Math.NET Numerics
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// <copyright file="LinearSpline.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2014 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Collections.Generic;
using System.Linq;
using MathNet.Numerics.Properties;
namespace MathNet.Numerics.Interpolation
{
/// <summary>
/// Piece-wise Linear Interpolation.
/// </summary>
/// <remarks>Supports both differentiation and integration.</remarks>
public class LinearSpline : IInterpolation
{
readonly double[] _x;
readonly double[] _c0;
readonly double[] _c1;
readonly Lazy<double[]> _indefiniteIntegral;
/// <param name="x">Sample points (N+1), sorted ascending</param>
/// <param name="c0">Sample values (N or N+1) at the corresponding points; intercept, zero order coefficients</param>
/// <param name="c1">Slopes (N) at the sample points (first order coefficients): N</param>
public LinearSpline(double[] x, double[] c0, double[] c1)
{
if ((x.Length != c0.Length + 1 && x.Length != c0.Length) || x.Length != c1.Length + 1)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
_x = x;
_c0 = c0;
_c1 = c1;
_indefiniteIntegral = new Lazy<double[]>(ComputeIndefiniteIntegral);
}
/// <summary>
/// Create a linear spline interpolation from a set of (x,y) value pairs, sorted ascendingly by x.
/// </summary>
public static LinearSpline InterpolateSorted(double[] x, double[] y)
{
if (x.Length != y.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
var c1 = new double[x.Length - 1];
for (int i = 0; i < c1.Length; i++)
{
c1[i] = (y[i + 1] - y[i])/(x[i + 1] - x[i]);
}
return new LinearSpline(x, y, c1);
}
/// <summary>
/// Create a linear spline interpolation from an unsorted set of (x,y) value pairs.
/// WARNING: Works in-place and can thus causes the data array to be reordered.
/// </summary>
public static LinearSpline InterpolateInplace(double[] x, double[] y)
{
if (x.Length != y.Length)
{
throw new ArgumentException(Resources.ArgumentVectorsSameLength);
}
Sorting.Sort(x, y);
return InterpolateSorted(x, y);
}
/// <summary>
/// Create a linear spline interpolation from an unsorted set of (x,y) value pairs.
/// </summary>
public static LinearSpline Interpolate(IEnumerable<double> x, IEnumerable<double> y)
{
// note: we must make a copy, even if the input was arrays already
return InterpolateInplace(x.ToArray(), y.ToArray());
}
/// <summary>
/// Gets a value indicating whether the algorithm supports differentiation (interpolated derivative).
/// </summary>
bool IInterpolation.SupportsDifferentiation
{
get { return true; }
}
/// <summary>
/// Gets a value indicating whether the algorithm supports integration (interpolated quadrature).
/// </summary>
bool IInterpolation.SupportsIntegration
{
get { return true; }
}
/// <summary>
/// Interpolate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated value x(t).</returns>
public double Interpolate(double t)
{
int k = LeftBracketIndex(t);
return _c0[k] + (t - _x[k])*_c1[k];
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated first derivative at point t.</returns>
public double Differentiate(double t)
{
int k = LeftBracketIndex(t);
return _c1[k];
}
/// <summary>
/// Differentiate twice at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated second derivative at point t.</returns>
public double Differentiate2(double t)
{
return 0d;
}
/// <summary>
/// Indefinite integral at point t.
/// </summary>
/// <param name="t">Point t to integrate at.</param>
public double Integrate(double t)
{
int k = LeftBracketIndex(t);
var x = t - _x[k];
return _indefiniteIntegral.Value[k] + x*(_c0[k] + x*_c1[k]/2);
}
/// <summary>
/// Definite integral between points a and b.
/// </summary>
/// <param name="a">Left bound of the integration interval [a,b].</param>
/// <param name="b">Right bound of the integration interval [a,b].</param>
public double Integrate(double a, double b)
{
return Integrate(b) - Integrate(a);
}
double[] ComputeIndefiniteIntegral()
{
var integral = new double[_c1.Length];
for (int i = 0; i < integral.Length - 1; i++)
{
double w = _x[i + 1] - _x[i];
integral[i + 1] = integral[i] + w*(_c0[i] + w*_c1[i]/2);
}
return integral;
}
/// <summary>
/// Find the index of the greatest sample point smaller than t.
/// </summary>
int LeftBracketIndex(double t)
{
// Binary search in the [ t[0], ..., t[n-2] ] (t[n-1] is not included)
int low = 0;
int high = _x.Length - 1;
while (low != high - 1)
{
int middle = (low + high)/2;
if (_x[middle] > t)
{
high = middle;
}
else
{
low = middle;
}
}
return low;
}
}
}