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Merge pull request #10132 from workgroupengineering/fixes/Warnings/XML_Comments
fix: xml comment
pull/10411/head
Max Katz
4 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with
5 additions and
5 deletions
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src/Avalonia.Base/Data/InstancedBinding.cs
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src/Avalonia.Base/Metadata/InheritDataTypeFromItemsAttribute.cs
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src/Avalonia.Base/Rendering/SceneGraph/IDrawOperation.cs
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src/Avalonia.Controls/TreeViewItem.cs
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@ -23,7 +23,7 @@ namespace Avalonia.Data |
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/// <param name="priority">The priority of the binding.</param>
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/// <remarks>
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/// This constructor can be used to create any type of binding and as such requires an
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/// <see cref="ISubject{Object}"/> as the binding source because this is the only binding
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/// <see cref="IObservable{Object}"/> as the binding source because this is the only binding
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/// source which can be used for all binding modes. If you wish to create an instance with
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/// something other than a subject, use one of the static creation methods on this class.
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/// </remarks>
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@ -25,9 +25,9 @@ public sealed class InheritDataTypeFromItemsAttribute : Attribute |
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/// The name of the property whose item type should be used on the target property.
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/// </summary>
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public string AncestorItemsProperty { get; } |
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/// <summary>
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/// The ancestor type to be used in a lookup for the <see cref="AncestorProperty"/>.
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/// The ancestor type to be used in a lookup for the <see cref="AncestorItemsProperty"/>.
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/// If null, the declaring type of the target property is used.
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/// </summary>
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public Type? AncestorType { get; set; } |
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@ -19,7 +19,7 @@ namespace Avalonia.Rendering.SceneGraph |
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/// <param name="p">The point in global coordinates.</param>
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/// <returns>True if the point hits the node's geometry; otherwise false.</returns>
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/// <remarks>
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/// This method does not recurse to child <see cref="IVisualNode"/>s, if you want
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/// This method does not recurse to childs, if you want
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/// to hit test children they must be hit tested manually.
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/// </remarks>
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bool HitTest(Point p); |
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@ -257,7 +257,7 @@ namespace Avalonia.Controls |
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Dispatcher.UIThread.Post(this.BringIntoView); // must use the Dispatcher, otherwise the TreeView doesn't scroll
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} |
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} |
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/// <summary>
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/// Invoked when the <see cref="InputElement.DoubleTapped"/> event occurs in the header.
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/// </summary>
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