This fixes a case when elements have different widths and the BringIntoView wants to scroll horizontally due to custom TargetRect
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Set default refresh indicator content in control theme
* Apply composition animation to any RefreshVisualizer content, not just path icons
* move refresh indicator initializing to OnPropertyChanged
* Delegate focus to TextBox
* Port FocusChanged from AutoCompleteBox to NumericUpDown
* Improve focus with NumericUpDown and ButtonSpinner bindings
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Ability to configure font features
* Minor adjustments
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Co-authored-by: Herman Kirshin <herman.kirshin@jetbrains.com>
Co-authored-by: Benedikt Stebner <Gillibald@users.noreply.github.com>
* Add failing test for control visibility changing.
There was already a test for when visibility moves from visible to invisible but we were missing one for the other way around.
* Create peer even for invisible controls.
When an invisible control is encountered, unless a peer is created for it, there is nothing to listen for the `IsVisible` property changing to `true`. Make sure we create a peer even for invisible controls; we just don't add them to the child collection.
* Add BackgroundSizing enum
* Improve formatting in RoundedRect
* Add the BackgroundSizing property to relevant controls
* Add new GeometryBuilder helper
This is based on new ideas and APIs in both WinUI and WPF
* Support BackgroundSizing in BorderRenderHelper
This also removes the last remnants of dash array support in the internal APIs
* Remove old code in BorderRenderHelper moved to GeometryBuilder
* Move Rectangle shape geometry calculation into GeometryBuilder
* Add RadiusX/Y properties to RectangleGeometry
* Use RectangleGeometry directly in the Rectangle shape
Since RectangleGeometry now supports RadiusX/Y there is no longer a need to have a separate geometry creation path.
* Add WinUI-based CalculateRoundedCornersRectangle() method
* Simplify and use the WinUI-algorithm in BorderRenderHelper
* Update GeometryBuilder.DrawRoundedCornersRectangle() based on WinUI
* Remove obsolete WPF-based CalculateRoundedCornersRectangle method
* Update CalculateRoundedCornersRectangleAlternate
* Update GeometryBuilderTests
* Fix merge
* Remove unused dashed line properties in BorderRenderHelper
These were already removed in master but could not be merged directly because of the new backgroundSizing parameter.
* Optimize CalculateRoundedCornersRectangle
In the worse-case up to three Point structs were created during calculation for each keypoint. Now doubles are used during calculations so the Point is created once at the end.
* Adjust corner radius calculation within custom GeometryBuilder.CalculateRoundedCornersRectangle()
Corner radius is defined at the center of the border stroke rather than the outside edge.
* Simplify code in WinUI's algorithm for CalculateRoundedCornersRectangle()
* Remove extra BorderRenderHelper.RenderCore method
This method does not need to be separate from Render.
* Add more CalculateRoundedCornersRectangle tests and adjust method naming
* Remove custom CalculateRoundedCornersRectangle() algorithm and always use the WinUI one
* Remove some AggressiveInlining attributes
* Make parameters clear
* Pass RoundedRectKeypoints by ref
* Use GeometryCombineMode.Exclude to better calculate border geometries
* Update BorderPage.xaml to include BackgroundSizing API
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
Previously, the popupParent was ignored when present causing popups to
have the X root window as its parent.
This cause issues on gamescope (SteamOS session compositor) where that window would end up behind the
main window.
Signed-off-by: Mary Guillemard <mary@mary.zone>
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Update ncrunch config.
* WIP: Benchmarks
* Initial refactor of binding infrastructure.
- `ExpressionObserver` has been removed and its functionality merged with `BindingExpression`
- `BindingExpression` handles all types of `BindingMode` itself; doesn't require `BindingOperations.Apply` to set up a separate observable for `TwoWay/`OneWayToSource` bindings
- This allows us to fix some long-standing issues with `OneWayToSource` bindings
- Expression nodes have been refactored
- No longer split between `Avalonia.Base` and `Avalonia.Markup`
- Categorize them according to whether they use reflection or not
A few tests are failing around binding warnings: this is because the next step here is to fix binding warnings.
* Make default binding Source = UnsetProperty.
Null is a theoretically valid value for `Source`; setting it to null shouldn't mean "use the data context".
* Move logging to BindingExpression.
As `BindingExpression` now has enough information to decide when it's appropriate to log an error/warning or not.
Fixes#5762Fixes#9422
* Add compatibility hack for older compiled bindings.
Previously, `CompiledBindingPathBuilder` didn't have a `TemplatedParent` method and instead the XAML compiler rewrite templated parent bindings to be a `$self.TemplateParent` property binding. resulting in extraneous logs.
Add a constructor with an `apiVersion` to `CompiledBindingPathBuilder` which will be used by newer versions of the XAML compiler, and if a usage is detected using an `apiVersion` of 0, then upgrade `$self.TemplatedParent` to use a `TemplatedParentPathElement`.
* Log errors from property accessors.
* Don't log errors for named control bindings...
...on elements which aren't yet rooted.
* Log errors for failed conversions.
* Use consistent wording for binding warnings.
"Could not convert" instead of "Cannot convert".
* Log warnings for converter exceptions.
* Don't convert new TargetTypeConverters each time.
* Added failing test for implicit conversion.
* Support cast operators in compiled bindings.
A bit of a hack as we'd ideally not be using reflection when using compiled bindings.
* This shouldn't be a public API.
Should only be used for tests.
* Make enum/int conversion work.
* Check for SetValue equality after conversion.
And also use "identity equals" where value types and strings use `object.Equals` and reference types use `object.ReferenceEquals`.
* Added ConverterCulture back to bindings.
* Fix merge error.
Removed deleted files from csproj that were re-added due to indentation changes.
* Use BindingExpression directly in ValueStoe.
* Introduce BindingExpressionBase.
And `UntypedBindingExpressionBase`.
* Make TemplateBinding a BindingExpression.
* Make DynamicResource use a BindingExpression.
* WIP: Start exposing a BindingExpression API.
* Finish exposing a BindingExpression API.
* Fix OneTimeBinding.
* Remove unneeded classes/methods.
* Don't call obsolete API.
* Make BindingExpressionBase the public API.
This matches WPF's API.
* Added BindingExpressionBase.UpdateTarget.
* Initial implementation of UpdateSourceTrigger.
* Don't use weak references for values.
If they're boxed values, they can get collected.
* No need for virtual/generic methods here now.
* Reintroduce support for binding anchors.
Turns out these were needed by animations, just our animation system has no unit tests so I missed that fact earlier. Add a basic animation unit test that fails without anchor support, and add binding anchors back in. Currently a private API as I suspect this feature shouldn't be needed outside the framework.
* Include new property in clone.
And add real-life example of `UpdateSourceTrigger=LostFocus` to BindingDemo.
* Fix merge error.
* Updated BindingExpression tests.
- Make them run for both compiled and reflection bindings (found a bunch of tests that fail with compiled bindings)
- Make them not depend on converting the `BindingExpression` to an observable and instead test the end result of the binding on an `AvaloniaObject`
* Fix compiled binding indexer tests.
* Use data validation plugins in PropertyAccessorNode.
Added a warning suppression for now: we may need a separate `DataValidators` list for AOT-friendly plugins.
* Don't separate plugins by reflection.
`DataAnnotationsValidationPlugin` is public and so it can't be moved. No point in moving the others if this one will be in the wrong place.
* Remove unneeded methods.
* Make reflection binding tests use a string.
Convert the `System.Linq.Expression` to a string and then use this, as reflection bindings will always be instanced with a string path.
* Added TODO12 plan for IBinding2.
* Use more specific exception.
* Fix nits from code review.
* Make expression nodes sealed where possible.
* Unsubscribe on Stop, don't re-subscribe.
D'oh.
* Tweak ExpressionNode lists.
Saves a few K in benchmarks and it's a cleaner API.
* Add a pooled option in BindingExpressionGrammar.
Micro-optimization.
* Avoid allocations when enumerating binding plugins.
* Add IBinding2 support to observable bind overloads.
In the case of `TemplateBinding`, the `IObservable<object?>` bind overload is selected by C#. Add an explicit check for an `IBinding2` here to use the more performant code-path.
* Remove disposed binding from ImmediateBindingFrame.
* Added TemplateBinding benchmarks.
* Remove duplicate items.
Seems to have been caused by a merge error.
* Fix exception when closing color picker.
And add tests.
* Don't skip converter when binding to self.
* Don't pass UnsetValue to converters.
This follows WPF behavior.
* Log element name if present.
More useful than just logging the control hash code.
* Respect binding priority.
* Throw on mismatched binding priorities.
We don't want to respect the binding priority in this case as it breaks `TemplateBindings` when the default `LocalValue` priority is passed. Instead make sure that the priority parameter matches that of the expression.
This reverts commit a72765d705.
* Convert to target type in TemplateBinding.
* Short-circuit target type conversion for same types.
* Fix TrayIconImpl not disposing WriteableBitmap when it should
* Replace WriteableBitmap with Bitmap in ColorPicker
* Replace ArrayList with PooledList to avoid extra allocations
* Make sure to clean up VisualChildren and created text runs when the TextLayout is invalidate
* Remove localized comment
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Co-authored-by: Tim <47110241+timunie@users.noreply.github.com>
They implicitly create a new `MediaContext` via the following stacktrack, which can break subsequent tests:
```
Avalonia.Media.MediaContext..ctor(Dispatcher dispatcher) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Media\MediaContext.cs:line 44
at Avalonia.Media.MediaContext.get_Instance() in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Media\MediaContext.cs:line 68
at Avalonia.Layout.LayoutManager.QueueLayoutPass() in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Layout\LayoutManager.cs:line 356
at Avalonia.Layout.LayoutManager.InvalidateMeasure(Layoutable control) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Layout\LayoutManager.cs:line 73
at Avalonia.Layout.Layoutable.AncestorBecameVisible(ILayoutManager layoutManager) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Layout\Layoutable.cs:line 837
at Avalonia.Layout.Layoutable.OnPropertyChanged(AvaloniaPropertyChangedEventArgs change) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Layout\Layoutable.cs:line 803
at Avalonia.Input.InputElement.OnPropertyChanged(AvaloniaPropertyChangedEventArgs change) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Input\InputElement.cs:line 661
at Avalonia.Controls.Control.OnPropertyChanged(AvaloniaPropertyChangedEventArgs change) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Controls\Control.cs:line 533
at Avalonia.AvaloniaObject.OnPropertyChangedCore(AvaloniaPropertyChangedEventArgs change) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\AvaloniaObject.cs:line 649
at Avalonia.Animation.Animatable.OnPropertyChangedCore(AvaloniaPropertyChangedEventArgs change) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Animation\Animatable.cs:line 191
at Avalonia.AvaloniaObject.RaisePropertyChanged[T](AvaloniaProperty`1 property, Optional`1 oldValue, BindingValue`1 newValue, BindingPriority priority, Boolean isEffectiveValue) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\AvaloniaObject.cs:line 700
at Avalonia.PropertyStore.EffectiveValue`1.SetAndRaiseCore(ValueStore owner, StyledProperty`1 property, T value, BindingPriority priority, Boolean isOverriddenCurrentValue, Boolean isCoercedDefaultValue) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\PropertyStore\EffectiveValue`1.cs:line 235
at Avalonia.PropertyStore.EffectiveValue`1.SetLocalValueAndRaise(ValueStore owner, StyledProperty`1 property, T value) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\PropertyStore\EffectiveValue`1.cs:line 74
at Avalonia.PropertyStore.ValueStore.SetLocalValue[T](StyledProperty`1 property, T value) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\PropertyStore\ValueStore.cs:line 220
at Avalonia.PropertyStore.ValueStore.SetValue[T](StyledProperty`1 property, T value, BindingPriority priority) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\PropertyStore\ValueStore.cs:line 196
at Avalonia.AvaloniaObject.SetValue[T](StyledProperty`1 property, T value, BindingPriority priority) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\AvaloniaObject.cs:line 336
at Avalonia.Visual.set_IsVisible(Boolean value) in D:\projects\AvaloniaUI\Avalonia\src\Avalonia.Base\Visual.cs:line 233
```