committed by
GitHub
22 changed files with 700 additions and 73 deletions
@ -0,0 +1,19 @@ |
|||
Any raw assets you want to be deployed with your application can be placed in |
|||
this directory (and child directories) and given a Build Action of "AndroidAsset". |
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|
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These files will be deployed with you package and will be accessible using Android's |
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AssetManager, like this: |
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|
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public class ReadAsset : Activity |
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{ |
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protected override void OnCreate (Bundle bundle) |
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{ |
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base.OnCreate (bundle); |
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|
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InputStream input = Assets.Open ("my_asset.txt"); |
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} |
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} |
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|
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Additionally, some Android functions will automatically load asset files: |
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|
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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@ -0,0 +1,169 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<PropertyGroup> |
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
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<ProductVersion>8.0.30703</ProductVersion> |
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<SchemaVersion>2.0</SchemaVersion> |
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<ProjectGuid>{29132311-1848-4FD6-AE0C-4FF841151BD3}</ProjectGuid> |
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
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<OutputType>Library</OutputType> |
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<AppDesignerFolder>Properties</AppDesignerFolder> |
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<RootNamespace>ControlCatalog.Android</RootNamespace> |
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<AssemblyName>ControlCatalog.Android</AssemblyName> |
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<FileAlignment>512</FileAlignment> |
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<AndroidApplication>true</AndroidApplication> |
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<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile> |
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies> |
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<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk> |
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<TargetFrameworkVersion>v4.4</TargetFrameworkVersion> |
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
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<DebugSymbols>True</DebugSymbols> |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<OutputPath>bin\Debug\</OutputPath> |
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<DefineConstants>DEBUG;TRACE</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime> |
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<AndroidLinkMode>None</AndroidLinkMode> |
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<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk> |
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<BundleAssemblies>False</BundleAssemblies> |
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<AndroidCreatePackagePerAbi>False</AndroidCreatePackagePerAbi> |
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<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis> |
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<Debugger>Xamarin</Debugger> |
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<AndroidEnableMultiDex>False</AndroidEnableMultiDex> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
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<DebugType>pdbonly</DebugType> |
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<Optimize>true</Optimize> |
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<OutputPath>bin\Release\</OutputPath> |
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<DefineConstants>TRACE</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> |
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<AndroidLinkMode>Full</AndroidLinkMode> |
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<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk> |
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<BundleAssemblies>False</BundleAssemblies> |
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<AndroidCreatePackagePerAbi>False</AndroidCreatePackagePerAbi> |
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<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis> |
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<Debugger>Xamarin</Debugger> |
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<AotAssemblies>False</AotAssemblies> |
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<EnableLLVM>False</EnableLLVM> |
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<AndroidEnableMultiDex>False</AndroidEnableMultiDex> |
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<EnableProguard>False</EnableProguard> |
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<DebugSymbols>False</DebugSymbols> |
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</PropertyGroup> |
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<ItemGroup> |
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<Reference Include="Mono.Android" /> |
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<Reference Include="mscorlib" /> |
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<Reference Include="System" /> |
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<Reference Include="System.Core" /> |
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<Reference Include="System.Xml.Linq" /> |
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<Reference Include="System.Xml" /> |
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</ItemGroup> |
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<ItemGroup> |
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<Compile Include="MainActivity.cs" /> |
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<Compile Include="Resources\Resource.Designer.cs" /> |
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<Compile Include="Properties\AssemblyInfo.cs" /> |
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</ItemGroup> |
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<ItemGroup> |
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<None Include="GettingStarted.Xamarin" /> |
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<None Include="Resources\AboutResources.txt" /> |
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<None Include="Assets\AboutAssets.txt" /> |
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</ItemGroup> |
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<ItemGroup> |
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<AndroidResource Include="Resources\layout\Main.axml"> |
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<SubType>Designer</SubType> |
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</AndroidResource> |
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</ItemGroup> |
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<ItemGroup> |
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<AndroidResource Include="Resources\values\Strings.xml" /> |
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</ItemGroup> |
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<ItemGroup> |
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<AndroidResource Include="Resources\drawable\Icon.png" /> |
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</ItemGroup> |
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<ItemGroup> |
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<None Include="Properties\AndroidManifest.xml" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ProjectReference Include="..\..\src\Android\Avalonia.Android\Avalonia.Android.csproj"> |
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<Project>{7B92AF71-6287-4693-9DCB-BD5B6E927E23}</Project> |
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<Name>Avalonia.Android</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Animation\Avalonia.Animation.csproj"> |
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<Project>{d211e587-d8bc-45b9-95a4-f297c8fa5200}</Project> |
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<Name>Avalonia.Animation</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Base\Avalonia.Base.csproj"> |
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<Project>{b09b78d8-9b26-48b0-9149-d64a2f120f3f}</Project> |
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<Name>Avalonia.Base</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Controls\Avalonia.Controls.csproj"> |
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<Project>{d2221c82-4a25-4583-9b43-d791e3f6820c}</Project> |
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<Name>Avalonia.Controls</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Diagnostics\Avalonia.Diagnostics.csproj"> |
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<Project>{7062ae20-5dcc-4442-9645-8195bdece63e}</Project> |
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<Name>Avalonia.Diagnostics</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.DotNetFrameworkRuntime\Avalonia.DotNetFrameworkRuntime.csproj"> |
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<Project>{4a1abb09-9047-4bd5-a4ad-a055e52c5ee0}</Project> |
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<Name>Avalonia.DotNetFrameworkRuntime</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.HtmlRenderer\Avalonia.HtmlRenderer.csproj"> |
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<Project>{5fb2b005-0a7f-4dad-add4-3ed01444e63d}</Project> |
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<Name>Avalonia.HtmlRenderer</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Input\Avalonia.Input.csproj"> |
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<Project>{62024b2d-53eb-4638-b26b-85eeaa54866e}</Project> |
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<Name>Avalonia.Input</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Interactivity\Avalonia.Interactivity.csproj"> |
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<Project>{6b0ed19d-a08b-461c-a9d9-a9ee40b0c06b}</Project> |
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<Name>Avalonia.Interactivity</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Layout\Avalonia.Layout.csproj"> |
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<Project>{42472427-4774-4c81-8aff-9f27b8e31721}</Project> |
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<Name>Avalonia.Layout</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.SceneGraph\Avalonia.SceneGraph.csproj"> |
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<Project>{eb582467-6abb-43a1-b052-e981ba910e3a}</Project> |
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<Name>Avalonia.SceneGraph</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Styling\Avalonia.Styling.csproj"> |
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<Project>{f1baa01a-f176-4c6a-b39d-5b40bb1b148f}</Project> |
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<Name>Avalonia.Styling</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Avalonia.Themes.Default\Avalonia.Themes.Default.csproj"> |
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<Project>{3e10a5fa-e8da-48b1-ad44-6a5b6cb7750f}</Project> |
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<Name>Avalonia.Themes.Default</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Markup\Avalonia.Markup.Xaml\Avalonia.Markup.Xaml.csproj"> |
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<Project>{3e53a01a-b331-47f3-b828-4a5717e77a24}</Project> |
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<Name>Avalonia.Markup.Xaml</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Markup\Avalonia.Markup\Avalonia.Markup.csproj"> |
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<Project>{6417e941-21bc-467b-a771-0de389353ce6}</Project> |
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<Name>Avalonia.Markup</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\Skia\Avalonia.Skia.Android\Avalonia.Skia.Android.csproj"> |
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<Project>{bd43f7c0-396b-4aa1-bad9-dfde54d51298}</Project> |
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<Name>Avalonia.Skia.Android</Name> |
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</ProjectReference> |
|||
<ProjectReference Include="..\ControlCatalog\ControlCatalog.csproj"> |
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<Project>{d0a739b9-3c68-4ba6-a328-41606954b6bd}</Project> |
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<Name>ControlCatalog</Name> |
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</ProjectReference> |
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</ItemGroup> |
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" /> |
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
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Other similar extension points exist, see Microsoft.Common.targets. |
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<Target Name="BeforeBuild"> |
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</Target> |
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<Target Name="AfterBuild"> |
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</Target> |
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--> |
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</Project> |
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@ -0,0 +1,4 @@ |
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<GettingStarted> |
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<LocalContent>GS\Android\CS\AndroidApp\GettingStarted.html</LocalContent> |
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<EmbeddedNavigation>false</EmbeddedNavigation> |
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</GettingStarted> |
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@ -0,0 +1,46 @@ |
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using System; |
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using Android.App; |
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|
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using Android.OS; |
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using Android.Content.PM; |
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using Avalonia.Android.Platform.Specific; |
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using Avalonia.Controls; |
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using Avalonia.Controls.Templates; |
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using Avalonia.Markup.Xaml; |
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using Avalonia.Media; |
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using Avalonia.Styling; |
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using Avalonia.Themes.Default; |
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using Avalonia; |
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|
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namespace ControlCatalog.Android |
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{ |
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[Activity(Label = "ControlCatalog.Android", MainLauncher = true, Icon = "@drawable/icon", LaunchMode = LaunchMode.SingleInstance)] |
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public class MainActivity : AvaloniaActivity |
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{ |
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public MainActivity() : base(typeof (App)) |
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{ |
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|
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} |
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|
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protected override void OnCreate(Bundle savedInstanceState) |
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{ |
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base.OnCreate(savedInstanceState); |
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|
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App app; |
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if (Avalonia.Application.Current != null) |
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app = (App)Avalonia.Application.Current; |
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else |
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{ |
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app = new App(); |
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AppBuilder.Configure(app) |
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.UseAndroid() |
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.UseSkia() |
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.SetupWithoutStarting(); |
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} |
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|
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var mainWindow = new MainWindow(); |
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app.Run(mainWindow); |
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} |
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} |
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} |
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|
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@ -0,0 +1,5 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ControlCatalog.Android" android:versionCode="1" android:versionName="1.0" android:installLocation="auto"> |
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<uses-sdk /> |
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<application android:label="ControlCatalog.Android"></application> |
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</manifest> |
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@ -0,0 +1,30 @@ |
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using System.Reflection; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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using Android.App; |
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|
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// General Information about an assembly is controlled through the following
|
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// set of attributes. Change these attribute values to modify the information
|
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// associated with an assembly.
|
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[assembly: AssemblyTitle("ControlCatalog.Android")] |
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[assembly: AssemblyDescription("")] |
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[assembly: AssemblyConfiguration("")] |
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[assembly: AssemblyCompany("")] |
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[assembly: AssemblyProduct("ControlCatalog.Android")] |
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[assembly: AssemblyCopyright("Copyright © 2016")] |
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[assembly: AssemblyTrademark("")] |
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[assembly: AssemblyCulture("")] |
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[assembly: ComVisible(false)] |
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|
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// Version information for an assembly consists of the following four values:
|
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//
|
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// Major Version
|
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// Minor Version
|
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// Build Number
|
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// Revision
|
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//
|
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// You can specify all the values or you can default the Build and Revision Numbers
|
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// by using the '*' as shown below:
|
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// [assembly: AssemblyVersion("1.0.*")]
|
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[assembly: AssemblyVersion("1.0.0.0")] |
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[assembly: AssemblyFileVersion("1.0.0.0")] |
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@ -0,0 +1,44 @@ |
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Images, layout descriptions, binary blobs and string dictionaries can be included |
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in your application as resource files. Various Android APIs are designed to |
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operate on the resource IDs instead of dealing with images, strings or binary blobs |
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directly. |
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|
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For example, a sample Android app that contains a user interface layout (main.axml), |
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an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) |
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would keep its resources in the "Resources" directory of the application: |
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|
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Resources/ |
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drawable/ |
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icon.png |
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|
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layout/ |
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main.axml |
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|
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values/ |
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strings.xml |
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|
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In order to get the build system to recognize Android resources, set the build action to |
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"AndroidResource". The native Android APIs do not operate directly with filenames, but |
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instead operate on resource IDs. When you compile an Android application that uses resources, |
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the build system will package the resources for distribution and generate a class called "R" |
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(this is an Android convention) that contains the tokens for each one of the resources |
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included. For example, for the above Resources layout, this is what the R class would expose: |
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|
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public class R { |
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public class drawable { |
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public const int icon = 0x123; |
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} |
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|
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public class layout { |
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public const int main = 0x456; |
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} |
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|
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public class strings { |
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public const int first_string = 0xabc; |
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public const int second_string = 0xbcd; |
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} |
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} |
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|
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main |
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to reference the layout/main.axml file, or R.strings.first_string to reference the first |
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string in the dictionary file values/strings.xml. |
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@ -0,0 +1,114 @@ |
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#pragma warning disable 1591
|
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//------------------------------------------------------------------------------
|
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// <auto-generated>
|
|||
// This code was generated by a tool.
|
|||
// Runtime Version:4.0.30319.42000
|
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//
|
|||
// Changes to this file may cause incorrect behavior and will be lost if
|
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// the code is regenerated.
|
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// </auto-generated>
|
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//------------------------------------------------------------------------------
|
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|
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[assembly: global::Android.Runtime.ResourceDesignerAttribute("ControlCatalog.Android.Resource", IsApplication=true)] |
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|
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namespace ControlCatalog.Android |
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{ |
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|
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|
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[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")] |
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public partial class Resource |
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{ |
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|
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static Resource() |
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{ |
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global::Android.Runtime.ResourceIdManager.UpdateIdValues(); |
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} |
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|
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public static void UpdateIdValues() |
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{ |
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global::Avalonia.Android.Resource.String.ApplicationName = global::ControlCatalog.Android.Resource.String.ApplicationName; |
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global::Avalonia.Android.Resource.String.Hello = global::ControlCatalog.Android.Resource.String.Hello; |
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} |
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|
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public partial class Attribute |
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{ |
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|
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static Attribute() |
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{ |
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global::Android.Runtime.ResourceIdManager.UpdateIdValues(); |
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} |
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|
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private Attribute() |
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{ |
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} |
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} |
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|
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public partial class Drawable |
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{ |
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|
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// aapt resource value: 0x7f020000
|
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public const int Icon = 2130837504; |
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|
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static Drawable() |
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{ |
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global::Android.Runtime.ResourceIdManager.UpdateIdValues(); |
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} |
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|
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private Drawable() |
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{ |
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} |
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} |
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|
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public partial class Id |
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{ |
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|
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// aapt resource value: 0x7f050000
|
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public const int MyButton = 2131034112; |
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|
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static Id() |
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{ |
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global::Android.Runtime.ResourceIdManager.UpdateIdValues(); |
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} |
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|
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private Id() |
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{ |
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} |
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} |
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|
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public partial class Layout |
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{ |
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|
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// aapt resource value: 0x7f030000
|
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public const int Main = 2130903040; |
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|
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static Layout() |
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{ |
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global::Android.Runtime.ResourceIdManager.UpdateIdValues(); |
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} |
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|
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private Layout() |
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{ |
|||
} |
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} |
|||
|
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public partial class String |
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{ |
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|
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// aapt resource value: 0x7f040001
|
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public const int ApplicationName = 2130968577; |
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|
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// aapt resource value: 0x7f040000
|
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public const int Hello = 2130968576; |
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|
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static String() |
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{ |
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global::Android.Runtime.ResourceIdManager.UpdateIdValues(); |
|||
} |
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|
|||
private String() |
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{ |
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} |
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} |
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} |
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} |
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#pragma warning restore 1591
|
|||
|
After Width: | Height: | Size: 4.0 KiB |
@ -0,0 +1,13 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" |
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android:orientation="vertical" |
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android:layout_width="match_parent" |
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android:layout_height="match_parent" |
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> |
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<Button |
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android:id="@+id/MyButton" |
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android:layout_width="match_parent" |
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android:layout_height="wrap_content" |
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android:text="@string/Hello" |
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/> |
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</LinearLayout> |
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@ -0,0 +1,5 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
|||
<resources> |
|||
<string name="Hello">Hello World, Click Me!</string> |
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<string name="ApplicationName">ControlCatalog.Android</string> |
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</resources> |
|||
@ -0,0 +1,7 @@ |
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|
|||
namespace Avalonia.Skia.Android.TestApp |
|||
{ |
|||
public class App : Application |
|||
{ |
|||
} |
|||
} |
|||
Loading…
Reference in new issue