diff --git a/src/Numerics/Distance.cs b/src/Numerics/Distance.cs
new file mode 100644
index 00000000..69d76661
--- /dev/null
+++ b/src/Numerics/Distance.cs
@@ -0,0 +1,187 @@
+//
+// Math.NET Numerics, part of the Math.NET Project
+// http://numerics.mathdotnet.com
+// http://github.com/mathnet/mathnet-numerics
+// http://mathnetnumerics.codeplex.com
+//
+// Copyright (c) 2009-2013 Math.NET
+//
+// Permission is hereby granted, free of charge, to any person
+// obtaining a copy of this software and associated documentation
+// files (the "Software"), to deal in the Software without
+// restriction, including without limitation the rights to use,
+// copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following
+// conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+// OTHER DEALINGS IN THE SOFTWARE.
+//
+
+using System;
+using MathNet.Numerics.LinearAlgebra;
+using MathNet.Numerics.Properties;
+
+namespace MathNet.Numerics
+{
+ public static class Distance
+ {
+ ///
+ /// Sum of Absolute Difference (SAD), i.e. the L1-norm (Manhattan) of the difference.
+ ///
+ public static double SAD(Vector a, Vector b)
+ {
+ return (a - b).SumMagnitudes();
+ }
+
+ ///
+ /// Sum of Absolute Difference (SAD), i.e. the L1-norm (Manhattan) of the difference.
+ ///
+ public static float SAD(Vector a, Vector b)
+ {
+ return (a - b).SumMagnitudes();
+ }
+
+ ///
+ /// Sum of Absolute Difference (SAD), i.e. the L1-norm (Manhattan) of the difference.
+ ///
+ public static double SAD(double[] a, double[] b)
+ {
+ if (a.Length != b.Length) throw new ArgumentException(Resources.ArgumentVectorsSameLength);
+
+ var sum = 0d;
+ for (var i = 0; i < a.Length; i++)
+ {
+ sum += Math.Abs(a[i] - b[i]);
+ }
+ return sum;
+ }
+
+ ///
+ /// Sum of Absolute Difference (SAD), i.e. the L1-norm (Manhattan) of the difference.
+ ///
+ public static float SAD(float[] a, float[] b)
+ {
+ if (a.Length != b.Length) throw new ArgumentException(Resources.ArgumentVectorsSameLength);
+
+ var sum = 0f;
+ for (var i = 0; i < a.Length; i++)
+ {
+ sum += Math.Abs(a[i] - b[i]);
+ }
+ return sum;
+ }
+
+ ///
+ /// Mean-Absolute Error (MAE), i.e. the normalized L1-norm (Manhattan) of the difference.
+ ///
+ public static double MAE(Vector a, Vector b)
+ {
+ return SAD(a, b)/a.Count;
+ }
+
+ ///
+ /// Mean-Absolute Error (MAE), i.e. the normalized L1-norm (Manhattan) of the difference.
+ ///
+ public static float MAE(Vector a, Vector b)
+ {
+ return SAD(a, b)/a.Count;
+ }
+
+ ///
+ /// Mean-Absolute Error (MAE), i.e. the normalized L1-norm (Manhattan) of the difference.
+ ///
+ public static double MAE(double[] a, double[] b)
+ {
+ return SAD(a, b)/a.Length;
+ }
+
+ ///
+ /// Mean-Absolute Error (MAE), i.e. the normalized L1-norm (Manhattan) of the difference.
+ ///
+ public static float MAE(float[] a, float[] b)
+ {
+ return SAD(a, b)/a.Length;
+ }
+
+ ///
+ /// Sum of Squared Difference (SSD), i.e. the squared L2-norm (Euclidean) of the difference.
+ ///
+ public static double SSD(Vector a, Vector b)
+ {
+ var norm = (a - b).Norm(2d);
+ return norm*norm;
+ }
+
+ ///
+ /// Sum of Squared Difference (SSD), i.e. the squared L2-norm (Euclidean) of the difference.
+ ///
+ public static float SSD(Vector a, Vector b)
+ {
+ var norm = (a - b).Norm(2d);
+ return norm*norm;
+ }
+
+ ///
+ /// Sum of Squared Difference (SSD), i.e. the squared L2-norm (Euclidean) of the difference.
+ ///
+ public static double SSD(double[] a, double[] b)
+ {
+ var diff = new double[a.Length];
+ Control.LinearAlgebraProvider.SubtractArrays(a, b, diff);
+ return Control.LinearAlgebraProvider.DotProduct(diff, diff);
+ }
+
+ ///
+ /// Sum of Squared Difference (SSD), i.e. the squared L2-norm (Euclidean) of the difference.
+ ///
+ public static float SSD(float[] a, float[] b)
+ {
+ var diff = new float[a.Length];
+ Control.LinearAlgebraProvider.SubtractArrays(a, b, diff);
+ return Control.LinearAlgebraProvider.DotProduct(diff, diff);
+ }
+
+ ///
+ /// Mean-Squared Error (MSE), i.e. the normalized squared L2-norm (Euclidean) of the difference.
+ ///
+ public static double MSE(Vector a, Vector b)
+ {
+ return SSD(a, b)/a.Count;
+ }
+
+ ///
+ /// Mean-Squared Error (MSE), i.e. the normalized squared L2-norm (Euclidean) of the difference.
+ ///
+ public static float MSE(Vector a, Vector b)
+ {
+ return SSD(a, b)/a.Count;
+ }
+
+ ///
+ /// Mean-Squared Error (MSE), i.e. the normalized squared L2-norm (Euclidean) of the difference.
+ ///
+ public static double MSE(double[] a, double[] b)
+ {
+ return SSD(a, b)/a.Length;
+ }
+
+ ///
+ /// Mean-Squared Error (MSE), i.e. the normalized squared L2-norm (Euclidean) of the difference.
+ ///
+ public static float MSE(float[] a, float[] b)
+ {
+ return SSD(a, b)/a.Length;
+ }
+ }
+}
diff --git a/src/Numerics/Numerics.csproj b/src/Numerics/Numerics.csproj
index bcfaa6bc..e23755f8 100644
--- a/src/Numerics/Numerics.csproj
+++ b/src/Numerics/Numerics.csproj
@@ -105,6 +105,7 @@
+