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fix blend.

pull/4043/head
Dan Walmsley 6 years ago
parent
commit
1e9873e6d4
  1. 2
      src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs

2
src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs

@ -355,7 +355,7 @@ namespace Avalonia.Media
var luminosityColor = new Color(255, Trim(lightness), Trim(lightness), Trim(lightness));
luminosityColor = Blend(luminosityColor, new Color((byte)Math.Round(255 * TintOpacity), TintColor.R, TintColor.G, TintColor.B));
luminosityColor = Blend(luminosityColor, new Color(255, TintColor.R, TintColor.G, TintColor.B));
//var compensationMultiplier = 1 - PlatformTransparencyCompensationLevel;
//return new Color((byte)(255 * Math.Max(Math.Min(PlatformTransparencyCompensationLevel + ( luminosityOpacity.Value * compensationMultiplier), 1.0), 0.0)), luminosityColor.R, luminosityColor.G, luminosityColor.B);

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