* Merge core libraries.
Everything below `Avalonia.Controls` into `Avalonia.Base`.
* Move new files to correct place.
* Removed unused dirs/projects,
* Removed outdated references from theme assemblies.
* Merge unit tests to match new assembly layout.
* Fixup test namespaces.
* Make directory match namespace.
* Move files to match namespace.
* Move files to match namespace.
* Fix up incorrect namespace.
`Avalonia.Visuals.Media.Imaging` -> `Avalonia.Media.Imaging`.
* Fix resource URL.
* Removed outdated dependencies.
* Added missing project reference.
* Update test namespaces.
* Fix merge error.
* Fix merge errors.
* Fix bad merge in WindowsInteropTest.csproj.
* Fix up merge errors in csprojs.
* Remove merged tests from nuke.
* Fix up namespace.
* Fix compile error.
* Fix failing tests.
Now that more unit tests are present in Avalonia.Base.UnitTests, general `AvaloniaObject` properties are getting registered. Ignore those.
Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
The renderer was using the wrong bounds for text where `TextAlignment != Left` as seen in #1625. To fix this, change `FormattedTextImpl.Size` to `Bounds`, which returns a rect that takes into account the text alignment and similarly change `FormattedText.Measure` to return a `Rect` instead of a `Size.
Fixes#1625.
Previously `IFormattedTextImpl` had `SetForegroundBrush` which set
mutable state. Make `FormattedText` fully mutable (before it was kinda
mutable, kinda immutable) and create immutable `IFormattedTextImpl`s on
demand.
Because it needs to be shared between the UI thread and the render
thread. This also required making it non-disposable like the other
graphics primitive impls.
Previous its color was immutable but because it inherited from Brush, its Opacity was mutable. This wasn't good, as it meant that e.g. Brushes.Red could be changed. Make it properly immutable by using the IBrush interface everywhere and not inheriting from Brush.