Math.NET Numerics
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// <copyright file="SpecialFunctions.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
// <contribution>
// Cephes Math Library, Stephen L. Moshier
// ALGLIB, Sergey Bochkanov
// </contribution>
namespace MathNet.Numerics
{
using System;
using Properties;
/// <summary>
/// This class implements a collection of special function evaluations for double precision. This class
/// has a static constructor which will precompute a small number of values for faster runtime computations.
/// </summary>
public static partial class SpecialFunctions
{
/// <summary>
/// Initializes static members of the SpecialFunctions class.
/// </summary>
static SpecialFunctions()
{
InitializeFactorial();
}
/// <summary>
/// Computes the <paramref name="t"/>'th Harmonic number.
/// </summary>
/// <param name="t">The Harmonic number which needs to be computed.</param>
/// <returns>The t'th Harmonic number.</returns>
public static double Harmonic(int t)
{
return Constants.EulerMascheroni + DiGamma(t + 1.0);
}
/// <summary>
/// Computes the logarithm of the Euler Beta function.
/// </summary>
/// <param name="z">The first Beta parameter, a positive real number.</param>
/// <param name="w">The second Beta parameter, a positive real number.</param>
/// <returns>The logarithm of the Euler Beta function evaluated at z,w.</returns>
/// <exception cref="ArgumentException">If <paramref name="z"/> or <paramref name="w"/> are not positive.</exception>
public static double BetaLn(double z, double w)
{
if (z <= 0.0)
{
throw new ArgumentException(Resources.ArgumentMustBePositive, "z");
}
if (w <= 0.0)
{
throw new ArgumentException(Resources.ArgumentMustBePositive, "w");
}
return GammaLn(z) + GammaLn(w) - GammaLn(z + w);
}
/// <summary>
/// Computes the Euler Beta function.
/// </summary>
/// <param name="z">The first Beta parameter, a positive real number.</param>
/// <param name="w">The second Beta parameter, a positive real number.</param>
/// <returns>The Euler Beta function evaluated at z,w.</returns>
/// <exception cref="ArgumentException">If <paramref name="z"/> or <paramref name="w"/> are not positive.</exception>
public static double Beta(double z, double w)
{
return Math.Exp(BetaLn(z, w));
}
/// <summary>
/// Computes the Digamma function which is mathematically defined as the derivative of the logarithm of the gamma function.
/// This implementation is based on
/// Jose Bernardo
/// Algorithm AS 103:
/// Psi ( Digamma ) Function,
/// Applied Statistics,
/// Volume 25, Number 3, 1976, pages 315-317.
/// Using the modifications as in Tom Minka's lightspeed toolbox.
/// </summary>
/// <param name="x">The argument of the digamma function.</param>
/// <returns>The value of the DiGamma function at <paramref name="x"/>.</returns>
public static double DiGamma(double x)
{
const double C = 12.0;
const double D1 = -0.57721566490153286;
const double D2 = 1.6449340668482264365;
const double S = 1e-6;
const double S3 = 1.0 / 12.0;
const double S4 = 1.0 / 120.0;
const double S5 = 1.0 / 252.0;
const double S6 = 1.0 / 240.0;
const double S7 = 1.0 / 132.0;
if (Double.IsNegativeInfinity(x) || Double.IsNaN(x))
{
return Double.NaN;
}
// Handle special cases.
if (x <= 0 && Math.Floor(x) == x)
{
return Double.NegativeInfinity;
}
// Use inversion formula for negative numbers.
if (x < 0)
{
return DiGamma(1.0 - x) + (Math.PI / Math.Tan(-Math.PI * x));
}
if (x <= S)
{
return D1 - (1 / x) + (D2 * x);
}
double result = 0;
while (x < C)
{
result -= 1 / x;
x++;
}
if (x >= C)
{
var r = 1 / x;
result += Math.Log(x) - (0.5 * r);
r *= r;
result -= r * (S3 - (r * (S4 - (r * (S5 - (r * (S6 - (r * S7))))))));
}
return result;
}
/// <summary>
/// <para>Computes the inverse Digamma function: this is the inverse of the logarithm of the gamma function. This function will
/// only return solutions that are positive.</para>
/// <para>This implementation is based on the bisection method.</para>
/// </summary>
/// <param name="p">The argument of the inverse digamma function.</param>
/// <returns>The positive solution to the inverse DiGamma function at <paramref name="p"/>.</returns>
public static double DiGammaInv(double p)
{
if (Double.IsNaN(p))
{
return Double.NaN;
}
if (Double.IsNegativeInfinity(p))
{
return 0.0;
}
if (Double.IsPositiveInfinity(p))
{
return Double.PositiveInfinity;
}
var x = Math.Exp(p);
for (var d = 1.0; d > 1.0e-15; d /= 2.0)
{
x += d * Math.Sign(p - DiGamma(x));
}
return x;
}
/// <summary>
/// Returns the lower incomplete (unregularized) beta function
/// I_x(a,b) = int(t^(a-1)*(1-t)^(b-1),t=0..x) for real a &gt; 0, b &gt; 0, 1 &gt;= x &gt;= 0.
/// </summary>
/// <param name="a">The first Beta parameter, a positive real number.</param>
/// <param name="b">The second Beta parameter, a positive real number.</param>
/// <param name="x">The upper limit of the integral.</param>
/// <returns>The lower incomplete (unregularized) beta function.</returns>
public static double BetaIncomplete(double a, double b, double x)
{
return BetaRegularized(a, b, x) * Beta(a, b);
}
/// <summary>
/// Returns the regularized lower incomplete beta function
/// I_x(a,b) = 1/Beta(a,b) * int(t^(a-1)*(1-t)^(b-1),t=0..x) for real a &gt; 0, b &gt; 0, 1 &gt;= x &gt;= 0.
/// </summary>
/// <param name="a">The first Beta parameter, a positive real number.</param>
/// <param name="b">The second Beta parameter, a positive real number.</param>
/// <param name="x">The upper limit of the integral.</param>
/// <returns>The regularized lower incomplete beta function.</returns>
public static double BetaRegularized(double a, double b, double x)
{
if (a < 0.0)
{
throw new ArgumentOutOfRangeException("a", Resources.ArgumentNotNegative);
}
if (b < 0.0)
{
throw new ArgumentOutOfRangeException("b", Resources.ArgumentNotNegative);
}
if (x < 0.0 || x > 1.0)
{
throw new ArgumentOutOfRangeException("x", Resources.ArgumentInIntervalXYInclusive);
}
var bt = (x == 0.0 || x == 1.0)
? 0.0
: Math.Exp(GammaLn(a + b) - GammaLn(a) - GammaLn(b) + (a * Math.Log(x)) + (b * Math.Log(1.0 - x)));
var symmetryTransformation = x >= (a + 1.0) / (a + b + 2.0);
/* Continued fraction representation */
const int MaxIterations = 100;
var eps = Precision.DoubleMachinePrecision;
var fpmin = 0.0.Increment() / eps;
if (symmetryTransformation)
{
x = 1.0 - x;
var swap = a;
a = b;
b = swap;
}
var qab = a + b;
var qap = a + 1.0;
var qam = a - 1.0;
var c = 1.0;
var d = 1.0 - (qab * x / qap);
if (Math.Abs(d) < fpmin)
{
d = fpmin;
}
d = 1.0 / d;
var h = d;
for (int m = 1, m2 = 2; m <= MaxIterations; m++, m2 += 2)
{
var aa = m * (b - m) * x / ((qam + m2) * (a + m2));
d = 1.0 + (aa * d);
if (Math.Abs(d) < fpmin)
{
d = fpmin;
}
c = 1.0 + (aa / c);
if (Math.Abs(c) < fpmin)
{
c = fpmin;
}
d = 1.0 / d;
h *= d * c;
aa = -(a + m) * (qab + m) * x / ((a + m2) * (qap + m2));
d = 1.0 + (aa * d);
if (Math.Abs(d) < fpmin)
{
d = fpmin;
}
c = 1.0 + (aa / c);
if (Math.Abs(c) < fpmin)
{
c = fpmin;
}
d = 1.0 / d;
var del = d * c;
h *= del;
if (Math.Abs(del - 1.0) <= eps)
{
if (symmetryTransformation)
{
return 1.0 - (bt * h / a);
}
return bt * h / a;
}
}
throw new ArgumentException(Resources.ArgumentTooLargeForIterationLimit);
}
/// <summary>
/// Computes the logit function. <seealso cref="http://en.wikipedia.org/wiki/Logit"/>
/// </summary>
/// <param name="p">The parameter for which to compute the logit function. This number should be
/// between 0 and 1.</param>
/// <returns>The logarithm of <paramref name="p"/> divided by 1.0 - <paramref name="p"/>.</returns>
public static double Logit(double p)
{
if (p < 0.0 || p > 1.0)
{
throw new ArgumentOutOfRangeException(Resources.ArgumentBetween0And1);
}
return Math.Log(p / (1.0 - p));
}
/// <summary>
/// Computes the logistic function. <seealso cref="http://en.wikipedia.org/wiki/Logistic"/>
/// </summary>
/// <param name="p">The parameter for which to compute the logistic function.</param>
/// <returns>The logistic function of <paramref name="p"/>.</returns>
public static double Logistic(double p)
{
return 1.0 / (Math.Exp(-p) + 1.0);
}
}
}