* Draft new API
* Push reusable ScreensBaseImpl implementation
* Fix tests and stubs
* Update ScreensPage sample to work on mobile + show new APIs
* Reimplement Windows ScreensImpl, reuse existing screens in other places of backend, use Microsoft.Windows.CsWin32 for interop
* Make X11 project buildable, don't utilize new APIs yet
* Reimplement macOS Screens API, differenciate screens by CGDirectDisplayID
* Fix build
* Adjust breaking changes file (none affect users)
* Fix missing macOS Screen.DisplayName
* Add more tests + fix screen removal
* Add screens integration tests
* Use hash set with comparer when removing screens
* Make screenimpl safer on macOS as per review
* Replace UnmanagedCallersOnly usage with source generated EnumDisplayMonitors
* Remove unused dllimport
* Only implement GetHashCode and Equals on PlatformScreen subclass, without changing base Screen
* Add accessibility ID to the TrayPopupRoot on Windows
* [Windows] Add left click and menu item click e2e tests for TrayIcon
* [Windows] Add TrayIcon visibility toggle tests
* Implement macOS tray icon tests
* Make it easier to read tray icon logs
* Try to handle win10 accessibility names
* Try to upload PageSource
* Set condition: always
* Hopefully, it works on CI
* Try to upload PageSource #2
* Fix win10, hopefully for the last time
* ensure owner topmost flag is set if its topmost when showing a owned window
* add comments on why HWND_TOPMOST is set again
* add Topmost with owned window integration tests
* fix tests
* Improved: D3D11 Adapter Creation Speed from ~50ms to basically 0
* Fixed: This is supposed to call software renderer, as per PR description.
* Added: Secondary Fallback in case Software Fails too.
* Use UnconditionalSuppressMessage instead of #pragma in DefaultConverter
* Add missing DynamicallyAccessedMembers on WinRTInspectable
* Add missing UnconditionalSuppressMessage on Expression.OperatorName
* Use UnconditionalSuppressMessage instead of #pragma warning disable for all trimming warnings
* Don't even create ReflectionMethodAccessorPlugin if IsDynamicCodeSupported is false
* Remove old condition, as we are ready to be fully AOT compatible
* Adding KeyGestureFormatInfo to hold platform specific Key/Modifier Strings when performing KeyGesture.ToString()
* Implementing KeyGesture IFormattable using new KeyGestureFormatInfo
* Adding platform specific registrations of KeyGestureFormatInfo
* Using KeyGesture's new IFormattable interface to use platform specific formatting.
* Documenting changes.
* Documenting changes.
* Putting back ToPlatformString() so I don't break the API.
* Swapping Page Up and Page Down symbols on Apple platforms.
* Changing KeyGestureFormatInfo constructor Dictionary parameter to IReadOnlyDictionary along with moving Arrow key and Backspace key overrides to the common dictionary. Only Apple platforms are now overriding Keys explicitly.
* Undoing addition to MenuPage that was never intended to be committed.
* Added support for Compatibility profile in Wgl and Glx code
* Fixes after code review
---------
Co-authored-by: Olivier DALET <olivier.dalet@addupsolutions.com>
* Ported the old Vulkan PR
* chop-chop
* Support for external objects in vulkan backend
* Fixed structure type
* Removed debug code
* sln fix
* Don't force vulkan on windows
* feat: Add API for fetching window Z-order
* Addressed PR comments
* Improve X11Window::ZOrder implementation to avoid traversing windows that are not required to compute z-order
* Move zOrder API from Window to IWindowingPlatform
* Revert "Addressed PR comments"
This reverts commit 691541adf6.
* Rename
* Missing methods
* Move GetWindowsZOrder from IWindowingPlatform to IWindowImpl
* Cleanup
* Move SortWindowsByZOrder to Window class as a static method
* Implement zOrder for HeadlessWindowImpl
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
Check KeySymbol before return null in TryCreateRawKeyEventArgs to prevent skipping cultural character.
Co-authored-by: CKPhong <phong.chung@itd.com.vn>
* Don't create a layer if the previous frame is retained by the render target
* D2D
* compile
* Only check PreviousFrameIsRetained if not using layer
* ABI
* Add .NET 8 target to packable projects
* Update test projects
* Update sample projects to target .NET 8
* Update main Avalonia package to target .NET 8 as well
* Remove MSBuildEnableWorkloadResolver hack and some minor change
* Use net8.0 in nuke build as well
* Pin 8.0.0 SDK
* Adjust API validation
* Pin a valid version
* Remove net461 target from Avalonia package
* Remove unused net6.0 target from Avalonia.Designer.HostApp
* Adjust API diff
* Update ControlCatalog.Android.csproj
* Remove MSBuildEnableWorkloadResolver
* Fix Browser issues on .NET 8
* Fix .NET 8 error
* Fix merge conflicts
* Replace explicit TFMs in .csproj files with a centralized registry
* Fix merge conflict
* Fix AvsLegacyWindowsTargetFrameworks and add hacks for the tests
* Update XCode project CommandLineArgument
---------
Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Raise BackRequested with Send priority
* Raise InsestsManager events with Send priority
* Raise InputPane events with Send priority
* Raise PlatformSettings events with Send priority
* Redirect some more events to the Dispatcher from TopLevel
* Implement MacOS.IsTemplateIcon attached property on TrayIcon
* Use MacOS.IsTemplateIcon in the ControlCatalog
* Rename MacOS to MacOSProperties
* Extract IsTemplateIcon to ITrayIconWithIsTemplateImpl