Math.NET Numerics
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// <copyright file="Pareto.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2013 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Collections.Generic;
using MathNet.Numerics.Properties;
using MathNet.Numerics.Random;
namespace MathNet.Numerics.Distributions
{
/// <summary>
/// Continuous Univariate Pareto distribution.
/// The Pareto distribution is a power law probability distribution that coincides with social,
/// scientific, geophysical, actuarial, and many other types of observable phenomena.
/// For details about this distribution, see
/// <a href="http://en.wikipedia.org/wiki/Pareto_distribution">Wikipedia - Pareto distribution</a>.
/// </summary>
/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
/// Users can get/set the random number generator by using the <see cref="RandomSource"/> property.</para>
/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
public class Pareto : IContinuousDistribution
{
System.Random _random;
double _scale;
double _shape;
/// <summary>
/// Initializes a new instance of the <see cref="Pareto"/> class.
/// </summary>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <exception cref="ArgumentException">If <paramref name="scale"/> or <paramref name="shape"/> are negative.</exception>
public Pareto(double scale, double shape)
{
_random = SystemRandomSource.Default;
SetParameters(scale, shape);
}
/// <summary>
/// Initializes a new instance of the <see cref="Pareto"/> class.
/// </summary>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
/// <exception cref="ArgumentException">If <paramref name="scale"/> or <paramref name="shape"/> are negative.</exception>
public Pareto(double scale, double shape, System.Random randomSource)
{
_random = randomSource ?? SystemRandomSource.Default;
SetParameters(scale, shape);
}
/// <summary>
/// A string representation of the distribution.
/// </summary>
/// <returns>a string representation of the distribution.</returns>
public override string ToString()
{
return "Pareto(xm = " + _scale + ", α = " + _shape + ")";
}
/// <summary>
/// Sets the parameters of the distribution after checking their validity.
/// </summary>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <exception cref="ArgumentOutOfRangeException">When the parameters are out of range.</exception>
void SetParameters(double scale, double shape)
{
if (scale <= 0.0 || shape <= 0.0 || Double.IsNaN(scale) || Double.IsNaN(shape))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
_scale = scale;
_shape = shape;
}
/// <summary>
/// Gets or sets the scale (xm) of the distribution. Range: xm > 0.
/// </summary>
public double Scale
{
get { return _scale; }
set { SetParameters(value, _shape); }
}
/// <summary>
/// Gets or sets the shape (α) of the distribution. Range: α > 0.
/// </summary>
public double Shape
{
get { return _shape; }
set { SetParameters(_scale, value); }
}
/// <summary>
/// Gets or sets the random number generator which is used to draw random samples.
/// </summary>
public System.Random RandomSource
{
get { return _random; }
set { _random = value ?? SystemRandomSource.Default; }
}
/// <summary>
/// Gets the mean of the distribution.
/// </summary>
public double Mean
{
get
{
if (_shape <= 1)
{
throw new NotSupportedException();
}
return _shape*_scale/(_shape - 1.0);
}
}
/// <summary>
/// Gets the variance of the distribution.
/// </summary>
public double Variance
{
get
{
if (_shape <= 2.0)
{
return double.PositiveInfinity;
}
return _scale*_scale*_shape/((_shape - 1.0)*(_shape - 1.0)*(_shape - 2.0));
}
}
/// <summary>
/// Gets the standard deviation of the distribution.
/// </summary>
public double StdDev
{
get { return (_scale*Math.Sqrt(_shape))/(Math.Abs(_shape - 1.0)*Math.Sqrt(_shape - 2.0)); }
}
/// <summary>
/// Gets the entropy of the distribution.
/// </summary>
public double Entropy
{
get { return Math.Log(_shape/_scale) - (1.0/_shape) - 1.0; }
}
/// <summary>
/// Gets the skewness of the distribution.
/// </summary>
public double Skewness
{
get { return (2.0*(_shape + 1.0)/(_shape - 3.0))*Math.Sqrt((_shape - 2.0)/_shape); }
}
/// <summary>
/// Gets the mode of the distribution.
/// </summary>
public double Mode
{
get { return _scale; }
}
/// <summary>
/// Gets the median of the distribution.
/// </summary>
public double Median
{
get { return _scale*Math.Pow(2.0, 1.0/_shape); }
}
/// <summary>
/// Gets the minimum of the distribution.
/// </summary>
public double Minimum
{
get { return _scale; }
}
/// <summary>
/// Gets the maximum of the distribution.
/// </summary>
public double Maximum
{
get { return Double.PositiveInfinity; }
}
/// <summary>
/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
/// </summary>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the density at <paramref name="x"/>.</returns>
/// <seealso cref="PDF"/>
public double Density(double x)
{
return _shape*Math.Pow(_scale, _shape)/Math.Pow(x, _shape + 1.0);
}
/// <summary>
/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
/// </summary>
/// <param name="x">The location at which to compute the log density.</param>
/// <returns>the log density at <paramref name="x"/>.</returns>
/// <seealso cref="PDFLn"/>
public double DensityLn(double x)
{
return Math.Log(_shape) + _shape*Math.Log(_scale) - (_shape + 1.0)*Math.Log(x);
}
/// <summary>
/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
/// </summary>
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
/// <seealso cref="CDF"/>
public double CumulativeDistribution(double x)
{
return 1.0 - Math.Pow(_scale/x, _shape);
}
/// <summary>
/// Computes the inverse of the cumulative distribution function (InvCDF) for the distribution
/// at the given probability. This is also known as the quantile or percent point function.
/// </summary>
/// <param name="p">The location at which to compute the inverse cumulative density.</param>
/// <returns>the inverse cumulative density at <paramref name="p"/>.</returns>
/// <seealso cref="InvCDF"/>
public double InverseCumulativeDistribution(double p)
{
return _scale*Math.Pow(1.0 - p, -1.0/_shape);
}
/// <summary>
/// Draws a random sample from the distribution.
/// </summary>
/// <returns>A random number from this distribution.</returns>
public double Sample()
{
return _scale*Math.Pow(_random.NextDouble(), -1.0/_shape);
}
/// <summary>
/// Generates a sequence of samples from the Pareto distribution.
/// </summary>
/// <returns>a sequence of samples from the distribution.</returns>
public IEnumerable<double> Samples()
{
var power = -1.0/_shape;
while (true)
{
yield return _scale*Math.Pow(_random.NextDouble(), power);
}
}
/// <summary>
/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
/// </summary>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the density at <paramref name="x"/>.</returns>
/// <seealso cref="Density"/>
public static double PDF(double scale, double shape, double x)
{
if (scale <= 0.0 || shape <= 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
return shape*Math.Pow(scale, shape)/Math.Pow(x, shape + 1.0);
}
/// <summary>
/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
/// </summary>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the log density at <paramref name="x"/>.</returns>
/// <seealso cref="DensityLn"/>
public static double PDFLn(double scale, double shape, double x)
{
if (scale <= 0.0 || shape <= 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
return Math.Log(shape) + shape*Math.Log(scale) - (shape + 1.0)*Math.Log(x);
}
/// <summary>
/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
/// </summary>
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
/// <seealso cref="CumulativeDistribution"/>
public static double CDF(double scale, double shape, double x)
{
if (scale <= 0.0 || shape <= 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
return 1.0 - Math.Pow(scale/x, shape);
}
/// <summary>
/// Computes the inverse of the cumulative distribution function (InvCDF) for the distribution
/// at the given probability. This is also known as the quantile or percent point function.
/// </summary>
/// <param name="p">The location at which to compute the inverse cumulative density.</param>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <returns>the inverse cumulative density at <paramref name="p"/>.</returns>
/// <seealso cref="InverseCumulativeDistribution"/>
public static double InvCDF(double scale, double shape, double p)
{
if (scale <= 0.0 || shape <= 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
return scale*Math.Pow(1.0 - p, -1.0/shape);
}
/// <summary>
/// Generates a sample from the distribution.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <returns>a sample from the distribution.</returns>
public static double Sample(System.Random rnd, double scale, double shape)
{
if (scale <= 0.0 || shape <= 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
return scale*Math.Pow(rnd.NextDouble(), -1.0/shape);
}
/// <summary>
/// Generates a sequence of samples from the distribution.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="scale">The scale (xm) of the distribution. Range: xm > 0.</param>
/// <param name="shape">The shape (α) of the distribution. Range: α > 0.</param>
/// <returns>a sequence of samples from the distribution.</returns>
public static IEnumerable<double> Samples(System.Random rnd, double scale, double shape)
{
if (scale <= 0.0 || shape <= 0.0) throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
var power = -1.0 / shape;
while (true)
{
yield return scale*Math.Pow(rnd.NextDouble(), power);
}
}
}
}