Math.NET Numerics
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// <copyright file="DiscreteUniform.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2013 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Collections.Generic;
using MathNet.Numerics.Properties;
namespace MathNet.Numerics.Distributions
{
/// <summary>
/// Discrete Univariate Uniform distribution.
/// The discrete uniform distribution is a distribution over integers. The distribution
/// is parameterized by a lower and upper bound (both inclusive).
/// <a href="http://en.wikipedia.org/wiki/Uniform_distribution_%28discrete%29">Wikipedia - Discrete uniform distribution</a>.
/// </summary>
/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
/// Users can set the random number generator by using the <see cref="RandomSource"/> property.</para>
/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
public class DiscreteUniform : IDiscreteDistribution
{
/// <summary>
/// The distribution's lower bound.
/// </summary>
int _lower;
/// <summary>
/// The distribution's upper bound.
/// </summary>
int _upper;
/// <summary>
/// The distribution's random number generator.
/// </summary>
System.Random _random;
/// <summary>
/// Initializes a new instance of the DiscreteUniform class.
/// </summary>
/// <param name="lower">Lower bound.</param>
/// <param name="upper">Upper bound; must be at least as large as <paramref name="lower"/>.</param>
public DiscreteUniform(int lower, int upper)
{
_random = new System.Random();
SetParameters(lower, upper);
}
/// <summary>
/// Initializes a new instance of the DiscreteUniform class.
/// </summary>
/// <param name="lower">Lower bound.</param>
/// <param name="upper">Upper bound; must be at least as large as <paramref name="lower"/>.</param>
/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
public DiscreteUniform(int lower, int upper, System.Random randomSource)
{
_random = randomSource ?? new System.Random();
SetParameters(lower, upper);
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="System.String"/> that represents this instance.
/// </returns>
public override string ToString()
{
return "DiscreteUniform(Lower = " + _lower + ", Upper = " + _upper + ")";
}
/// <summary>
/// Checks whether the parameters of the distribution are valid.
/// </summary>
/// <param name="lower">Lower bound.</param>
/// <param name="upper">Upper bound; must be at least as large as <paramref name="lower"/>.</param>
/// <returns><c>true</c> when the parameters are valid, <c>false</c> otherwise.</returns>
static bool IsValidParameterSet(int lower, int upper)
{
return lower <= upper;
}
/// <summary>
/// Sets the parameters of the distribution after checking their validity.
/// </summary>
/// <param name="lower">Lower bound.</param>
/// <param name="upper">Upper bound; must be at least as large as <paramref name="lower"/>.</param>
/// <exception cref="ArgumentOutOfRangeException">When the parameters don't pass the <see cref="IsValidParameterSet"/> function.</exception>
void SetParameters(int lower, int upper)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(lower, upper))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
_lower = lower;
_upper = upper;
}
/// <summary>
/// Gets or sets the lower bound of the probability distribution.
/// </summary>
public int LowerBound
{
get { return _lower; }
set { SetParameters(value, _upper); }
}
/// <summary>
/// Gets or sets the upper bound of the probability distribution.
/// </summary>
public int UpperBound
{
get { return _upper; }
set { SetParameters(_lower, value); }
}
/// <summary>
/// Gets or sets the random number generator which is used to draw random samples.
/// </summary>
public System.Random RandomSource
{
get { return _random; }
set
{
if (value == null)
{
throw new ArgumentNullException();
}
_random = value;
}
}
/// <summary>
/// Gets the mean of the distribution.
/// </summary>
public double Mean
{
get { return (_lower + _upper)/2.0; }
}
/// <summary>
/// Gets the standard deviation of the distribution.
/// </summary>
public double StdDev
{
get { return Math.Sqrt((((_upper - _lower + 1.0)*(_upper - _lower + 1.0)) - 1.0)/12.0); }
}
/// <summary>
/// Gets the variance of the distribution.
/// </summary>
public double Variance
{
get { return (((_upper - _lower + 1.0)*(_upper - _lower + 1.0)) - 1.0)/12.0; }
}
/// <summary>
/// Gets the entropy of the distribution.
/// </summary>
public double Entropy
{
get { return Math.Log(_upper - _lower + 1.0); }
}
/// <summary>
/// Gets the skewness of the distribution.
/// </summary>
public double Skewness
{
get { return 0.0; }
}
/// <summary>
/// Gets the smallest element in the domain of the distributions which can be represented by an integer.
/// </summary>
public int Minimum
{
get { return _lower; }
}
/// <summary>
/// Gets the largest element in the domain of the distributions which can be represented by an integer.
/// </summary>
public int Maximum
{
get { return _upper; }
}
/// <summary>
/// Gets the mode of the distribution; since every element in the domain has the same probability this method returns the middle one.
/// </summary>
public int Mode
{
get { return (int) Math.Floor((_lower + _upper)/2.0); }
}
/// <summary>
/// Gets the median of the distribution.
/// </summary>
public int Median
{
get { return (int) Math.Floor((_lower + _upper)/2.0); }
}
/// <summary>
/// Computes the probability mass (PMF), i.e. P(X = x).
/// </summary>
/// <param name="k">The location in the domain where we want to evaluate the probability mass function.</param>
/// <returns>the probability mass at location <paramref name="k"/>.</returns>
public double Probability(int k)
{
if (k >= _lower && k <= _upper)
{
return 1.0/(_upper - _lower + 1);
}
return 0.0;
}
/// <summary>
/// Computes the log probability mass (lnPMF), i.e. ln(P(X = x)).
/// </summary>
/// <param name="k">The location in the domain where we want to evaluate the log probability mass function.</param>
/// <returns>the log probability mass at location <paramref name="k"/>.</returns>
public double ProbabilityLn(int k)
{
if (k >= _lower && k <= _upper)
{
return -Math.Log(_upper - _lower + 1);
}
return Double.NegativeInfinity;
}
/// <summary>
/// Computes the cumulative distribution (CDF) of the distribution, i.e. P(X &lt;= x).
/// </summary>
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
public double CumulativeDistribution(double x)
{
if (x < _lower)
{
return 0.0;
}
if (x >= _upper)
{
return 1.0;
}
return Math.Min(1.0, (Math.Floor(x) - _lower + 1)/(_upper - _lower + 1));
}
/// <summary>
/// Generates one sample from the discrete uniform distribution. This method does not do any parameter checking.
/// </summary>
/// <param name="rnd">The random source to use.</param>
/// <param name="lower">The lower bound of the uniform random variable.</param>
/// <param name="upper">The upper bound of the uniform random variable.</param>
/// <returns>A random sample from the discrete uniform distribution.</returns>
internal static int SampleUnchecked(System.Random rnd, int lower, int upper)
{
return (rnd.Next()%(upper - lower + 1)) + lower;
}
/// <summary>
/// Draws a random sample from the distribution.
/// </summary>
/// <returns>a sample from the distribution.</returns>
public int Sample()
{
return SampleUnchecked(RandomSource, _lower, _upper);
}
/// <summary>
/// Samples an array of uniformly distributed random variables.
/// </summary>
/// <returns>a sequence of samples from the distribution.</returns>
public IEnumerable<int> Samples()
{
while (true)
{
yield return SampleUnchecked(RandomSource, _lower, _upper);
}
}
/// <summary>
/// Samples a uniformly distributed random variable.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="lower">The lower bound of the uniform random variable.</param>
/// <param name="upper">The upper bound of the uniform random variable.</param>
/// <returns>A sample from the discrete uniform distribution.</returns>
public static int Sample(System.Random rnd, int lower, int upper)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(lower, upper))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
return SampleUnchecked(rnd, lower, upper);
}
/// <summary>
/// Samples a sequence of uniformly distributed random variables.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="lower">The lower bound of the uniform random variable.</param>
/// <param name="upper">The upper bound of the uniform random variable.</param>
/// <returns>a sequence of samples from the discrete uniform distribution.</returns>
public static IEnumerable<int> Samples(System.Random rnd, int lower, int upper)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(lower, upper))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
while (true)
{
yield return SampleUnchecked(rnd, lower, upper);
}
}
}
}