Math.NET Numerics
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// <copyright file="Vector.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2013 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using MathNet.Numerics.LinearAlgebra.Storage;
using MathNet.Numerics.Threading;
using System;
namespace MathNet.Numerics.LinearAlgebra.Complex
{
#if NOSYSNUMERICS
using Complex = Numerics.Complex;
#else
using Complex = System.Numerics.Complex;
#endif
/// <summary>
/// <c>Complex</c> version of the <see cref="Vector{T}"/> class.
/// </summary>
[Serializable]
public abstract class Vector : Vector<Complex>
{
/// <summary>
/// Initializes a new instance of the Vector class.
/// </summary>
protected Vector(VectorStorage<Complex> storage)
: base(storage)
{
}
/// <summary>
/// Adds a scalar to each element of the vector and stores the result in the result vector.
/// </summary>
/// <param name="scalar">
/// The scalar to add.
/// </param>
/// <param name="result">
/// The vector to store the result of the addition.
/// </param>
protected override void DoAdd(Complex scalar, Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) + scalar);
}
}
/// <summary>
/// Adds another vector to this vector and stores the result into the result vector.
/// </summary>
/// <param name="other">
/// The vector to add to this one.
/// </param>
/// <param name="result">
/// The vector to store the result of the addition.
/// </param>
protected override void DoAdd(Vector<Complex> other, Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) + other.At(index));
}
}
/// <summary>
/// Subtracts a scalar from each element of the vector and stores the result in the result vector.
/// </summary>
/// <param name="scalar">
/// The scalar to subtract.
/// </param>
/// <param name="result">
/// The vector to store the result of the subtraction.
/// </param>
protected override void DoSubtract(Complex scalar, Vector<Complex> result)
{
DoAdd(-scalar, result);
}
/// <summary>
/// Subtracts another vector to this vector and stores the result into the result vector.
/// </summary>
/// <param name="other">
/// The vector to subtract from this one.
/// </param>
/// <param name="result">
/// The vector to store the result of the subtraction.
/// </param>
protected override void DoSubtract(Vector<Complex> other, Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) - other.At(index));
}
}
/// <summary>
/// Multiplies a scalar to each element of the vector and stores the result in the result vector.
/// </summary>
/// <param name="scalar">
/// The scalar to multiply.
/// </param>
/// <param name="result">
/// The vector to store the result of the multiplication.
/// </param>
protected override void DoMultiply(Complex scalar, Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) * scalar);
}
}
/// <summary>
/// Divides each element of the vector by a scalar and stores the result in the result vector.
/// </summary>
/// <param name="divisor">
/// The scalar to divide with.
/// </param>
/// <param name="result">
/// The vector to store the result of the division.
/// </param>
protected override void DoDivide(Complex divisor, Vector<Complex> result)
{
DoMultiply(1 / divisor, result);
}
/// <summary>
/// Divides a scalar by each element of the vector and stores the result in the result vector.
/// </summary>
/// <param name="dividend">The scalar to divide.</param>
/// <param name="result">The vector to store the result of the division.</param>
protected override void DoDivideByThis(Complex dividend, Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, dividend / At(index));
}
}
/// <summary>
/// Pointwise multiplies this vector with another vector and stores the result into the result vector.
/// </summary>
/// <param name="other">The vector to pointwise multiply with this one.</param>
/// <param name="result">The vector to store the result of the pointwise multiplication.</param>
protected override void DoPointwiseMultiply(Vector<Complex> other, Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) * other.At(index));
}
}
/// <summary>
/// Pointwise divide this vector with another vector and stores the result into the result vector.
/// </summary>
/// <param name="divisor">The vector to pointwise divide this one by.</param>
/// <param name="result">The vector to store the result of the pointwise division.</param>
protected override void DoPointwiseDivide(Vector<Complex> divisor, Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index) / divisor.At(index));
}
}
/// <summary>
/// Pointwise modulus this vector with another vector and stores the result into the result vector.
/// </summary>
/// <param name="divisor">The vector to pointwise modulus this one by.</param>
/// <param name="result">The result of the modulus.</param>
protected override void DoPointwiseModulus(Vector<Complex> divisor, Vector<Complex> result)
{
throw new NotSupportedException();
}
/// <summary>
/// Computes the dot product between this vector and another vector.
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>The sum of a[i]*b[i] for all i.</returns>
protected override Complex DoDotProduct(Vector<Complex> other)
{
var dot = Complex.Zero;
for (var i = 0; i < Count; i++)
{
dot += At(i) * other.At(i);
}
return dot;
}
/// <summary>
/// Computes the dot product between the conjugate of this vector and another vector.
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>The sum of conj(a[i])*b[i] for all i.</returns>
protected override Complex DoConjugateDotProduct(Vector<Complex> other)
{
var dot = Complex.Zero;
for (var i = 0; i < Count; i++)
{
dot += At(i).Conjugate() * other.At(i);
}
return dot;
}
/// <summary>
/// Computes the modulus for each element of the vector for the given divisor.
/// </summary>
/// <param name="divisor">The scalar denominator to use.</param>
/// <param name="result">A vector to store the results in.</param>
protected override void DoModulus(Complex divisor, Vector<Complex> result)
{
throw new NotSupportedException();
}
/// <summary>
/// Computes the modulus for the given dividend for each element of the vector.
/// </summary>
/// <param name="dividend">The scalar numerator to use.</param>
/// <param name="result">A vector to store the results in.</param>
protected override void DoModulusByThis(Complex dividend, Vector<Complex> result)
{
throw new NotSupportedException();
}
/// <summary>
/// Returns the value of the absolute minimum element.
/// </summary>
/// <returns>The value of the absolute minimum element.</returns>
public override Complex AbsoluteMinimum()
{
return At(AbsoluteMinimumIndex()).Magnitude;
}
/// <summary>
/// Returns the index of the absolute minimum element.
/// </summary>
/// <returns>The index of absolute minimum element.</returns>
public override int AbsoluteMinimumIndex()
{
var index = 0;
var min = At(index).Magnitude;
for (var i = 1; i < Count; i++)
{
var test = At(i).Magnitude;
if (test < min)
{
index = i;
min = test;
}
}
return index;
}
/// <summary>
/// Returns the value of the absolute maximum element.
/// </summary>
/// <returns>The value of the absolute maximum element.</returns>
public override Complex AbsoluteMaximum()
{
return At(AbsoluteMaximumIndex()).Magnitude;
}
/// <summary>
/// Returns the index of the absolute maximum element.
/// </summary>
/// <returns>The index of absolute maximum element.</returns>
public override int AbsoluteMaximumIndex()
{
var index = 0;
var max = At(index).Magnitude;
for (var i = 1; i < Count; i++)
{
var test = At(i).Magnitude;
if (test > max)
{
index = i;
max = test;
}
}
return index;
}
/// <summary>
/// Computes the sum of the vector's elements.
/// </summary>
/// <returns>The sum of the vector's elements.</returns>
public override Complex Sum()
{
var sum = Complex.Zero;
for (var i = 0; i < Count; i++)
{
sum += At(i);
}
return sum;
}
/// <summary>
/// Calculates the L1 norm of the vector, also known as Manhattan norm.
/// </summary>
/// <returns>The sum of the absolute values.</returns>
public override double L1Norm()
{
double sum = 0d;
for (var i = 0; i < Count; i++)
{
sum += At(i).Magnitude;
}
return sum;
}
/// <summary>
/// Calculates the L2 norm of the vector, also known as Euclidean norm.
/// </summary>
/// <returns>The square root of the sum of the squared values.</returns>
public override double L2Norm()
{
return DoConjugateDotProduct(this).SquareRoot().Real;
}
/// <summary>
/// Calculates the infinity norm of the vector.
/// </summary>
/// <returns>The square root of the sum of the squared values.</returns>
public override double InfinityNorm()
{
return CommonParallel.Aggregate(0, Count, i => At(i).Magnitude, Math.Max, 0d);
}
/// <summary>
/// Computes the p-Norm.
/// </summary>
/// <param name="p">
/// The p value.
/// </param>
/// <returns>
/// <c>Scalar ret = ( ∑|At(i)|^p )^(1/p)</c>
/// </returns>
public override double Norm(double p)
{
if (p < 0d) throw new ArgumentOutOfRangeException("p");
if (p == 1d) return L1Norm();
if (p == 2d) return L2Norm();
if (double.IsPositiveInfinity(p)) return InfinityNorm();
double sum = 0d;
for (var index = 0; index < Count; index++)
{
sum += Math.Pow(At(index).Magnitude, p);
}
return Math.Pow(sum, 1.0/p);
}
/// <summary>
/// Conjugates vector and save result to <paramref name="result"/>
/// </summary>
/// <param name="result">Target vector</param>
protected override void DoConjugate(Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, At(index).Conjugate());
}
}
/// <summary>
/// Negates vector and saves result to <paramref name="result"/>
/// </summary>
/// <param name="result">Target vector</param>
protected override void DoNegate(Vector<Complex> result)
{
for (var index = 0; index < Count; index++)
{
result.At(index, -At(index));
}
}
/// <summary>
/// Returns the index of the absolute maximum element.
/// </summary>
/// <returns>The index of absolute maximum element.</returns>
public override int MaximumIndex()
{
throw new NotSupportedException();
}
/// <summary>
/// Returns the index of the minimum element.
/// </summary>
/// <returns>The index of minimum element.</returns>
public override int MinimumIndex()
{
throw new NotSupportedException();
}
/// <summary>
/// Normalizes this vector to a unit vector with respect to the p-norm.
/// </summary>
/// <param name="p">
/// The p value.
/// </param>
/// <returns>
/// This vector normalized to a unit vector with respect to the p-norm.
/// </returns>
public override Vector<Complex> Normalize(double p)
{
if (p < 0d)
{
throw new ArgumentOutOfRangeException("p");
}
double norm = Norm(p);
var clone = Clone();
if (norm == 0d)
{
return clone;
}
clone.Multiply(1d / norm, clone);
return clone;
}
}
}