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Dispose state machine on animation completion.

pull/1795/head
Jeremy Koritzinsky 8 years ago
parent
commit
a098bf2d6f
  1. 2
      src/Avalonia.Animation/AnimatorStateMachine`1.cs

2
src/Avalonia.Animation/AnimatorStateMachine`1.cs

@ -246,7 +246,7 @@ namespace Avalonia.Animation
_targetObserver.OnCompleted();
_targetAnimation.SetDone(_targetControl);
Dispose();
handled = true;
break;
default:

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