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Remove unused IncrementAlphaComponent helper method

pull/8050/head
robloo 5 years ago
parent
commit
2eff303787
  1. 47
      src/Avalonia.Controls.ColorPicker/Helpers/ColorHelpers.cs

47
src/Avalonia.Controls.ColorPicker/Helpers/ColorHelpers.cs

@ -593,53 +593,6 @@ namespace Avalonia.Controls.Primitives
return newHsv;
}
public static double IncrementAlphaComponent(
double originalAlpha,
IncrementDirection direction,
IncrementAmount amount,
bool shouldWrap,
double minBound,
double maxBound)
{
// In order to avoid working with small values that can incur rounding issues,
// we'll multiple alpha by 100 to put it in the range of 0-100 instead of 0-1.
originalAlpha *= 100;
const double smallIncrementAmount = 1;
const double largeIncrementAmount = 10;
if (amount == IncrementAmount.Small)
{
originalAlpha += (direction == IncrementDirection.Lower ? -1 : 1) * smallIncrementAmount;
}
else
{
if (direction == IncrementDirection.Lower)
{
originalAlpha = Math.Ceiling((originalAlpha - largeIncrementAmount) / largeIncrementAmount) * largeIncrementAmount;
}
else
{
originalAlpha = Math.Floor((originalAlpha + largeIncrementAmount) / largeIncrementAmount) * largeIncrementAmount;
}
}
// If the value has reached outside the bounds and we should wrap, then we'll place the selection
// on the other side of the spectrum. Otherwise, we'll place it on the boundary that was exceeded.
if (originalAlpha < minBound)
{
originalAlpha = shouldWrap ? maxBound : minBound;
}
if (originalAlpha > maxBound)
{
originalAlpha = shouldWrap ? minBound : maxBound;
}
// We multiplied alpha by 100 previously, so now we want to put it back in the 0-1 range.
return originalAlpha / 100;
}
/// <summary>
/// Converts the given raw BGRA pre-multiplied alpha pixel data into a bitmap.
/// </summary>

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