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dont use egl 3.2 and 3.1 as they are still wip.

pull/4675/head
Dan Walmsley 6 years ago
parent
commit
0fefe3b5af
  1. 2
      src/Avalonia.OpenGL/AngleOptions.cs
  2. 2
      src/Avalonia.OpenGL/EglDisplay.cs

2
src/Avalonia.OpenGL/AngleOptions.cs

@ -12,8 +12,6 @@ namespace Avalonia.OpenGL
public IList<GlVersion> GlProfiles { get; set; } = new List<GlVersion>
{
new GlVersion(GlProfileType.OpenGLES, 3, 2),
new GlVersion(GlProfileType.OpenGLES, 3, 1),
new GlVersion(GlProfileType.OpenGLES, 3, 0),
new GlVersion(GlProfileType.OpenGLES, 2, 0)
};

2
src/Avalonia.OpenGL/EglDisplay.cs

@ -65,8 +65,6 @@ namespace Avalonia.OpenGL
var glProfiles = AvaloniaLocator.Current.GetService<AngleOptions>()?.GlProfiles
?? new[]
{
new GlVersion(GlProfileType.OpenGLES, 3, 2),
new GlVersion(GlProfileType.OpenGLES, 3, 1),
new GlVersion(GlProfileType.OpenGLES, 3, 0),
new GlVersion(GlProfileType.OpenGLES, 2, 0)
};

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