Math.NET Numerics
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// <copyright file="UserDefinedMatrix.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.LinearAlgebraTests.Single
{
using LinearAlgebra.Generic;
using LinearAlgebra.Single;
/// <summary>
/// User-defined matrix implementation (internal class for testing purposes)
/// </summary>
internal class UserDefinedMatrix : Matrix
{
/// <summary>
/// Values storage
/// </summary>
private readonly float[,] _data;
/// <summary>
/// Initializes a new instance of the <see cref="UserDefinedMatrix"/> class. This matrix is square with a given size.
/// </summary>
/// <param name="order">the size of the square matrix.</param>
public UserDefinedMatrix(int order) : base(order, order)
{
_data = new float[order, order];
}
/// <summary>
/// Initializes a new instance of the <see cref="UserDefinedMatrix"/> class.
/// </summary>
/// <param name="rows">The number of rows.</param>
/// <param name="columns">The number of columns.</param>
public UserDefinedMatrix(int rows, int columns) : base(rows, columns)
{
_data = new float[rows, columns];
}
/// <summary>
/// Initializes a new instance of the <see cref="UserDefinedMatrix"/> class from a 2D array.
/// </summary>
/// <param name="data">The 2D array to create this matrix from.</param>
public UserDefinedMatrix(float[,] data) : base(data.GetLength(0), data.GetLength(1))
{
_data = (float[,])data.Clone();
}
/// <summary>
/// Retrieves the requested element without range checking.
/// </summary>
/// <param name="row">The row of the element.</param>
/// <param name="column">The column of the element.</param>
/// <returns>The requested element. </returns>
public override float At(int row, int column)
{
return _data[row, column];
}
/// <summary>
/// Sets the value of the given element.
/// </summary>
/// <param name="row">The row of the element.</param>
/// <param name="column">The column of the element.</param>
/// <param name="value">The value to set the element to. </param>
public override void At(int row, int column, float value)
{
_data[row, column] = value;
}
/// <summary>
/// Creates a matrix for the given number of rows and columns.
/// </summary>
/// <param name="numberOfRows">The number of rows.</param>
/// <param name="numberOfColumns">The number of columns.</param>
/// <returns>A matrix with the given dimensions.</returns>
public override Matrix<float> CreateMatrix(int numberOfRows, int numberOfColumns)
{
return new UserDefinedMatrix(numberOfRows, numberOfColumns);
}
/// <summary>
/// Creates a vector with a the given dimension.
/// </summary>
/// <param name="size">The size of the vector.</param>
/// <returns>A vector with the given dimension.</returns>
public override Vector<float> CreateVector(int size)
{
return new UserDefinedVector(size);
}
/// <summary>
/// Initializes a square matrix with all zero's except for ones on the diagonal.
/// </summary>
/// <param name="order">the size of the square matrix.</param>
/// <returns>A identity matrix.</returns>
public static UserDefinedMatrix Identity(int order)
{
var m = new UserDefinedMatrix(order, order);
for (var i = 0; i < order; i++)
{
m[i, i] = 1.0f;
}
return m;
}
}
}