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remove unused code.

pull/3909/head
Dan Walmsley 6 years ago
parent
commit
41bf3f6919
  1. 6
      src/Avalonia.Visuals/Rendering/SceneGraph/LineBoundsHelper.cs

6
src/Avalonia.Visuals/Rendering/SceneGraph/LineBoundsHelper.cs

@ -5,8 +5,6 @@ namespace Avalonia.Rendering.SceneGraph
{ {
public static class LineBoundsHelper public static class LineBoundsHelper
{ {
private const double degreeToRadians = Math.PI / 180.0;
private static double CalculateAngle(Point p1, Point p2) private static double CalculateAngle(Point p1, Point p2)
{ {
var xDiff = p2.X - p1.X; var xDiff = p2.X - p1.X;
@ -28,7 +26,7 @@ namespace Avalonia.Rendering.SceneGraph
private static (Point p1, Point p2) TranslatePointsAlongTangent(Point p1, Point p2, double angle, double distance) private static (Point p1, Point p2) TranslatePointsAlongTangent(Point p1, Point p2, double angle, double distance)
{ {
var xDiff = CalculateOppSide(angle, distance); var xDiff = CalculateOppSide(angle, distance);
var yDiff = CalculateAdjSide(angle, distance); var yDiff = CalculateAdjSide(angle, distance);
var c1 = new Point(p1.X + xDiff, p1.Y - yDiff); var c1 = new Point(p1.X + xDiff, p1.Y - yDiff);
var c2 = new Point(p1.X - xDiff, p1.Y + yDiff); var c2 = new Point(p1.X - xDiff, p1.Y + yDiff);
@ -55,8 +53,6 @@ namespace Avalonia.Rendering.SceneGraph
{ {
var radians = CalculateAngle(p1, p2); var radians = CalculateAngle(p1, p2);
var angleToCorner = radians;
if (p.LineCap != PenLineCap.Flat) if (p.LineCap != PenLineCap.Flat)
{ {
var pts = TranslatePointsAlongTangent(p1, p2, radians - Math.PI / 2, p.Thickness / 2); var pts = TranslatePointsAlongTangent(p1, p2, radians - Math.PI / 2, p.Thickness / 2);

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