forked from tsai/mathnet-numerics
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
5.3 KiB
137 lines
5.3 KiB
// <copyright file="Quaternion.fs" company="Math.NET">
|
|
// Math.NET Numerics, part of the Math.NET Project
|
|
// http://numerics.mathdotnet.com
|
|
// http://github.com/mathnet/mathnet-numerics
|
|
//
|
|
// Copyright (c) 2009-2016 Math.NET
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person
|
|
// obtaining a copy of this software and associated documentation
|
|
// files (the "Software"), to deal in the Software without
|
|
// restriction, including without limitation the rights to use,
|
|
// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the
|
|
// Software is furnished to do so, subject to the following
|
|
// conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be
|
|
// included in all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
// OTHER DEALINGS IN THE SOFTWARE.
|
|
// </copyright>
|
|
|
|
namespace MathNet.Numerics
|
|
|
|
type Quaternion =
|
|
{
|
|
w:float
|
|
x:float
|
|
y:float
|
|
z:float
|
|
} with
|
|
|
|
static member (+) (r: Quaternion, q: Quaternion) =
|
|
{ w=r.w+q.w; x=r.x+q.x; y=r.y+q.y; z=r.z+q.z }
|
|
|
|
static member (-) (r: Quaternion, q: Quaternion) =
|
|
{ w=r.w-q.w; x=r.x-q.x; y=r.y-q.y; z=r.z-q.z }
|
|
|
|
static member (*) (r: Quaternion, q: Quaternion) =
|
|
let w = r.w*q.w - r.x*q.x - r.y*q.y - r.z*q.z
|
|
let x = r.w*q.x + r.x*q.w - r.y*q.z + r.z*q.y
|
|
let y = r.w*q.y + r.x*q.z + r.y*q.w - r.z*q.x
|
|
let z = r.w*q.z - r.x*q.y + r.y*q.x + r.z*q.w
|
|
{ w=w; x=x; y=y; z=z }
|
|
|
|
static member (/) (r: Quaternion, q: Quaternion) =
|
|
let d = (r.w**2.0 + r.x**2.0 + r.y**2.0 + r.z**2.0)
|
|
let w = (r.w*q.w + r.x*q.x + r.y*q.y + r.z*q.z) / d
|
|
let x = (r.w*q.x - r.x*q.w - r.y*q.z + r.z*q.y) / d
|
|
let y = (r.w*q.y + r.x*q.z - r.y*q.w - r.z*q.x) / d
|
|
let z = (r.w*q.z - r.x*q.y + r.y*q.x - r.z*q.w) / d
|
|
{ w=w; x=x; y=y; z=z }
|
|
|
|
static member (/) (q:Quaternion, a) =
|
|
{ w=q.w/a; x=q.x/a; y=q.y/a; z=q.z/a }
|
|
|
|
|
|
[<CompilationRepresentation(CompilationRepresentationFlags.ModuleSuffix)>]
|
|
module Quaternion =
|
|
|
|
//Reference:
|
|
//http://www.astro.rug.nl/software/kapteyn/_downloads/attitude.pdf
|
|
//http://www.mathworks.com/help/aeroblks/quaternionmultiplication.html
|
|
//http://www.mathworks.com/help/aeroblks/quaterniondivision.html
|
|
//https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation#The_conjugation_operation
|
|
|
|
let normSquared q =
|
|
q.w*q.w + q.x*q.x + q.y*q.y + q.z*q.z
|
|
|
|
/// Euclidean Norm
|
|
let norm q =
|
|
normSquared q |> sqrt
|
|
|
|
/// Normalize a quaternion to unit quaternion with norm 1.
|
|
let normalize q =
|
|
let invNorm = 1.0 / (norm q)
|
|
{ w=q.w*invNorm; x=q.x*invNorm; y=q.y*invNorm; z=q.z*invNorm }
|
|
|
|
let conjugate q =
|
|
{ w=q.w; x= -q.x; y= -q.y; z= -q.z }
|
|
|
|
let inverse q =
|
|
conjugate q / normSquared q
|
|
|
|
/// Dot product
|
|
let dot q1 q2 =
|
|
q1.w*q2.w + q1.x*q2.x + q1.y*q2.y + q1.z*q2.z
|
|
|
|
//create a new quaternion
|
|
//angle in radians
|
|
//http://www.astro.rug.nl/software/kapteyn/_downloads/attitude.pdf
|
|
//6.12 Unit Quaternion ⇐ Axis-Angle
|
|
// _ _
|
|
// qa (α, n) := | cos α/2 |
|
|
// | n sin α/2 |
|
|
//
|
|
[<System.Obsolete("Semantic Version Opt-Out: this routine has not been finalized yet and may change in breaking ways within minor versions.")>]
|
|
let create (angle:float) (x:float) (y:float) (z:float) =
|
|
//axis needs to be unit vector
|
|
let vNorm = x*x + y*y + z*z
|
|
let invNorm = 1.0 / (sqrt vNorm)
|
|
let x' = x*invNorm
|
|
let y' = y*invNorm
|
|
let z' = z*invNorm
|
|
|
|
let halfAngle = angle * 0.5
|
|
let s = sin halfAngle
|
|
let c = cos halfAngle
|
|
{ w=c; x=x'*s; y=y'*s; z=z'*s }
|
|
|
|
/// rotate a vector(x,y,z) by a quaternion
|
|
/// p is a pure quaternion(i.e w=0.0)
|
|
/// p' = qpq**-1.0
|
|
/// https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation#The_conjugation_operation
|
|
[<System.Obsolete("Semantic Version Opt-Out: this routine has not been finalized yet and may change in breaking ways within minor versions.")>]
|
|
let rotate q1 x y z =
|
|
let q = normalize q1 //ensure unit quaternion
|
|
let p = {w=0.0; x=x; y=y; z=z}
|
|
q * p * inverse q
|
|
|
|
/// <summary>
|
|
/// Concatenates two Quaternions; the result represents the value1 rotation followed by the value2 rotation.
|
|
/// </summary>
|
|
/// <param name="value1">The first Quaternion rotation in the series.</param>
|
|
/// <param name="value2">The second Quaternion rotation in the series.</param>
|
|
/// <returns>A new Quaternion representing the concatenation of the value1 rotation followed by the value2 rotation.</returns>
|
|
[<System.Obsolete("Semantic Version Opt-Out: this routine has not been finalized yet and may change in breaking ways within minor versions.")>]
|
|
let concat (q:Quaternion) (q':Quaternion) =
|
|
//concat rotation is q' * q instead of q * q'.
|
|
q' * q
|
|
|