Nikita Tsukanov
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a2caec6ca6
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Merge pull request #862 from VitalElement/fixes/dont-cover-taskbar-by-default-on-windows
Fixes/dont cover taskbar by default on windows
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10 years ago |
Nikita Tsukanov
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480801864a
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Mono support
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10 years ago |
Nikita Tsukanov
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5bb9e6913e
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Implemented framebuffer and smarter dll search logic
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10 years ago |
Nikita Tsukanov
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f55a497298
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Implemented motion and scroll events
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10 years ago |
Nikita Tsukanov
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04359041d7
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Implemented click support
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10 years ago |
Nikita Tsukanov
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f8e392a520
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Updated to the recent code base, implemented threading, resize and invalidate handling
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10 years ago |
Dan Walmsley
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e486b27357
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Only call maximize without covering taskbar if we are in maximized state.
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10 years ago |
Dan Walmsley
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80e42b5882
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Remove SetCoverTaskbarWhenMaximized from other backends.
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10 years ago |
Dan Walmsley
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1394995927
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Win32 WindowImpl now obeys taskbar when maximizing by default.
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10 years ago |
Dan Walmsley
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c09755cfbf
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Remove SetCoverTaskbarWhenMaximized method from IWindowImpl
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10 years ago |
Dan Walmsley
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a85e70a124
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Remove CoverTaskbarWhenMaximized property from Window.
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10 years ago |
Nikita Tsukanov
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e35677081a
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Initial commit of GTK3 backend that shows something on screen
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10 years ago |
Nikita Tsukanov
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55eb55dc88
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Removed INativeWindowPlatformSurface and added some docs
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10 years ago |
Nikita Tsukanov
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154b5836b7
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Fixed dpi
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10 years ago |
Nikita Tsukanov
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374d600275
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Added support for multiple drawing methods for window implementations. Added framebuffer support
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10 years ago |
Steven Kirk
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558f98f5bf
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Remove refrences to "scene graph" in Visual.
As its now a separate thing.
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10 years ago |
Steven Kirk
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7ce58c92aa
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Merge branch 'master' into scenegraph
Conflicts:
src/Windows/Avalonia.Direct2D1/Direct2D1Platform.cs
src/Windows/Avalonia.Direct2D1/HwndRenderTarget.cs
src/Windows/Avalonia.Direct2D1/Media/DrawingContextImpl.cs
src/Windows/Avalonia.Direct2D1/Media/Imaging/BitmapImpl.cs
src/Windows/Avalonia.Direct2D1/RenderTarget.cs
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10 years ago |
Steven Kirk
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089b505e01
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Merge pull request #858 from AvaloniaUI/fixes/849-virt-horiz-scroll
Fix horizontal scroll with virtualized items.
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10 years ago |
Steven Kirk
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d9c759a254
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Merge branch 'master' into fixes/849-virt-horiz-scroll
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10 years ago |
Steven Kirk
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5f4670b204
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Merge pull request #859 from jkoritzinsky/D2DBitmap-NoWic-Path
Create a Bitmap for the Direct2D Backend without having to write-out to WIC
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10 years ago |
Jeremy Koritzinsky
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a51aedce44
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Merge branch 'master' into D2DBitmap-NoWic-Path
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10 years ago |
Jeremy Koritzinsky
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1fd692f262
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Change implementation to be via different classes so as to not break invariants and pixel measurements.
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10 years ago |
Steven Kirk
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b25a4d0fc0
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Merge branch 'master' into fixes/849-virt-horiz-scroll
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10 years ago |
Steven Kirk
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240bc4d2ca
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Fix horizontal scroll with virtualized items.
Fixes #849
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10 years ago |
Steven Kirk
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1b8ac202ce
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Merge pull request #852 from jkoritzinsky/Fix-Intermittent-Leak-Test-Crash
Fixes intermittent test failures on AppVeyor when running Leak Tests.
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10 years ago |
Steven Kirk
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f1e088c9fe
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Merge branch 'master' into Fix-Intermittent-Leak-Test-Crash
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10 years ago |
Steven Kirk
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b083899720
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Merge pull request #851 from jkoritzinsky/WindowIcon-MatchPattern
Update icon save implementation and added test case to control catalog
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10 years ago |
Steven Kirk
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e7e282ddae
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Merge branch 'master' into Fix-Intermittent-Leak-Test-Crash
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10 years ago |
Steven Kirk
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a19b33af30
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Merge branch 'master' into WindowIcon-MatchPattern
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10 years ago |
Steven Kirk
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66d12e334f
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Merge pull request #850 from jkoritzinsky/SwapChain
Change Direct2D Backend to render to a DXGI Swap Chain
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10 years ago |
Jeremy Koritzinsky
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17a43dacfa
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Make it possible to construct a Direct2D BitmapImpl from a ID2D1Bitmap directly, instead of only via WIC imaging factories.
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10 years ago |
Jeremy Koritzinsky
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d73350e0fd
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Fixes intermittent test failures on AppVeyor when running Leak Tests.
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10 years ago |
Steven Kirk
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7c5c889494
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Fix RenderLayer resize.
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10 years ago |
Jeremy Koritzinsky
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619e64ef1d
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Remove DirectX 12 feature level choices. Device will be created with feature levels up to DirectX 11.1 (Windows 8), which is all we use.
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10 years ago |
Steven Kirk
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f9f658c89f
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Handle null event source.
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10 years ago |
Steven Kirk
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6bc683a2e8
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Don't call Paint for now on Win32.
It's causing stuff to crash. We will probably want to do this later to
make resizing look better though.
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10 years ago |
Jeremy Koritzinsky
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9d73868da7
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Remove the VideoSupport flag because AppVeyor machines do not support it.
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10 years ago |
Jeremy Koritzinsky
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e2ba8fb5bb
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Make video support creation flag only be set when running on Windows 8 or newer (Direct3D11.1 or newer).
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10 years ago |
Jeremy Koritzinsky
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1a96efa8af
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Update implementation and added test case to control catalog. Fixes #807.
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10 years ago |
Jeremy Koritzinsky
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d02b7cbe92
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Create D2D1 device with a factory.
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10 years ago |
Jeremy Koritzinsky
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4575c1abc9
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Updated Resharper naming rules to match our conventions.
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10 years ago |
Jeremy Koritzinsky
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bde461f400
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Use the factory associated with the Direct2D1 device.
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10 years ago |
Jeremy Koritzinsky
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cc4c3d02d0
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Fixed DPI issues.
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10 years ago |
Jeremy Koritzinsky
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f44468a3ab
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Added swap chain backed render target.
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10 years ago |
Jeremy Koritzinsky
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34d779df45
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Updated gitignore to remove vs2017 specific files.
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10 years ago |
Steven Kirk
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4ce2e09ef3
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Use widened bounds for GeometryNode.Bounds.
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10 years ago |
Steven Kirk
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99c1df0da0
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Remove Rect.operator*
It was wrong - use Rect.TransformToAABB instead.
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10 years ago |
Steven Kirk
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0e1877cc21
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Merge pull request #843 from AvaloniaUI/fixes/829-findcontrol-returns-null-for-usercontrol
Register namescoped controls with parent namescope.
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10 years ago |
Steven Kirk
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331fa3ac1a
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Merge branch 'master' into fixes/829-findcontrol-returns-null-for-usercontrol
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10 years ago |
Steven Kirk
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7b46305edb
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Merge pull request #848 from AvaloniaUI/features/relativesource-self
Added RelativeSource=Self binding mode.
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10 years ago |