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use discards where possible.

pull/7400/head
Dan Walmsley 5 years ago
parent
commit
245d23e741
  1. 28
      tests/Avalonia.Controls.UnitTests/DesktopStyleApplicationLifetimeTests.cs

28
tests/Avalonia.Controls.UnitTests/DesktopStyleApplicationLifetimeTests.cs

@ -55,7 +55,7 @@ namespace Avalonia.Controls.UnitTests
var hasExit = false;
lifetime.Exit += (s, e) => hasExit = true;
lifetime.Exit += (_, _) => hasExit = true;
var windowA = new Window();
@ -89,7 +89,7 @@ namespace Avalonia.Controls.UnitTests
var hasExit = false;
lifetime.Exit += (s, e) => hasExit = true;
lifetime.Exit += (_, _) => hasExit = true;
var mainWindow = new Window();
@ -117,7 +117,7 @@ namespace Avalonia.Controls.UnitTests
var hasExit = false;
lifetime.Exit += (s, e) => hasExit = true;
lifetime.Exit += (_, _) => hasExit = true;
var windowA = new Window();
@ -224,7 +224,7 @@ namespace Avalonia.Controls.UnitTests
window.Show();
lifetime.ShutdownRequested += (s, e) =>
lifetime.ShutdownRequested += (_, e) =>
{
e.Cancel = true;
++raised;
@ -247,7 +247,7 @@ namespace Avalonia.Controls.UnitTests
var hasExit = false;
lifetime.Exit += (s, e) => hasExit = true;
lifetime.Exit += (_, _) => hasExit = true;
var mainWindow = new Window();
@ -261,7 +261,7 @@ namespace Avalonia.Controls.UnitTests
var raised = 0;
lifetime.ShutdownRequested += (s, e) =>
lifetime.ShutdownRequested += (_, e) =>
{
e.Cancel = true;
++raised;
@ -284,7 +284,7 @@ namespace Avalonia.Controls.UnitTests
var hasExit = false;
lifetime.Exit += (s, e) => hasExit = true;
lifetime.Exit += (_, _) => hasExit = true;
var windowA = new Window();
@ -296,7 +296,7 @@ namespace Avalonia.Controls.UnitTests
var raised = 0;
lifetime.ShutdownRequested += (s, e) =>
lifetime.ShutdownRequested += (_, e) =>
{
e.Cancel = true;
++raised;
@ -321,7 +321,7 @@ namespace Avalonia.Controls.UnitTests
{
var hasExit = false;
lifetime.Exit += (s, e) => hasExit = true;
lifetime.Exit += (_, _) => hasExit = true;
var windowA = new Window();
@ -333,7 +333,7 @@ namespace Avalonia.Controls.UnitTests
var raised = 0;
windowA.Closing += (sender, e) =>
windowA.Closing += (_, e) =>
{
e.Cancel = true;
++raised;
@ -354,7 +354,7 @@ namespace Avalonia.Controls.UnitTests
{
var hasExit = false;
lifetime.Exit += (s, e) => hasExit = true;
lifetime.Exit += (_, _) => hasExit = true;
var windowA = new Window();
@ -366,7 +366,7 @@ namespace Avalonia.Controls.UnitTests
var raised = 0;
windowA.Closing += (sender, e) =>
windowA.Closing += (_, e) =>
{
e.Cancel = true;
++raised;
@ -387,11 +387,11 @@ namespace Avalonia.Controls.UnitTests
{
var hasExit = false;
lifetime.Exit += (s, e) => hasExit = true;
lifetime.Exit += (_, _) => hasExit = true;
var raised = 0;
lifetime.ShutdownRequested += (sender, e) =>
lifetime.ShutdownRequested += (_, _) =>
{
++raised;
};

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