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LineNode tests

pull/6746/head
GMIKE 4 years ago
parent
commit
721e088911
  1. 61
      tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/LineNodeTests.cs

61
tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/LineNodeTests.cs

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using System.Collections.Generic;
using Avalonia.Media;
using Avalonia.Rendering.SceneGraph;
using Xunit;
namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
{
public class LineNodeTests
{
[Fact]
public void HitTest_Should_Be_True()
{
var lineNode = new LineNode(
Matrix.Identity,
new Pen(Brushes.Black, 3),
new Point(15, 15),
new Point(150, 150));
List<Point> pointsInside = new()
{
new Point(14, 14),
new Point(15, 15),
new Point(32.1, 30),
new Point(30, 32.1),
new Point(150, 150),
new Point(151, 151),
};
foreach (var point in pointsInside)
{
Assert.True(lineNode.HitTest(point));
}
}
[Fact]
public void HitTest_Should_Be_False()
{
var lineNode = new LineNode(
Matrix.Identity,
new Pen(Brushes.Black, 3),
new Point(15, 15),
new Point(150, 150));
List<Point> pointsOutside= new()
{
new Point(13.9, 13.9),
new Point(30, 32.2),
new Point(32.2, 30),
new Point(151.1, 151.1),
new Point(200, 200),
};
foreach (var point in pointsOutside)
{
Assert.False(lineNode.HitTest(point));
}
}
}
}
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