* Merge core libraries.
Everything below `Avalonia.Controls` into `Avalonia.Base`.
* Move new files to correct place.
* Removed unused dirs/projects,
* Removed outdated references from theme assemblies.
* Merge unit tests to match new assembly layout.
* Fixup test namespaces.
* Make directory match namespace.
* Move files to match namespace.
* Move files to match namespace.
* Fix up incorrect namespace.
`Avalonia.Visuals.Media.Imaging` -> `Avalonia.Media.Imaging`.
* Fix resource URL.
* Removed outdated dependencies.
* Added missing project reference.
* Update test namespaces.
* Fix merge error.
* Fix merge errors.
* Fix bad merge in WindowsInteropTest.csproj.
* Fix up merge errors in csprojs.
* Remove merged tests from nuke.
* Fix up namespace.
* Fix compile error.
* Fix failing tests.
Now that more unit tests are present in Avalonia.Base.UnitTests, general `AvaloniaObject` properties are getting registered. Ignore those.
Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
Split resource nodes into two types:
- `IResourceHost` represents controls and `Application`
- `IResourceProvider` represents resource dictionaries and styles, these are owned by `IResourceHost`s
Dynamic resources are now always resolved from an `IResourceHost`: if an `IResourceProvider` doesn't have a host then a dynamic resource in the resource provider will not be resolved. Resource providers no longer have a `ResourcesChanged` event, instead they notify their `IResourceHost` owner of a resource change by calling the `NotifyHostedResourcesChanged` method.
- Don't use Rx in the styling system. Instead introduces `IStyleActivator` which is like an `IObservable<bool>`-lite in order to cut down on allocations.
- #nullable enable on touched files
`IResourceDictionary` was defined as an `IDictionary<object, object>` but in various places we only accepted a `string` as the resource key. Fix this inconsistency and always use `object` as a resource key.
Fixes#2456
A lot of time was being spent calling `Attach` on styles that will never match a control. On the first pass, cache the styles that can match a particular control type and use this cache to bypass styles that will never match on subsequent passes.
*Implement DoubleKeyFrames for Properties such as Opacity, etc.
*Implement TransformKeyFrames with initial implementation
of specialized logic for selecting RenderTransform of the
target control properly.
*Ported RenderTest to .NET Core for testing and to remove the
crufty old .csproj format.
*Replaced AnimationsPage with some samples of hover-activated
animated red rectangles.
Rather than adding a TakeUntil(control.StyleDetach) to each applied
style, keep track of the applied styles in a static list. This
dramatically reduces memory usage.