Browse Source

dont use stencil buffers.

pull/6896/head
Dan Walmsley 5 years ago
parent
commit
6452c17d7a
  1. 2
      src/Skia/Avalonia.Skia/Gpu/OpenGl/GlSkiaGpu.cs

2
src/Skia/Avalonia.Skia/Gpu/OpenGl/GlSkiaGpu.cs

@ -25,7 +25,7 @@ namespace Avalonia.Skia
GRGlInterface.CreateOpenGl(proc => context.GlInterface.GetProcAddress(proc)) :
GRGlInterface.CreateGles(proc => context.GlInterface.GetProcAddress(proc)))
{
_grContext = GRContext.CreateGl(iface);
_grContext = GRContext.CreateGl(iface, new GRContextOptions { AvoidStencilBuffers = true });
if (maxResourceBytes.HasValue)
{
_grContext.SetResourceCacheLimit(maxResourceBytes.Value);

Loading…
Cancel
Save