.W() * factorSvd.VT(); |
|||
for (var i = 0; i < matrix.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrix.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixA[i, j], matrix[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(10, 8)] |
|||
[Row(48, 52)] |
|||
[Row(100, 93)] |
|||
[MultipleAsserts] |
|||
public void CheckRankOfNonSquare(int row, int column) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(row, column); |
|||
var factorSvd = matrixA.Svd(true); |
|||
|
|||
var mn = Math.Min(row, column); |
|||
Assert.AreEqual(factorSvd.Rank, mn); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1)] |
|||
[Row(2)] |
|||
[Row(5)] |
|||
[Row(9)] |
|||
[Row(50)] |
|||
[Row(90)] |
|||
[MultipleAsserts] |
|||
public void CheckRankSquare(int order) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(order, order); |
|||
var factorSvd = matrixA.Svd(true); |
|||
|
|||
if (factorSvd.Determinant != 0) |
|||
{ |
|||
Assert.AreEqual(factorSvd.Rank, order); |
|||
} |
|||
else |
|||
{ |
|||
Assert.AreEqual(factorSvd.Rank, order - 1); |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(10)] |
|||
[Row(50)] |
|||
[Row(100)] |
|||
[MultipleAsserts] |
|||
public void CheckRankOfSquareSingular(int order) |
|||
{ |
|||
var matrixA = new UserDefinedMatrix(order, order); |
|||
matrixA[0, 0] = 1; |
|||
matrixA[order - 1, order - 1] = 1; |
|||
for (var i = 1; i < order - 1; i++) |
|||
{ |
|||
matrixA[i, i - 1] = 1; |
|||
matrixA[i, i + 1] = 1; |
|||
matrixA[i - 1, i] = 1; |
|||
matrixA[i + 1, i] = 1; |
|||
} |
|||
var factorSvd = matrixA.Svd(true); |
|||
|
|||
Assert.AreEqual(factorSvd.Determinant, 0); |
|||
Assert.AreEqual(factorSvd.Rank, order - 1); |
|||
} |
|||
|
|||
[Test] |
|||
[ExpectedException(typeof(InvalidOperationException))] |
|||
public void CannotSolveMatrixIfVectorsNotComputed() |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(10, 10); |
|||
var factorSvd = matrixA.Svd(false); |
|||
|
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(10, 10); |
|||
factorSvd.Solve(matrixB); |
|||
} |
|||
|
|||
[Test] |
|||
[ExpectedException(typeof(InvalidOperationException))] |
|||
public void CannotSolveVectorIfVectorsNotComputed() |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(10, 10); |
|||
var factorSvd = matrixA.Svd(false); |
|||
|
|||
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(10); |
|||
factorSvd.Solve(vectorb); |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1, 1)] |
|||
[Row(2, 2)] |
|||
[Row(5, 5)] |
|||
[Row(9, 10)] |
|||
[Row(50, 50)] |
|||
[Row(90, 100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomVector(int row, int column) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(row, column); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorSvd = matrixA.Svd(true); |
|||
|
|||
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(row); |
|||
var resultx = factorSvd.Solve(vectorb); |
|||
|
|||
Assert.AreEqual(matrixA.ColumnCount, resultx.Count); |
|||
|
|||
var bReconstruct = matrixA * resultx; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < vectorb.Count; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 1.0e-11); |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1, 1)] |
|||
[Row(4, 4)] |
|||
[Row(7, 8)] |
|||
[Row(10, 10)] |
|||
[Row(45, 50)] |
|||
[Row(80, 100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomMatrix(int row, int count) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(row, count); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorSvd = matrixA.Svd(true); |
|||
|
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(row, count); |
|||
var matrixX = factorSvd.Solve(matrixB); |
|||
|
|||
// The solution X row dimension is equal to the column dimension of A
|
|||
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); |
|||
// The solution X has the same number of columns as B
|
|||
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); |
|||
|
|||
var matrixBReconstruct = matrixA * matrixX; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1, 1)] |
|||
[Row(2, 2)] |
|||
[Row(5, 5)] |
|||
[Row(9, 10)] |
|||
[Row(50, 50)] |
|||
[Row(90, 100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomVectorWhenResultVectorGiven(int row, int column) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(row, column); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorSvd = matrixA.Svd(true); |
|||
var vectorb = MatrixLoader.GenerateRandomUserDefinedVector(row); |
|||
var vectorbCopy = vectorb.Clone(); |
|||
var resultx = new UserDefinedVector(column); |
|||
factorSvd.Solve(vectorb,resultx); |
|||
|
|||
var bReconstruct = matrixA * resultx; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < vectorb.Count; i++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 1.0e-11); |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure b didn't change.
|
|||
for (var i = 0; i < vectorb.Count; i++) |
|||
{ |
|||
Assert.AreEqual(vectorbCopy[i], vectorb[i]); |
|||
} |
|||
} |
|||
|
|||
[Test] |
|||
[Row(1, 1)] |
|||
[Row(4, 4)] |
|||
[Row(7, 8)] |
|||
[Row(10, 10)] |
|||
[Row(45, 50)] |
|||
[Row(80, 100)] |
|||
[MultipleAsserts] |
|||
public void CanSolveForRandomMatrixWhenResultMatrixGiven(int row, int column) |
|||
{ |
|||
var matrixA = MatrixLoader.GenerateRandomUserDefinedMatrix(row, column); |
|||
var matrixACopy = matrixA.Clone(); |
|||
var factorSvd = matrixA.Svd(true); |
|||
|
|||
var matrixB = MatrixLoader.GenerateRandomUserDefinedMatrix(row, column); |
|||
var matrixBCopy = matrixB.Clone(); |
|||
|
|||
var matrixX = new UserDefinedMatrix(column, column); |
|||
factorSvd.Solve(matrixB,matrixX); |
|||
|
|||
// The solution X row dimension is equal to the column dimension of A
|
|||
Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); |
|||
// The solution X has the same number of columns as B
|
|||
Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); |
|||
|
|||
var matrixBReconstruct = matrixA * matrixX; |
|||
|
|||
// Check the reconstruction.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-11); |
|||
} |
|||
} |
|||
|
|||
// Make sure A didn't change.
|
|||
for (var i = 0; i < matrixA.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixA.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixACopy[i, j], matrixA[i, j]); |
|||
} |
|||
} |
|||
|
|||
// Make sure B didn't change.
|
|||
for (var i = 0; i < matrixB.RowCount; i++) |
|||
{ |
|||
for (var j = 0; j < matrixB.ColumnCount; j++) |
|||
{ |
|||
Assert.AreEqual(matrixBCopy[i, j], matrixB[i, j]); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
} |
|||
Loading…
Reference in new issue