* On Frame-Buffer-Orientation: Add screen orientation support for Linux frame buffer and DRM applications.
This commit introduces support for screen orientation across various components by adding a new `Orientation` property of type `SurfaceOrientation` in `DrmOutputOptions` and `FbDevOutputOptions`. The `IScreenInfoProvider` interface is updated to inherit from `ISurfaceOrientation`, ensuring consistent orientation management.
Key changes include:
- Enhanced `FramebufferToplevelImpl` to handle orientation in size calculations.
- Updated `LibInputBackend` for device input coordinate rotation based on screen orientation.
- Implemented `ISurfaceOrientation` in `DrmOutput` and `FbdevOutput` classes.
- Modified `DrawingContextImpl` to support canvas rotation based on orientation.
- Improved `FramebufferRenderTarget` and `PixelFormatConversionShim` to respect framebuffer orientation during surface creation and pixel format conversions.
- Streamlined rendering methods to ensure drawing operations align with the current surface orientation.
- Removed redundant code related to framebuffer handling.
* Fix review comments, add ability to test
* Some formatting
* Should be working now
* Remove fbdev changes
Theres really no point to do this in fbdev.
* Better method of rotating and transforming the canvas
* Remove breaking changes
* Switch to using a 2nd frame buffer in the rotation case
* Fix review comments
* Incorrect variable
* Fix sample
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Co-authored-by: davidw <davidw@icselectronics.co.uk>
- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished
Which exposes the resize reason and new client size. Required renaming `PlatformResizeReason` to `WindowResizeReason`. Made `TopLevel.HandleResized` method internal.
- Adds a "resize reason" to platform `Resized` events
- Which is used by the auto-sizing code to determine whether to reset `SizeToContent`
- Also other improvements to the reset logic for `SizeToContent`:
- Don't reset it if the size hasn't changed
- Don't reset it if `CanResize == false`
- Only reset the dimensions whose size has changed
- Obsolete the `BeginAutoSizing`/`AutoSizing` feature in `WindowBase`