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use immutable solidcolor brush for fallback in drawing node.

pull/4043/head
Dan Walmsley 6 years ago
parent
commit
65df446f2a
  1. 3
      src/Avalonia.Visuals/Rendering/SceneGraph/ExperimentalAcrylicNode.cs

3
src/Avalonia.Visuals/Rendering/SceneGraph/ExperimentalAcrylicNode.cs

@ -1,5 +1,6 @@
using System;
using Avalonia.Media;
using Avalonia.Media.Immutable;
using Avalonia.Platform;
namespace Avalonia.Rendering.SceneGraph
@ -68,7 +69,7 @@ namespace Avalonia.Rendering.SceneGraph
}
else
{
context.DrawRectangle(new SolidColorBrush(Material.FallbackColor), null, Rect);
context.DrawRectangle(new ImmutableSolidColorBrush(Material.FallbackColor), null, Rect);
}
}

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