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restore platform compensation.

pull/4043/head
Dan Walmsley 6 years ago
parent
commit
dd17ffe0b7
  1. 5
      src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs

5
src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs

@ -357,9 +357,8 @@ namespace Avalonia.Media
luminosityColor = Blend(luminosityColor, new Color(255, TintColor.R, TintColor.G, TintColor.B)); luminosityColor = Blend(luminosityColor, new Color(255, TintColor.R, TintColor.G, TintColor.B));
//var compensationMultiplier = 1 - PlatformTransparencyCompensationLevel; var compensationMultiplier = 1 - PlatformTransparencyCompensationLevel;
//return new Color((byte)(255 * Math.Max(Math.Min(PlatformTransparencyCompensationLevel + ( luminosityOpacity.Value * compensationMultiplier), 1.0), 0.0)), luminosityColor.R, luminosityColor.G, luminosityColor.B); return new Color((byte)(255 * Math.Max(Math.Min(PlatformTransparencyCompensationLevel + ( luminosityOpacity.Value * compensationMultiplier), 1.0), 0.0)), luminosityColor.R, luminosityColor.G, luminosityColor.B);
return new Color((byte)(255 * Math.Max(Math.Min((luminosityOpacity.Value), 1.0), 0.0)), luminosityColor.R, luminosityColor.G, luminosityColor.B);
} }
/// <summary> /// <summary>

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