19 Commits (9825e51d73ea4eff29e53a0a4b8f8cac7747b3d8)

Author SHA1 Message Date
Benedikt Stebner 5e128bc731 Fix ClearType 3 years ago
Nikita Tsukanov 8ac2e525ad Expose SKSurface from ISkiaDrawingContextImpl 6 years ago
Steven Kirk 4d01dacd77 Remove copyright headers. 6 years ago
Nikita Tsukanov 18d59ff649 Custom draw operations, exposed SkCanvas and reduced Skia api visibility 7 years ago
Nikita Tsukanov fd149b80dc Dispose disposables 7 years ago
Nikita Tsukanov ea7dc760cc Updated SkiaSharp to 1.68.0 8 years ago
Henrich 7f95a3be88 fix AccessViolationException during creating Exception 8 years ago
Steven Kirk a0e8dca6e9 Use PixelSize for device-dependent sizes. 8 years ago
Miha Markič 0a38876590 Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
Nelson Carrillo 88bfdf87ea Skia backend cleanup. 8 years ago
Steven Kirk bbf69b7e2d Use Vector for DPI. 9 years ago
Steven Kirk 3e8587348d Change ILockedFrameBuffer.Dpi to Vector. 9 years ago
Steven Kirk 69c43cb645 Fix DPI scaling with Skia. 9 years ago
Steven Kirk 1b9d61416f Ported ImmediateRenderer from scenegraph branch. 9 years ago
Nikita Tsukanov 7013033a1b Added `Bitmap(PixelFormat format, IntPtr data, int width, int height, int stride)` constructor 9 years ago
Steven Kirk 8f4ef7fab0 Make a bunch of skia render tests pass. 9 years ago
Nikita Tsukanov b96c2de97b Moved hiddenPostTransform inside Skia backend 9 years ago
Nikita Tsukanov 9d64f9ddb0 Implemented pixel format converter for framebuffer render target 9 years ago
Nikita Tsukanov 374d600275 Added support for multiple drawing methods for window implementations. Added framebuffer support 9 years ago