// // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // // Copyright (c) 2009-2010 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using MathNet.Numerics.Properties; using System; namespace MathNet.Numerics.LinearAlgebra.Single.Factorization { using Numerics; #if !NOSYSNUMERICS using System.Numerics; #endif /// /// Eigenvalues and eigenvectors of a real matrix. /// /// /// If A is symmetric, then A = V*D*V' where the eigenvalue matrix D is /// diagonal and the eigenvector matrix V is orthogonal. /// I.e. A = V*D*V' and V*VT=I. /// If A is not symmetric, then the eigenvalue matrix D is block diagonal /// with the real eigenvalues in 1-by-1 blocks and any complex eigenvalues, /// lambda + i*mu, in 2-by-2 blocks, [lambda, mu; -mu, lambda]. The /// columns of V represent the eigenvectors in the sense that A*V = V*D, /// i.e. A.Multiply(V) equals V.Multiply(D). The matrix V may be badly /// conditioned, or even singular, so the validity of the equation /// A = V*D*Inverse(V) depends upon V.Condition(). /// public class UserEvd : Evd { /// /// Initializes a new instance of the class. This object will compute the /// the eigenvalue decomposition when the constructor is called and cache it's decomposition. /// /// The matrix to factor. /// If is null. /// If EVD algorithm failed to converge with matrix . public UserEvd(Matrix matrix) { if (matrix == null) { throw new ArgumentNullException("matrix"); } if (matrix.RowCount != matrix.ColumnCount) { throw new ArgumentException(Resources.ArgumentMatrixSquare); } var order = matrix.RowCount; // Initialize matricies for eigenvalues and eigenvectors MatrixEv = matrix.CreateMatrix(order, order); MatrixD = matrix.CreateMatrix(order, order); VectorEv = new LinearAlgebra.Complex.DenseVector(order); IsSymmetric = true; for (var i = 0; IsSymmetric && i < order; i++) { for (var j = 0; IsSymmetric && j < order; j++) { IsSymmetric &= matrix.At(i, j) == matrix.At(j, i); } } var d = new float[order]; var e = new float[order]; if (IsSymmetric) { matrix.CopyTo(MatrixEv); d = MatrixEv.Row(order - 1).ToArray(); SymmetricTridiagonalize(d, e, order); SymmetricDiagonalize(d, e, order); } else { var matrixH = matrix.ToArray(); NonsymmetricReduceToHessenberg(matrixH, order); NonsymmetricReduceHessenberToRealSchur(matrixH, d, e, order); } for (var i = 0; i < order; i++) { MatrixD.At(i, i, d[i]); if (e[i] > 0) { MatrixD.At(i, i + 1, e[i]); } else if (e[i] < 0) { MatrixD.At(i, i - 1, e[i]); } } for (var i = 0; i < order; i++) { VectorEv[i] = new Complex(d[i], e[i]); } } /// /// Symmetric Householder reduction to tridiagonal form. /// /// Arrays for internal storage of real parts of eigenvalues /// Arrays for internal storage of imaginary parts of eigenvalues /// Order of initial matrix /// This is derived from the Algol procedures tred2 by /// Bowdler, Martin, Reinsch, and Wilkinson, Handbook for /// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding /// Fortran subroutine in EISPACK. private void SymmetricTridiagonalize(float[] d, float[] e, int order) { // Householder reduction to tridiagonal form. for (var i = order - 1; i > 0; i--) { // Scale to avoid under/overflow. var scale = 0.0f; var h = 0.0f; for (var k = 0; k < i; k++) { scale = scale + Math.Abs(d[k]); } if (scale == 0.0f) { e[i] = d[i - 1]; for (var j = 0; j < i; j++) { d[j] = MatrixEv.At(i - 1, j); MatrixEv.At(i, j, 0.0f); MatrixEv.At(j, i, 0.0f); } } else { // Generate Householder vector. for (var k = 0; k < i; k++) { d[k] /= scale; h += d[k] * d[k]; } var f = d[i - 1]; var g = (float)Math.Sqrt(h); if (f > 0) { g = -g; } e[i] = scale * g; h = h - (f * g); d[i - 1] = f - g; for (var j = 0; j < i; j++) { e[j] = 0.0f; } // Apply similarity transformation to remaining columns. for (var j = 0; j < i; j++) { f = d[j]; MatrixEv.At(j, i, f); g = e[j] + (MatrixEv.At(j, j) * f); for (var k = j + 1; k <= i - 1; k++) { g += MatrixEv.At(k, j) * d[k]; e[k] += MatrixEv.At(k, j) * f; } e[j] = g; } f = 0.0f; for (var j = 0; j < i; j++) { e[j] /= h; f += e[j] * d[j]; } var hh = f / (h + h); for (var j = 0; j < i; j++) { e[j] -= hh * d[j]; } for (var j = 0; j < i; j++) { f = d[j]; g = e[j]; for (var k = j; k <= i - 1; k++) { MatrixEv.At(k, j, MatrixEv.At(k, j) - (f * e[k]) - (g * d[k])); } d[j] = MatrixEv.At(i - 1, j); MatrixEv.At(i, j, 0.0f); } } d[i] = h; } // Accumulate transformations. for (var i = 0; i < order - 1; i++) { MatrixEv.At(order - 1, i, MatrixEv.At(i, i)); MatrixEv.At(i, i, 1.0f); var h = d[i + 1]; if (h != 0.0f) { for (var k = 0; k <= i; k++) { d[k] = MatrixEv.At(k, i + 1) / h; } for (var j = 0; j <= i; j++) { var g = 0.0f; for (var k = 0; k <= i; k++) { g += MatrixEv.At(k, i + 1) * MatrixEv.At(k, j); } for (var k = 0; k <= i; k++) { MatrixEv.At(k, j, MatrixEv.At(k, j) - g * d[k]); } } } for (var k = 0; k <= i; k++) { MatrixEv.At(k, i + 1, 0.0f); } } for (var j = 0; j < order; j++) { d[j] = MatrixEv.At(order - 1, j); MatrixEv.At(order - 1, j, 0.0f); } MatrixEv.At(order - 1, order - 1, 1.0f); e[0] = 0.0f; } /// /// Symmetric tridiagonal QL algorithm. /// /// Arrays for internal storage of real parts of eigenvalues /// Arrays for internal storage of imaginary parts of eigenvalues /// Order of initial matrix /// This is derived from the Algol procedures tql2, by /// Bowdler, Martin, Reinsch, and Wilkinson, Handbook for /// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding /// Fortran subroutine in EISPACK. /// private void SymmetricDiagonalize(float[] d, float[] e, int order) { const int maxiter = 1000; for (var i = 1; i < order; i++) { e[i - 1] = e[i]; } e[order - 1] = 0.0f; var f = 0.0f; var tst1 = 0.0f; var eps = Precision.DoubleMachinePrecision; for (var l = 0; l < order; l++) { // Find small subdiagonal element tst1 = Math.Max(tst1, Math.Abs(d[l]) + Math.Abs(e[l])); var m = l; while (m < order) { if (Math.Abs(e[m]) <= eps * tst1) { break; } m++; } // If m == l, d[l] is an eigenvalue, // otherwise, iterate. if (m > l) { var iter = 0; do { iter = iter + 1; // (Could check iteration count here.) // Compute implicit shift var g = d[l]; var p = (d[l + 1] - g) / (2.0f * e[l]); var r = SpecialFunctions.Hypotenuse(p, 1.0f); if (p < 0) { r = -r; } d[l] = e[l] / (p + r); d[l + 1] = e[l] * (p + r); var dl1 = d[l + 1]; var h = g - d[l]; for (var i = l + 2; i < order; i++) { d[i] -= h; } f = f + h; // Implicit QL transformation. p = d[m]; var c = 1.0f; var c2 = c; var c3 = c; var el1 = e[l + 1]; var s = 0.0f; var s2 = 0.0f; for (var i = m - 1; i >= l; i--) { c3 = c2; c2 = c; s2 = s; g = c * e[i]; h = c * p; r = SpecialFunctions.Hypotenuse(p, e[i]); e[i + 1] = s * r; s = e[i] / r; c = p / r; p = (c * d[i]) - (s * g); d[i + 1] = h + (s * ((c * g) + (s * d[i]))); // Accumulate transformation. for (var k = 0; k < order; k++) { h = MatrixEv.At(k, i + 1); MatrixEv.At(k, i + 1, (s * MatrixEv.At(k, i)) + (c * h)); MatrixEv.At(k, i, (c * MatrixEv.At(k, i)) - (s * h)); } } p = (-s) * s2 * c3 * el1 * e[l] / dl1; e[l] = s * p; d[l] = c * p; // Check for convergence. If too many iterations have been performed, // throw exception that Convergence Failed if (iter >= maxiter) { throw new NonConvergenceException(); } } while (Math.Abs(e[l]) > eps * tst1); } d[l] = d[l] + f; e[l] = 0.0f; } // Sort eigenvalues and corresponding vectors. for (var i = 0; i < order - 1; i++) { var k = i; var p = d[i]; for (var j = i + 1; j < order; j++) { if (d[j] < p) { k = j; p = d[j]; } } if (k != i) { d[k] = d[i]; d[i] = p; for (var j = 0; j < order; j++) { p = MatrixEv.At(j, i); MatrixEv.At(j, i, MatrixEv.At(j, k)); MatrixEv.At(j, k, p); } } } } /// /// Nonsymmetric reduction to Hessenberg form. /// /// Array for internal storage of nonsymmetric Hessenberg form. /// Order of initial matrix /// This is derived from the Algol procedures orthes and ortran, /// by Martin and Wilkinson, Handbook for Auto. Comp., /// Vol.ii-Linear Algebra, and the corresponding /// Fortran subroutines in EISPACK. private void NonsymmetricReduceToHessenberg(float[,] matrixH, int order) { var ort = new float[order]; for (var m = 1; m < order - 1; m++) { // Scale column. var scale = 0.0f; for (var i = m; i < order; i++) { scale = scale + Math.Abs(matrixH[i, m - 1]); } if (scale != 0.0f) { // Compute Householder transformation. var h = 0.0f; for (var i = order - 1; i >= m; i--) { ort[i] = matrixH[i, m - 1] / scale; h += ort[i] * ort[i]; } var g = (float)Math.Sqrt(h); if (ort[m] > 0) { g = -g; } h = h - (ort[m] * g); ort[m] = ort[m] - g; // Apply Householder similarity transformation // H = (I-u*u'/h)*H*(I-u*u')/h) for (var j = m; j < order; j++) { var f = 0.0f; for (var i = order - 1; i >= m; i--) { f += ort[i] * matrixH[i, j]; } f = f / h; for (var i = m; i < order; i++) { matrixH[i, j] -= f * ort[i]; } } for (var i = 0; i < order; i++) { var f = 0.0f; for (var j = order - 1; j >= m; j--) { f += ort[j] * matrixH[i, j]; } f = f / h; for (var j = m; j < order; j++) { matrixH[i, j] -= f * ort[j]; } } ort[m] = scale * ort[m]; matrixH[m, m - 1] = scale * g; } } // Accumulate transformations (Algol's ortran). for (var i = 0; i < order; i++) { for (var j = 0; j < order; j++) { MatrixEv.At(i, j, i == j ? 1.0f : 0.0f); } } for (var m = order - 2; m >= 1; m--) { if (matrixH[m, m - 1] != 0.0f) { for (var i = m + 1; i < order; i++) { ort[i] = matrixH[i, m - 1]; } for (var j = m; j < order; j++) { var g = 0.0f; for (var i = m; i < order; i++) { g += ort[i] * MatrixEv.At(i, j); } // Double division avoids possible underflow g = (g / ort[m]) / matrixH[m, m - 1]; for (var i = m; i < order; i++) { MatrixEv.At(i, j, MatrixEv.At(i, j) + g * ort[i]); } } } } } /// /// Nonsymmetric reduction from Hessenberg to real Schur form. /// /// Array for internal storage of nonsymmetric Hessenberg form. /// Arrays for internal storage of real parts of eigenvalues /// Arrays for internal storage of imaginary parts of eigenvalues /// Order of initial matrix /// This is derived from the Algol procedure hqr2, /// by Martin and Wilkinson, Handbook for Auto. Comp., /// Vol.ii-Linear Algebra, and the corresponding /// Fortran subroutine in EISPACK. private void NonsymmetricReduceHessenberToRealSchur(float[,] matrixH, float[] d, float[] e, int order) { // Initialize var n = order - 1; var eps = (float)Precision.SingleMachinePrecision; var exshift = 0.0f; float p = 0, q = 0, r = 0, s = 0, z = 0, w, x, y; // Store roots isolated by balanc and compute matrix norm var norm = 0.0f; for (var i = 0; i < order; i++) { for (var j = Math.Max(i - 1, 0); j < order; j++) { norm = norm + Math.Abs(matrixH[i, j]); } } // Outer loop over eigenvalue index var iter = 0; while (n >= 0) { // Look for single small sub-diagonal element var l = n; while (l > 0) { s = Math.Abs(matrixH[l - 1, l - 1]) + Math.Abs(matrixH[l, l]); if (s == 0.0f) { s = norm; } if (Math.Abs(matrixH[l, l - 1]) < eps * s) { break; } l--; } // Check for convergence // One root found if (l == n) { matrixH[n, n] = matrixH[n, n] + exshift; d[n] = matrixH[n, n]; e[n] = 0.0f; n--; iter = 0; // Two roots found } else if (l == n - 1) { w = matrixH[n, n - 1] * matrixH[n - 1, n]; p = (matrixH[n - 1, n - 1] - matrixH[n, n]) / 2.0f; q = (p * p) + w; z = (float)Math.Sqrt(Math.Abs(q)); matrixH[n, n] = matrixH[n, n] + exshift; matrixH[n - 1, n - 1] = matrixH[n - 1, n - 1] + exshift; x = matrixH[n, n]; // Real pair if (q >= 0) { if (p >= 0) { z = p + z; } else { z = p - z; } d[n - 1] = x + z; d[n] = d[n - 1]; if (z != 0.0f) { d[n] = x - (w / z); } e[n - 1] = 0.0f; e[n] = 0.0f; x = matrixH[n, n - 1]; s = Math.Abs(x) + Math.Abs(z); p = x / s; q = z / s; r = (float)Math.Sqrt((p * p) + (q * q)); p = p / r; q = q / r; // Row modification for (var j = n - 1; j < order; j++) { z = matrixH[n - 1, j]; matrixH[n - 1, j] = (q * z) + (p * matrixH[n, j]); matrixH[n, j] = (q * matrixH[n, j]) - (p * z); } // Column modification for (var i = 0; i <= n; i++) { z = matrixH[i, n - 1]; matrixH[i, n - 1] = (q * z) + (p * matrixH[i, n]); matrixH[i, n] = (q * matrixH[i, n]) - (p * z); } // Accumulate transformations for (var i = 0; i < order; i++) { z = MatrixEv.At(i, n - 1); MatrixEv.At(i, n - 1, (q * z) + (p * MatrixEv.At(i, n))); MatrixEv.At(i, n, (q * MatrixEv.At(i, n)) - (p * z)); } // Complex pair } else { d[n - 1] = x + p; d[n] = x + p; e[n - 1] = z; e[n] = -z; } n = n - 2; iter = 0; // No convergence yet } else { // Form shift x = matrixH[n, n]; y = 0.0f; w = 0.0f; if (l < n) { y = matrixH[n - 1, n - 1]; w = matrixH[n, n - 1] * matrixH[n - 1, n]; } // Wilkinson's original ad hoc shift if (iter == 10) { exshift += x; for (var i = 0; i <= n; i++) { matrixH[i, i] -= x; } s = Math.Abs(matrixH[n, n - 1]) + Math.Abs(matrixH[n - 1, n - 2]); x = y = 0.75f * s; w = (-0.4375f) * s * s; } // MATLAB's new ad hoc shift if (iter == 30) { s = (y - x) / 2.0f; s = (s * s) + w; if (s > 0) { s = (float)Math.Sqrt(s); if (y < x) { s = -s; } s = x - (w / (((y - x) / 2.0f) + s)); for (var i = 0; i <= n; i++) { matrixH[i, i] -= s; } exshift += s; x = y = w = 0.964f; } } iter = iter + 1; // (Could check iteration count here.) // Look for two consecutive small sub-diagonal elements var m = n - 2; while (m >= l) { z = matrixH[m, m]; r = x - z; s = y - z; p = (((r * s) - w) / matrixH[m + 1, m]) + matrixH[m, m + 1]; q = matrixH[m + 1, m + 1] - z - r - s; r = matrixH[m + 2, m + 1]; s = Math.Abs(p) + Math.Abs(q) + Math.Abs(r); p = p / s; q = q / s; r = r / s; if (m == l) { break; } if (Math.Abs(matrixH[m, m - 1]) * (Math.Abs(q) + Math.Abs(r)) < eps * (Math.Abs(p) * (Math.Abs(matrixH[m - 1, m - 1]) + Math.Abs(z) + Math.Abs(matrixH[m + 1, m + 1])))) { break; } m--; } for (var i = m + 2; i <= n; i++) { matrixH[i, i - 2] = 0.0f; if (i > m + 2) { matrixH[i, i - 3] = 0.0f; } } // Double QR step involving rows l:n and columns m:n for (var k = m; k <= n - 1; k++) { bool notlast = k != n - 1; if (k != m) { p = matrixH[k, k - 1]; q = matrixH[k + 1, k - 1]; r = notlast ? matrixH[k + 2, k - 1] : 0.0f; x = Math.Abs(p) + Math.Abs(q) + Math.Abs(r); if (x != 0.0f) { p = p / x; q = q / x; r = r / x; } } if (x == 0.0f) { break; } s = (float)Math.Sqrt((p * p) + (q * q) + (r * r)); if (p < 0) { s = -s; } if (s != 0.0f) { if (k != m) { matrixH[k, k - 1] = (-s) * x; } else if (l != m) { matrixH[k, k - 1] = -matrixH[k, k - 1]; } p = p + s; x = p / s; y = q / s; z = r / s; q = q / p; r = r / p; // Row modification for (var j = k; j < order; j++) { p = matrixH[k, j] + (q * matrixH[k + 1, j]); if (notlast) { p = p + (r * matrixH[k + 2, j]); matrixH[k + 2, j] = matrixH[k + 2, j] - (p * z); } matrixH[k, j] = matrixH[k, j] - (p * x); matrixH[k + 1, j] = matrixH[k + 1, j] - (p * y); } // Column modification for (var i = 0; i <= Math.Min(n, k + 3); i++) { p = (x * matrixH[i, k]) + (y * matrixH[i, k + 1]); if (notlast) { p = p + (z * matrixH[i, k + 2]); matrixH[i, k + 2] = matrixH[i, k + 2] - (p * r); } matrixH[i, k] = matrixH[i, k] - p; matrixH[i, k + 1] = matrixH[i, k + 1] - (p * q); } // Accumulate transformations for (var i = 0; i < order; i++) { p = (x * MatrixEv.At(i, k)) + (y * MatrixEv.At(i, k + 1)); if (notlast) { p = p + (z * MatrixEv.At(i, k + 2)); MatrixEv.At(i, k + 2, MatrixEv.At(i, k + 2) - (p * r)); } MatrixEv.At(i, k, MatrixEv.At(i, k) - p); MatrixEv.At(i, k + 1, MatrixEv.At(i, k + 1) - (p * q)); } } // (s != 0) } // k loop } // check convergence } // while (n >= low) // Backsubstitute to find vectors of upper triangular form if (norm == 0.0f) { return; } for (n = order - 1; n >= 0; n--) { float t; p = d[n]; q = e[n]; // Real vector if (q == 0.0f) { var l = n; matrixH[n, n] = 1.0f; for (var i = n - 1; i >= 0; i--) { w = matrixH[i, i] - p; r = 0.0f; for (var j = l; j <= n; j++) { r = r + (matrixH[i, j] * matrixH[j, n]); } if (e[i] < 0.0f) { z = w; s = r; } else { l = i; if (e[i] == 0.0f) { if (w != 0.0f) { matrixH[i, n] = (-r) / w; } else { matrixH[i, n] = (-r) / (eps * norm); } // Solve real equations } else { x = matrixH[i, i + 1]; y = matrixH[i + 1, i]; q = ((d[i] - p) * (d[i] - p)) + (e[i] * e[i]); t = ((x * s) - (z * r)) / q; matrixH[i, n] = t; if (Math.Abs(x) > Math.Abs(z)) { matrixH[i + 1, n] = (-r - (w * t)) / x; } else { matrixH[i + 1, n] = (-s - (y * t)) / z; } } // Overflow control t = Math.Abs(matrixH[i, n]); if ((eps * t) * t > 1) { for (var j = i; j <= n; j++) { matrixH[j, n] = matrixH[j, n] / t; } } } } // Complex vector } else if (q < 0) { var l = n - 1; // Last vector component imaginary so matrix is triangular if (Math.Abs(matrixH[n, n - 1]) > Math.Abs(matrixH[n - 1, n])) { matrixH[n - 1, n - 1] = q / matrixH[n, n - 1]; matrixH[n - 1, n] = (-(matrixH[n, n] - p)) / matrixH[n, n - 1]; } else { var res = Cdiv(0.0f, -matrixH[n - 1, n], matrixH[n - 1, n - 1] - p, q); matrixH[n - 1, n - 1] = res.Real; matrixH[n - 1, n] = res.Imaginary; } matrixH[n, n - 1] = 0.0f; matrixH[n, n] = 1.0f; for (var i = n - 2; i >= 0; i--) { float ra = 0.0f; float sa = 0.0f; for (var j = l; j <= n; j++) { ra = ra + (matrixH[i, j] * matrixH[j, n - 1]); sa = sa + (matrixH[i, j] * matrixH[j, n]); } w = matrixH[i, i] - p; if (e[i] < 0.0f) { z = w; r = ra; s = sa; } else { l = i; if (e[i] == 0.0f) { var res = Cdiv(-ra, -sa, w, q); matrixH[i, n - 1] = res.Real; matrixH[i, n] = res.Imaginary; } else { // Solve complex equations x = matrixH[i, i + 1]; y = matrixH[i + 1, i]; float vr = ((d[i] - p) * (d[i] - p)) + (e[i] * e[i]) - (q * q); float vi = (d[i] - p) * 2.0f * q; if ((vr == 0.0f) && (vi == 0.0f)) { vr = eps * norm * (Math.Abs(w) + Math.Abs(q) + Math.Abs(x) + Math.Abs(y) + Math.Abs(z)); } var res = Cdiv((x * r) - (z * ra) + (q * sa), (x * s) - (z * sa) - (q * ra), vr, vi); matrixH[i, n - 1] = res.Real; matrixH[i, n] = res.Imaginary; if (Math.Abs(x) > (Math.Abs(z) + Math.Abs(q))) { matrixH[i + 1, n - 1] = (-ra - (w * matrixH[i, n - 1]) + (q * matrixH[i, n])) / x; matrixH[i + 1, n] = (-sa - (w * matrixH[i, n]) - (q * matrixH[i, n - 1])) / x; } else { res = Cdiv(-r - (y * matrixH[i, n - 1]), -s - (y * matrixH[i, n]), z, q); matrixH[i + 1, n - 1] = res.Real; matrixH[i + 1, n] = res.Imaginary; } } // Overflow control t = Math.Max(Math.Abs(matrixH[i, n - 1]), Math.Abs(matrixH[i, n])); if ((eps * t) * t > 1) { for (var j = i; j <= n; j++) { matrixH[j, n - 1] = matrixH[j, n - 1] / t; matrixH[j, n] = matrixH[j, n] / t; } } } } } } // Back transformation to get eigenvectors of original matrix for (var j = order - 1; j >= 0; j--) { for (var i = 0; i < order; i++) { z = 0.0f; for (var k = 0; k <= j; k++) { z = z + (MatrixEv.At(i, k) * matrixH[k, j]); } MatrixEv.At(i, j, z); } } } /// /// Complex scalar division X/Y. /// /// Real part of X /// Imaginary part of X /// Real part of Y /// Imaginary part of Y /// Division result as a number. private static Complex32 Cdiv(float xreal, float ximag, float yreal, float yimag) { if (Math.Abs(yimag) < Math.Abs(yreal)) { return new Complex32((xreal + (ximag * (yimag / yreal))) / (yreal + (yimag * (yimag / yreal))), (ximag - (xreal * (yimag / yreal))) / (yreal + (yimag * (yimag / yreal)))); } return new Complex32((ximag + (xreal * (yreal / yimag))) / (yimag + (yreal * (yreal / yimag))), (-xreal + (ximag * (yreal / yimag))) / (yimag + (yreal * (yreal / yimag)))); } /// /// Solves a system of linear equations, AX = B, with A SVD factorized. /// /// The right hand side , B. /// The left hand side , X. public override void Solve(Matrix input, Matrix result) { // Check for proper arguments. if (input == null) { throw new ArgumentNullException("input"); } if (result == null) { throw new ArgumentNullException("result"); } // The solution X should have the same number of columns as B if (input.ColumnCount != result.ColumnCount) { throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension); } // The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows if (VectorEv.Count != input.RowCount) { throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension); } // The solution X row dimension is equal to the column dimension of A if (VectorEv.Count != result.RowCount) { throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension); } if (IsSymmetric) { var order = VectorEv.Count; var tmp = new float[order]; for (var k = 0; k < order; k++) { for (var j = 0; j < order; j++) { float value = 0; if (j < order) { for (var i = 0; i < order; i++) { value += MatrixEv.At(i, j) * input.At(i, k); } value /= (float)VectorEv[j].Real; } tmp[j] = value; } for (var j = 0; j < order; j++) { float value = 0; for (var i = 0; i < order; i++) { value += MatrixEv.At(j, i) * tmp[i]; } result.At(j, k, value); } } } else { throw new ArgumentException(Resources.ArgumentMatrixSymmetric); } } /// /// Solves a system of linear equations, Ax = b, with A EVD factorized. /// /// The right hand side vector, b. /// The left hand side , x. public override void Solve(Vector input, Vector result) { if (input == null) { throw new ArgumentNullException("input"); } if (result == null) { throw new ArgumentNullException("result"); } // Ax=b where A is an m x m matrix // Check that b is a column vector with m entries if (VectorEv.Count != input.Count) { throw new ArgumentException(Resources.ArgumentVectorsSameLength); } // Check that x is a column vector with n entries if (VectorEv.Count != result.Count) { throw new ArgumentException(Resources.ArgumentMatrixDimensions); } if (IsSymmetric) { // Symmetric case -> x = V * inv(λ) * VT * b; var order = VectorEv.Count; var tmp = new float[order]; float value; for (var j = 0; j < order; j++) { value = 0; if (j < order) { for (var i = 0; i < order; i++) { value += MatrixEv.At(i, j) * input[i]; } value /= (float)VectorEv[j].Real; } tmp[j] = value; } for (var j = 0; j < order; j++) { value = 0; for (int i = 0; i < order; i++) { value += MatrixEv.At(j, i) * tmp[i]; } result[j] = value; } } else { throw new ArgumentException(Resources.ArgumentMatrixSymmetric); } } } }