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Merge pull request #10132 from workgroupengineering/fixes/Warnings/XML_Comments

fix: xml comment
pull/10411/head
Max Katz 4 years ago
committed by GitHub
parent
commit
d39b927266
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      src/Avalonia.Base/Data/InstancedBinding.cs
  2. 4
      src/Avalonia.Base/Metadata/InheritDataTypeFromItemsAttribute.cs
  3. 2
      src/Avalonia.Base/Rendering/SceneGraph/IDrawOperation.cs
  4. 2
      src/Avalonia.Controls/TreeViewItem.cs

2
src/Avalonia.Base/Data/InstancedBinding.cs

@ -23,7 +23,7 @@ namespace Avalonia.Data
/// <param name="priority">The priority of the binding.</param>
/// <remarks>
/// This constructor can be used to create any type of binding and as such requires an
/// <see cref="ISubject{Object}"/> as the binding source because this is the only binding
/// <see cref="IObservable{Object}"/> as the binding source because this is the only binding
/// source which can be used for all binding modes. If you wish to create an instance with
/// something other than a subject, use one of the static creation methods on this class.
/// </remarks>

4
src/Avalonia.Base/Metadata/InheritDataTypeFromItemsAttribute.cs

@ -25,9 +25,9 @@ public sealed class InheritDataTypeFromItemsAttribute : Attribute
/// The name of the property whose item type should be used on the target property.
/// </summary>
public string AncestorItemsProperty { get; }
/// <summary>
/// The ancestor type to be used in a lookup for the <see cref="AncestorProperty"/>.
/// The ancestor type to be used in a lookup for the <see cref="AncestorItemsProperty"/>.
/// If null, the declaring type of the target property is used.
/// </summary>
public Type? AncestorType { get; set; }

2
src/Avalonia.Base/Rendering/SceneGraph/IDrawOperation.cs

@ -19,7 +19,7 @@ namespace Avalonia.Rendering.SceneGraph
/// <param name="p">The point in global coordinates.</param>
/// <returns>True if the point hits the node's geometry; otherwise false.</returns>
/// <remarks>
/// This method does not recurse to child <see cref="IVisualNode"/>s, if you want
/// This method does not recurse to childs, if you want
/// to hit test children they must be hit tested manually.
/// </remarks>
bool HitTest(Point p);

2
src/Avalonia.Controls/TreeViewItem.cs

@ -257,7 +257,7 @@ namespace Avalonia.Controls
Dispatcher.UIThread.Post(this.BringIntoView); // must use the Dispatcher, otherwise the TreeView doesn't scroll
}
}
/// <summary>
/// Invoked when the <see cref="InputElement.DoubleTapped"/> event occurs in the header.
/// </summary>

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