Math.NET Numerics
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// <copyright file="LinearInterpolationCase.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2002-2011 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
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// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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namespace MathNet.Numerics.UnitTests.InterpolationTests
{
using Distributions;
using Numerics.Random;
/// <summary>
/// LinearInterpolation test case.
/// </summary>
internal static class LinearInterpolationCase
{
/// <summary>
/// Build linear samples.
/// </summary>
/// <param name="x">X sample values.</param>
/// <param name="y">Y samples values.</param>
/// <param name="xtest">X test values.</param>
/// <param name="ytest">Y test values.</param>
/// <param name="samples">Sample values.</param>
/// <param name="sampleOffset">Sample offset.</param>
/// <param name="slope">Slope number.</param>
/// <param name="intercept">Intercept criteria.</param>
public static void Build(out double[] x, out double[] y, out double[] xtest, out double[] ytest, int samples = 3, double sampleOffset = -0.5, double slope = 2.0, double intercept = -1.0)
{
// Fixed-seed "random" distribution to ensure we always test with the same data
var uniform = new ContinuousUniform(0.0, 1.0, new MersenneTwister(42));
// build linear samples
x = new double[samples];
y = new double[samples];
for (int i = 0; i < x.Length; i++)
{
x[i] = i + sampleOffset;
y[i] = (x[i] * slope) + intercept;
}
// build linear test vectors randomly between the sample points
xtest = new double[samples + 1];
ytest = new double[samples + 1];
if (samples == 1)
{
// y = const
xtest[0] = sampleOffset - uniform.Sample();
xtest[1] = sampleOffset + uniform.Sample();
ytest[0] = ytest[1] = (sampleOffset * slope) + intercept;
}
else
{
for (int i = 0; i < xtest.Length; i++)
{
xtest[i] = (i - 1) + sampleOffset + uniform.Sample();
ytest[i] = (xtest[i] * slope) + intercept;
}
}
}
}
}