Math.NET Numerics
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// <copyright file="NativeProviderLoader.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2015 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security;
namespace MathNet.Numerics.Providers
{
/// <summary>
/// Helper class to load native libraries depending on the architecture of the OS and process.
/// </summary>
static internal class NativeProviderLoader
{
private static Lazy<Dictionary<string, string>> _ArchitectureDirectories
= new Lazy<Dictionary<string, string>>(
() => new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase)
{
{"x86", "x86"},
{"AMD64", "amd64"},
{"IA64", "ia64"},
{"ARM", "arm"} // Is there an ARM64?
},
true);
/// <summary>
/// Default directories for each architecture.
/// </summary>
private static Dictionary<string, string> ArchitectureDirectories { get { return _ArchitectureDirectories.Value; } }
private static Lazy<Dictionary<string, IntPtr>> _nativeHandles = new Lazy<Dictionary<string,IntPtr>>(true);
/// <summary>
/// Dictionary of handles to previously loaded libraries,
/// </summary>
private static Dictionary<string, IntPtr> NativeHandles { get { return _nativeHandles.Value; } }
private static string _ArchDirectory = null;
/// <summary>
/// Gets a string indicating the architecture and bitness of the current process.
/// </summary>
private static string ArchDirectory
{
get
{
if (string.IsNullOrEmpty(_ArchDirectory))
{
string architecture = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE");
if (!Environment.Is64BitProcess && Environment.Is64BitOperatingSystem)
{
architecture = string.Equals(architecture, "ARM", StringComparison.OrdinalIgnoreCase) ? "ARM" : "x86";
}
// Fallback to using the architecture name if unknown
if (!ArchitectureDirectories.TryGetValue(architecture, out _ArchDirectory))
_ArchDirectory = architecture;
}
return _ArchDirectory;
}
}
private static bool IsUnix
{
get
{
var p = Environment.OSVersion.Platform;
return p == PlatformID.Unix || p == PlatformID.MacOSX;
}
}
/// <summary>
/// If the last native library failed to load then gets the corresponding exception which occurred or null if the library was successfully loaded.
/// </summary>
public static Exception LastException { get; private set; }
private static object staticLock = new Object();
/// <summary>
/// Load the native library with the given filename.
/// </summary>
/// <param name="fileName">The file name of the library to load.</param>
/// <returns>True if the library was successfully loaded or if it has already been loaded.</returns>
public static bool LoadNativeLibrary(string fileName)
{
if (string.IsNullOrEmpty(fileName))
throw new ArgumentNullException("fileName");
lock(staticLock)
{
IntPtr libraryHandle = IntPtr.Zero;
if (NativeHandles.TryGetValue(fileName, out libraryHandle))
return true;
string path = null;
if (!IsUnix)
{
path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), ArchDirectory, fileName);
}
if (string.IsNullOrEmpty(path) || !File.Exists(path))
{
// Even if we haven't found the library try and load it using LoadLibrary's normal
// search rules by just using the filename without a path
path = fileName;
}
// If successful this will return a handle to the library
libraryHandle = IsUnix ? UnixLoader.LoadLibrary(path) : UnixLoader.LoadLibrary(path);
if (libraryHandle == IntPtr.Zero)
{
int lastError = Marshal.GetLastWin32Error();
var exception = new System.ComponentModel.Win32Exception(lastError);
LastException = exception;
}
else
{
LastException = null;
NativeHandles[fileName] = libraryHandle;
}
return libraryHandle != IntPtr.Zero;
}
}
[SuppressUnmanagedCodeSecurity]
[SecurityCritical]
private static class WindowsLoader
{
[DllImport("kernel32", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr LoadLibrary(string fileName);
}
[SuppressUnmanagedCodeSecurity]
[SecurityCritical]
private static class UnixLoader
{
public static IntPtr LoadLibrary(string fileName)
{
return dlopen(fileName, RTLD_NOW);
}
const int RTLD_NOW = 2;
[DllImport("libdl.so")]
private static extern IntPtr dlopen(String fileName, int flags);
}
}
}