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Add math utilities to compare single precision

pull/4096/head
Rustam Sayfutdinov 6 years ago
parent
commit
c3fca8325f
  1. 85
      src/Avalonia.Base/Utilities/MathUtilities.cs

85
src/Avalonia.Base/Utilities/MathUtilities.cs

@ -11,6 +11,8 @@ namespace Avalonia.Utilities
// smallest such that 1.0+DoubleEpsilon != 1.0
private const double DoubleEpsilon = 2.2204460492503131e-016;
private const float FloatEpsilon = 1.192092896e-07F;
/// <summary>
/// AreClose - Returns whether or not two doubles are "close". That is, whether or
/// not they are within epsilon of each other.
@ -26,6 +28,21 @@ namespace Avalonia.Utilities
return (-eps < delta) && (eps > delta);
}
/// <summary>
/// AreClose - Returns whether or not two floats are "close". That is, whether or
/// not they are within epsilon of each other.
/// </summary>
/// <param name="value1"> The first float to compare. </param>
/// <param name="value2"> The second float to compare. </param>
public static bool AreClose(float value1, float value2)
{
//in case they are Infinities (then epsilon check does not work)
if (value1 == value2) return true;
float eps = (Math.Abs(value1) + Math.Abs(value2) + 10.0f) * FloatEpsilon;
float delta = value1 - value2;
return (-eps < delta) && (eps > delta);
}
/// <summary>
/// LessThan - Returns whether or not the first double is less than the second double.
/// That is, whether or not the first is strictly less than *and* not within epsilon of
@ -38,6 +55,18 @@ namespace Avalonia.Utilities
return (value1 < value2) && !AreClose(value1, value2);
}
/// <summary>
/// LessThan - Returns whether or not the first float is less than the second float.
/// That is, whether or not the first is strictly less than *and* not within epsilon of
/// the other number.
/// </summary>
/// <param name="value1"> The first single float to compare. </param>
/// <param name="value2"> The second single float to compare. </param>
public static bool LessThan(float value1, float value2)
{
return (value1 < value2) && !AreClose(value1, value2);
}
/// <summary>
/// GreaterThan - Returns whether or not the first double is greater than the second double.
/// That is, whether or not the first is strictly greater than *and* not within epsilon of
@ -50,6 +79,18 @@ namespace Avalonia.Utilities
return (value1 > value2) && !AreClose(value1, value2);
}
/// <summary>
/// GreaterThan - Returns whether or not the first float is greater than the second float.
/// That is, whether or not the first is strictly greater than *and* not within epsilon of
/// the other number.
/// </summary>
/// <param name="value1"> The first float to compare. </param>
/// <param name="value2"> The second float to compare. </param>
public static bool GreaterThan(float value1, float value2)
{
return (value1 > value2) && !AreClose(value1, value2);
}
/// <summary>
/// LessThanOrClose - Returns whether or not the first double is less than or close to
/// the second double. That is, whether or not the first is strictly less than or within
@ -62,6 +103,18 @@ namespace Avalonia.Utilities
return (value1 < value2) || AreClose(value1, value2);
}
/// <summary>
/// LessThanOrClose - Returns whether or not the first float is less than or close to
/// the second float. That is, whether or not the first is strictly less than or within
/// epsilon of the other number.
/// </summary>
/// <param name="value1"> The first float to compare. </param>
/// <param name="value2"> The second float to compare. </param>
public static bool LessThanOrClose(float value1, float value2)
{
return (value1 < value2) || AreClose(value1, value2);
}
/// <summary>
/// GreaterThanOrClose - Returns whether or not the first double is greater than or close to
/// the second double. That is, whether or not the first is strictly greater than or within
@ -74,6 +127,18 @@ namespace Avalonia.Utilities
return (value1 > value2) || AreClose(value1, value2);
}
/// <summary>
/// GreaterThanOrClose - Returns whether or not the first float is greater than or close to
/// the second float. That is, whether or not the first is strictly greater than or within
/// epsilon of the other number.
/// </summary>
/// <param name="value1"> The first float to compare. </param>
/// <param name="value2"> The second float to compare. </param>
public static bool GreaterThanOrClose(float value1, float value2)
{
return (value1 > value2) || AreClose(value1, value2);
}
/// <summary>
/// IsOne - Returns whether or not the double is "close" to 1. Same as AreClose(double, 1),
/// but this is faster.
@ -84,6 +149,16 @@ namespace Avalonia.Utilities
return Math.Abs(value - 1.0) < 10.0 * DoubleEpsilon;
}
/// <summary>
/// IsOne - Returns whether or not the float is "close" to 1. Same as AreClose(float, 1),
/// but this is faster.
/// </summary>
/// <param name="value"> The float to compare to 1. </param>
public static bool IsOne(float value)
{
return Math.Abs(value - 1.0f) < 10.0f * FloatEpsilon;
}
/// <summary>
/// IsZero - Returns whether or not the double is "close" to 0. Same as AreClose(double, 0),
/// but this is faster.
@ -94,6 +169,16 @@ namespace Avalonia.Utilities
return Math.Abs(value) < 10.0 * DoubleEpsilon;
}
/// <summary>
/// IsZero - Returns whether or not the float is "close" to 0. Same as AreClose(float, 0),
/// but this is faster.
/// </summary>
/// <param name="value"> The float to compare to 0. </param>
public static bool IsZero(float value)
{
return Math.Abs(value) < 10.0f * FloatEpsilon;
}
/// <summary>
/// Clamps a value between a minimum and maximum value.
/// </summary>

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