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// <copyright file="Ilutp.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2010 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Single.Solvers.Preconditioners
{
using System;
using System.Collections.Generic;
using Generic;
using Generic.Solvers.Preconditioners;
using Properties;
/// <summary>
/// This class performs an Incomplete LU factorization with drop tolerance
/// and partial pivoting. The drop tolerance indicates which additional entries
/// will be dropped from the factorized LU matrices.
/// </summary>
/// <remarks>
/// The ILUTP-Mem algorithm was taken from: <br/>
/// ILUTP_Mem: a Space-Efficient Incomplete LU Preconditioner
/// <br/>
/// Tzu-Yi Chen, Department of Mathematics and Computer Science, <br/>
/// Pomona College, Claremont CA 91711, USA <br/>
/// Published in: <br/>
/// Lecture Notes in Computer Science <br/>
/// Volume 3046 / 2004 <br/>
/// pp. 20 - 28 <br/>
/// Algorithm is described in Section 2, page 22
/// </remarks>
public sealed class Ilutp : IPreConditioner<float>
{
/// <summary>
/// The default fill level.
/// </summary>
public const double DefaultFillLevel = 200.0;
/// <summary>
/// The default drop tolerance.
/// </summary>
public const double DefaultDropTolerance = 0.0001;
/// <summary>
/// The decomposed upper triangular matrix.
/// </summary>
private SparseMatrix _upper;
/// <summary>
/// The decomposed lower triangular matrix.
/// </summary>
private SparseMatrix _lower;
/// <summary>
/// The array containing the pivot values.
/// </summary>
private int[] _pivots;
/// <summary>
/// The fill level.
/// </summary>
private double _fillLevel = DefaultFillLevel;
/// <summary>
/// The drop tolerance.
/// </summary>
private double _dropTolerance = DefaultDropTolerance;
/// <summary>
/// The pivot tolerance.
/// </summary>
private double _pivotTolerance;
/// <summary>
/// Initializes a new instance of the <see cref="Ilutp"/> class with the default settings.
/// </summary>
public Ilutp()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Ilutp"/> class with the specified settings.
/// </summary>
/// <param name="fillLevel">
/// The amount of fill that is allowed in the matrix. The value is a fraction of
/// the number of non-zero entries in the original matrix. Values should be positive.
/// </param>
/// <param name="dropTolerance">
/// The absolute drop tolerance which indicates below what absolute value an entry
/// will be dropped from the matrix. A drop tolerance of 0.0 means that no values
/// will be dropped. Values should always be positive.
/// </param>
/// <param name="pivotTolerance">
/// The pivot tolerance which indicates at what level pivoting will take place. A
/// value of 0.0 means that no pivoting will take place.
/// </param>
public Ilutp(double fillLevel, double dropTolerance, double pivotTolerance)
{
if (fillLevel < 0)
{
throw new ArgumentOutOfRangeException("fillLevel");
}
if (dropTolerance < 0)
{
throw new ArgumentOutOfRangeException("dropTolerance");
}
if (pivotTolerance < 0)
{
throw new ArgumentOutOfRangeException("pivotTolerance");
}
_fillLevel = fillLevel;
_dropTolerance = dropTolerance;
_pivotTolerance = pivotTolerance;
}
/// <summary>
/// Gets or sets the amount of fill that is allowed in the matrix. The
/// value is a fraction of the number of non-zero entries in the original
/// matrix. The standard value is 200.
/// </summary>
/// <remarks>
/// <para>
/// Values should always be positive and can be higher than 1.0. A value lower
/// than 1.0 means that the eventual preconditioner matrix will have fewer
/// non-zero entries as the original matrix. A value higher than 1.0 means that
/// the eventual preconditioner can have more non-zero values than the original
/// matrix.
/// </para>
/// <para>
/// Note that any changes to the <b>FillLevel</b> after creating the preconditioner
/// will invalidate the created preconditioner and will require a re-initialization of
/// the preconditioner.
/// </para>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">Thrown if a negative value is provided.</exception>
public double FillLevel
{
get
{
return _fillLevel;
}
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("Value");
}
_fillLevel = value;
}
}
/// <summary>
/// Gets or sets the absolute drop tolerance which indicates below what absolute value
/// an entry will be dropped from the matrix. The standard value is 0.0001.
/// </summary>
/// <remarks>
/// <para>
/// The values should always be positive and can be larger than 1.0. A low value will
/// keep more small numbers in the preconditioner matrix. A high value will remove
/// more small numbers from the preconditioner matrix.
/// </para>
/// <para>
/// Note that any changes to the <b>DropTolerance</b> after creating the preconditioner
/// will invalidate the created preconditioner and will require a re-initialization of
/// the preconditioner.
/// </para>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">Thrown if a negative value is provided.</exception>
public double DropTolerance
{
get
{
return _dropTolerance;
}
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("Value");
}
_dropTolerance = value;
}
}
/// <summary>
/// Gets or sets the pivot tolerance which indicates at what level pivoting will
/// take place. The standard value is 0.0 which means pivoting will never take place.
/// </summary>
/// <remarks>
/// <para>
/// The pivot tolerance is used to calculate if pivoting is necessary. Pivoting
/// will take place if any of the values in a row is bigger than the
/// diagonal value of that row divided by the pivot tolerance, i.e. pivoting
/// will take place if <b>row(i,j) > row(i,i) / PivotTolerance</b> for
/// any <b>j</b> that is not equal to <b>i</b>.
/// </para>
/// <para>
/// Note that any changes to the <b>PivotTolerance</b> after creating the preconditioner
/// will invalidate the created preconditioner and will require a re-initialization of
/// the preconditioner.
/// </para>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">Thrown if a negative value is provided.</exception>
public double PivotTolerance
{
get
{
return _pivotTolerance;
}
set
{
if (value < 0)
{
throw new ArgumentOutOfRangeException("Value");
}
_pivotTolerance = value;
}
}
/// <summary>
/// Returns the upper triagonal matrix that was created during the LU decomposition.
/// </summary>
/// <remarks>
/// This method is used for debugging purposes only and should normally not be used.
/// </remarks>
/// <returns>A new matrix containing the upper triagonal elements.</returns>
internal Matrix<float> UpperTriangle()
{
return _upper.Clone();
}
/// <summary>
/// Returns the lower triagonal matrix that was created during the LU decomposition.
/// </summary>
/// <remarks>
/// This method is used for debugging purposes only and should normally not be used.
/// </remarks>
/// <returns>A new matrix containing the lower triagonal elements.</returns>
internal Matrix<float> LowerTriangle()
{
return _lower.Clone();
}
/// <summary>
/// Returns the pivot array. This array is not needed for normal use because
/// the preconditioner will return the solution vector values in the proper order.
/// </summary>
/// <remarks>
/// This method is used for debugging purposes only and should normally not be used.
/// </remarks>
/// <returns>The pivot array.</returns>
internal int[] Pivots()
{
var result = new int[_pivots.Length];
for (var i = 0; i < _pivots.Length; i++)
{
result[i] = _pivots[i];
}
return result;
}
/// <summary>
/// Initializes the preconditioner and loads the internal data structures.
/// </summary>
/// <param name="matrix">
/// The <see cref="Matrix{T}"/> upon which this preconditioner is based. Note that the
/// method takes a general matrix type. However internally the data is stored
/// as a sparse matrix. Therefore it is not recommended to pass a dense matrix.
/// </param>
/// <exception cref="ArgumentNullException"> If <paramref name="matrix"/> is <see langword="null" />.</exception>
/// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
public void Initialize(Matrix<float> matrix)
{
if (matrix == null)
{
throw new ArgumentNullException("matrix");
}
if (matrix.RowCount != matrix.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentMatrixSquare, "matrix");
}
var sparseMatrix = (matrix is SparseMatrix) ? matrix as SparseMatrix : new SparseMatrix(matrix.ToArray());
// The creation of the preconditioner follows the following algorithm.
// spaceLeft = lfilNnz * nnz(A)
// for i = 1, .. , n
// {
// w = a(i,*)
// for j = 1, .. , i - 1
// {
// if (w(j) != 0)
// {
// w(j) = w(j) / a(j,j)
// if (w(j) < dropTol)
// {
// w(j) = 0;
// }
// if (w(j) != 0)
// {
// w = w - w(j) * U(j,*)
// }
// }
// }
//
// for j = i, .. ,n
// {
// if w(j) <= dropTol * ||A(i,*)||
// {
// w(j) = 0
// }
// }
//
// spaceRow = spaceLeft / (n - i + 1) // Determine the space for this row
// lfil = spaceRow / 2 // space for this row of L
// l(i,j) = w(j) for j = 1, .. , i -1 // only the largest lfil elements
//
// lfil = spaceRow - nnz(L(i,:)) // space for this row of U
// u(i,j) = w(j) for j = i, .. , n // only the largest lfil - 1 elements
// w = 0
//
// if max(U(i,i + 1: n)) > U(i,i) / pivTol then // pivot if necessary
// {
// pivot by swapping the max and the diagonal entries
// Update L, U
// Update P
// }
// spaceLeft = spaceLeft - nnz(L(i,:)) - nnz(U(i,:))
// }
// Create the lower triangular matrix
_lower = new SparseMatrix(sparseMatrix.RowCount);
// Create the upper triangular matrix and copy the values
_upper = new SparseMatrix(sparseMatrix.RowCount);
// Create the pivot array
_pivots = new int[sparseMatrix.RowCount];
for (var i = 0; i < _pivots.Length; i++)
{
_pivots[i] = i;
}
Vector<float> workVector = new DenseVector(sparseMatrix.RowCount);
Vector<float> rowVector = new DenseVector(sparseMatrix.ColumnCount);
var indexSorting = new int[sparseMatrix.RowCount];
// spaceLeft = lfilNnz * nnz(A)
var spaceLeft = (int)_fillLevel * sparseMatrix.NonZerosCount;
// for i = 1, .. , n
for (var i = 0; i < sparseMatrix.RowCount; i++)
{
// w = a(i,*)
sparseMatrix.Row(i, workVector);
// pivot the row
PivotRow(workVector);
var vectorNorm = workVector.Norm(Double.PositiveInfinity);
// for j = 1, .. , i - 1)
for (var j = 0; j < i; j++)
{
// if (w(j) != 0)
// {
// w(j) = w(j) / a(j,j)
// if (w(j) < dropTol)
// {
// w(j) = 0;
// }
// if (w(j) != 0)
// {
// w = w - w(j) * U(j,*)
// }
if (workVector[j] != 0.0)
{
// Calculate the multiplication factors that go into the L matrix
workVector[j] = workVector[j] / _upper[j, j];
if (Math.Abs(workVector[j]) < _dropTolerance)
{
workVector[j] = 0.0f;
}
// Calculate the addition factor
if (workVector[j] != 0.0)
{
// vector update all in one go
_upper.Row(j, rowVector);
// zero out columnVector[k] because we don't need that
// one anymore for k = 0 to k = j
for (var k = 0; k <= j; k++)
{
rowVector[k] = 0.0f;
}
rowVector.Multiply(workVector[j], rowVector);
workVector.Subtract(rowVector, workVector);
}
}
}
// for j = i, .. ,n
for (var j = i; j < sparseMatrix.RowCount; j++)
{
// if w(j) <= dropTol * ||A(i,*)||
// {
// w(j) = 0
// }
if (Math.Abs(workVector[j]) <= _dropTolerance * vectorNorm)
{
workVector[j] = 0.0f;
}
}
// spaceRow = spaceLeft / (n - i + 1) // Determine the space for this row
var spaceRow = spaceLeft / (sparseMatrix.RowCount - i + 1);
// lfil = spaceRow / 2 // space for this row of L
var fillLevel = spaceRow / 2;
FindLargestItems(0, i - 1, indexSorting, workVector);
// l(i,j) = w(j) for j = 1, .. , i -1 // only the largest lfil elements
var lowerNonZeroCount = 0;
var count = 0;
for (var j = 0; j < i; j++)
{
if ((count > fillLevel) || (indexSorting[j] == -1))
{
break;
}
_lower[i, indexSorting[j]] = workVector[indexSorting[j]];
count += 1;
lowerNonZeroCount += 1;
}
FindLargestItems(i + 1, sparseMatrix.RowCount - 1, indexSorting, workVector);
// lfil = spaceRow - nnz(L(i,:)) // space for this row of U
fillLevel = spaceRow - lowerNonZeroCount;
// u(i,j) = w(j) for j = i + 1, .. , n // only the largest lfil - 1 elements
var upperNonZeroCount = 0;
count = 0;
for (var j = 0; j < sparseMatrix.RowCount - i; j++)
{
if ((count > fillLevel - 1) || (indexSorting[j] == -1))
{
break;
}
_upper[i, indexSorting[j]] = workVector[indexSorting[j]];
count += 1;
upperNonZeroCount += 1;
}
// Simply copy the diagonal element. Next step is to see if we pivot
_upper[i, i] = workVector[i];
// if max(U(i,i + 1: n)) > U(i,i) / pivTol then // pivot if necessary
// {
// pivot by swapping the max and the diagonal entries
// Update L, U
// Update P
// }
// Check if we really need to pivot. If (i+1) >=(mCoefficientMatrix.Rows -1) then
// we are working on the last row. That means that there is only one number
// And pivoting is useless. Also the indexSorting array will only contain
// -1 values.
if ((i + 1) < (sparseMatrix.RowCount - 1))
{
if (Math.Abs(workVector[i]) < _pivotTolerance * Math.Abs(workVector[indexSorting[0]]))
{
// swap columns of u (which holds the values of A in the
// sections that haven't been partitioned yet.
SwapColumns(_upper, i, indexSorting[0]);
// Update P
var temp = _pivots[i];
_pivots[i] = _pivots[indexSorting[0]];
_pivots[indexSorting[0]] = temp;
}
}
// spaceLeft = spaceLeft - nnz(L(i,:)) - nnz(U(i,:))
spaceLeft -= lowerNonZeroCount + upperNonZeroCount;
}
for (var i = 0; i < _lower.RowCount; i++)
{
_lower[i, i] = 1.0f;
}
}
/// <summary>
/// Pivot elements in the <paramref name="row"/> according to internal pivot array
/// </summary>
/// <param name="row">Row <see cref="Vector{T}"/> to pivot in</param>
private void PivotRow(Vector<float> row)
{
var knownPivots = new Dictionary<int, int>();
// pivot the row
for (var i = 0; i < row.Count; i++)
{
if ((_pivots[i] != i) && (!PivotMapFound(knownPivots, i)))
{
// store the pivots in the hashtable
knownPivots.Add(_pivots[i], i);
var t = row[i];
row[i] = row[_pivots[i]];
row[_pivots[i]] = t;
}
}
}
/// <summary>
/// Was pivoting already performed
/// </summary>
/// <param name="knownPivots">Pivots already done</param>
/// <param name="currentItem">Current item to pivot</param>
/// <returns><c>true</c> if performed, otherwise <c>false</c></returns>
private bool PivotMapFound(Dictionary<int, int> knownPivots, int currentItem)
{
if (knownPivots.ContainsKey(_pivots[currentItem]))
{
if (knownPivots[_pivots[currentItem]].Equals(currentItem))
{
return true;
}
}
if (knownPivots.ContainsKey(currentItem))
{
if (knownPivots[currentItem].Equals(_pivots[currentItem]))
{
return true;
}
}
return false;
}
/// <summary>
/// Swap columns in the <see cref="Matrix{T}"/>
/// </summary>
/// <param name="matrix">Source <see cref="Matrix{T}"/>.</param>
/// <param name="firstColumn">First column index to swap</param>
/// <param name="secondColumn">Second column index to swap</param>
private static void SwapColumns(Matrix<float> matrix, int firstColumn, int secondColumn)
{
for (var i = 0; i < matrix.RowCount; i++)
{
var temp = matrix[i, firstColumn];
matrix[i, firstColumn] = matrix[i, secondColumn];
matrix[i, secondColumn] = temp;
}
}
/// <summary>
/// Sort vector descending, not changing vector but placing sorted indicies to <paramref name="sortedIndices"/>
/// </summary>
/// <param name="lowerBound">Start sort form</param>
/// <param name="upperBound">Sort till upper bound</param>
/// <param name="sortedIndices">Array with sorted vector indicies</param>
/// <param name="values">Source <see cref="Vector{T}"/></param>
private static void FindLargestItems(int lowerBound, int upperBound, int[] sortedIndices, Vector<float> values)
{
// Copy the indices for the values into the array
for (var i = 0; i < upperBound + 1 - lowerBound; i++)
{
sortedIndices[i] = lowerBound + i;
}
for (var i = upperBound + 1 - lowerBound; i < sortedIndices.Length; i++)
{
sortedIndices[i] = -1;
}
// Sort the first set of items.
// Sorting starts at index 0 because the index array
// starts at zero
// and ends at index upperBound - lowerBound
IlutpElementSorter.SortDoubleIndicesDecreasing(0, upperBound - lowerBound, sortedIndices, values);
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <returns>The left hand side vector.</returns>
public Vector<float> Approximate(Vector<float> rhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (_upper == null)
{
throw new ArgumentException(Resources.ArgumentMatrixDoesNotExist);
}
if (rhs.Count != _upper.ColumnCount)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "rhs");
}
Vector<float> result = new DenseVector(rhs.Count);
Approximate(rhs, result);
return result;
}
/// <summary>
/// Approximates the solution to the matrix equation <b>Ax = b</b>.
/// </summary>
/// <param name="rhs">The right hand side vector.</param>
/// <param name="lhs">The left hand side vector. Also known as the result vector.</param>
public void Approximate(Vector<float> rhs, Vector<float> lhs)
{
if (rhs == null)
{
throw new ArgumentNullException("rhs");
}
if (lhs == null)
{
throw new ArgumentNullException("lhs");
}
if (_upper == null)
{
throw new ArgumentException(Resources.ArgumentMatrixDoesNotExist);
}
if ((lhs.Count != rhs.Count) || (lhs.Count != _upper.RowCount))
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength, "rhs");
}
// Solve equation here
// Pivot(vector, result);
// Solve L*Y = B(piv,:)
Vector<float> rowValues = new DenseVector(_lower.RowCount);
for (var i = 0; i < _lower.RowCount; i++)
{
_lower.Row(i, rowValues);
var sum = 0.0f;
for (var j = 0; j < i; j++)
{
sum += rowValues[j] * lhs[j];
}
lhs[i] = rhs[i] - sum;
}
// Solve U*X = Y;
for (var i = _upper.RowCount - 1; i > -1; i--)
{
_upper.Row(i, rowValues);
var sum = 0.0f;
for (var j = _upper.RowCount - 1; j > i; j--)
{
sum += rowValues[j] * lhs[j];
}
lhs[i] = 1 / rowValues[i] * (lhs[i] - sum);
}
// We have a column pivot so we only need to pivot the
// end result not the incoming right hand side vector
var temp = lhs.Clone();
Pivot(temp, lhs);
}
/// <summary>
/// Pivot elements in <see cref="Vector{T}"/> accoring to internal pivot array
/// </summary>
/// <param name="vector">Source <see cref="Vector{T}"/>.</param>
/// <param name="result">Result <see cref="Vector{T}"/> after pivoting.</param>
private void Pivot(Vector<float> vector, Vector<float> result)
{
for (var i = 0; i < _pivots.Length; i++)
{
result[i] = vector[_pivots[i]];
}
}
}
}