Fixed LineNode.Bounds calculation
@ -29,7 +29,7 @@ namespace Avalonia.Rendering.SceneGraph
Point p2,
IDictionary<IVisual, Scene> childScenes = null)
{
Bounds = new Rect(P1, P2);
Bounds = new Rect(p1, p2).TransformToAABB(transform).Inflate(pen?.Thickness ?? 0);
Transform = transform;
Pen = pen?.ToImmutable();
P1 = p1;