* On Frame-Buffer-Orientation: Add screen orientation support for Linux frame buffer and DRM applications.
This commit introduces support for screen orientation across various components by adding a new `Orientation` property of type `SurfaceOrientation` in `DrmOutputOptions` and `FbDevOutputOptions`. The `IScreenInfoProvider` interface is updated to inherit from `ISurfaceOrientation`, ensuring consistent orientation management.
Key changes include:
- Enhanced `FramebufferToplevelImpl` to handle orientation in size calculations.
- Updated `LibInputBackend` for device input coordinate rotation based on screen orientation.
- Implemented `ISurfaceOrientation` in `DrmOutput` and `FbdevOutput` classes.
- Modified `DrawingContextImpl` to support canvas rotation based on orientation.
- Improved `FramebufferRenderTarget` and `PixelFormatConversionShim` to respect framebuffer orientation during surface creation and pixel format conversions.
- Streamlined rendering methods to ensure drawing operations align with the current surface orientation.
- Removed redundant code related to framebuffer handling.
* Fix review comments, add ability to test
* Some formatting
* Should be working now
* Remove fbdev changes
Theres really no point to do this in fbdev.
* Better method of rotating and transforming the canvas
* Remove breaking changes
* Switch to using a 2nd frame buffer in the rotation case
* Fix review comments
* Incorrect variable
* Fix sample
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Co-authored-by: davidw <davidw@icselectronics.co.uk>
* Introduce a universal IGlyphTypeface implementation that does not rely on any platform implementation
* Revert changes
* Fix Android
* Make the test happy
* Fix build
* Update baseline
* Fix naming
* Fix headless
* Move interfaces to dedicated files
Make GlyphTypeface.GlyphCount an integer
* Fix GlyphCount
* Make IGlyphTypeface NotClientImplementable
* Make sure we cache platform typefaces by their desired name, style, weight and stretch
* Update baseline
* Only use IGlyphTypeface
* Fix Android
* Try to clear the buffer before we encode somethimg
* Add needed test font
* Add more unit tests
* Reduce allocations
* Remove Direct2D1 test files
* More tests
* More complete table implementations
* More adjustments
* Use batch APIs
* Handle invalid timestamps
* Update baseline
* Introduce a CharacterToGlyphMap struct for faster access
* Remove AggressiveInlining
* Remove AggressiveInlining
* Make the head table optional for legacy fonts
* Remove Load method. Fix TextBlockTests
* Fix nullables
* Remove redundant folder
* Update Api baseline
* revert diff helper changes
* revert changes
* Use bare minimum font for Headless platform and introduce a test font manager that uses the Inter font for testing.
* Add missing font file for Headless platform
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Co-authored-by: Gillibald <stebner@avaloniaui.net>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* support reading images from clipboard(win32/android)
* Add DataFormat.Image. Prioritize png format when retrieving image from clipboard
* add browser support
* addressed comments
* win32 - add support for CF_DIB and CF_BITMAP formats
* win32 - add support for copying bitmaps to clipboard as DIB
* browser - add support for copying bitmap to clipboard
* Implement bitmap clipboard for iOS
* rename DataFormat.Image to DataFormat.Bitmap
* Implement Bitmap clipboard on macOS
* Use MemoryStream for bitmap clipboard/dnd on macOS backend
* Add public.jpeg support on macOS backend (convert it to png while in objc)
* Support TIFF format on iOS backend, by converting it to UIImage first
* Add Bitmap DND sample
* add clipboard bitmap support on linux
* simply bitmap format search on win32 clipboard
* fix linux clipboard image
* Bump MACOSX_DEPLOYMENT_TARGET
* Fix IDL incompatibility
* address review
* more reviews
* Fix Android crash on copy when a bitmap is present in the clipboard
* Handle any error that might occur pasting from an external content provider
* Add data transfer extension methods for Bitmap
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Add new SaveFilePickerWithResultAsync API to the base
* Add SaveFilePickerWithResultAsync stub impl
* Control Catalog SaveFilePickerWithResultAsync sample with XML and JSON types
* Make SaveFilePickerResult a struct
* Add managed picker implementation
* Make SaveFilePickerResult a readonly struct
* Windows implementation of SaveFilePickerWithResultAsync
* Test impl for dbus
* Reuse the file type object (FTO) so StorageFile consumer can match exactly the right FTO when receiving the SaveFilePicker's result.
* Add Gtk impl
* Avalonia.Native: surface selected save dialog filters
* macOS: report selected NSSavePanel filter
* Modify the conditional in case there's duplicate descriptions of FTO's in DBusSystemDialog.cs
* Instantiate FPFT as fallback
* Pass the mime/pattern to instantiated FPFT
* Update API diff
* Fix review comments
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
* add lifetime with view factory on android
* rename android lifetime interface
* add warning when using ISingleViewApplicationLifetime for android, set current main activity reference on OnResume
* fix nit
* android: better api level detection for display edge to edge and ignore system bar color changes if on api level 35
* allow fully transparent nav bars when display edge to edge is forced
* Use AndroidViewControlHandle for android toplevel handle
* Use UIViewControlHandle for iOS toplevel handle
* Use JSObjectControlHandle for browser toplevel handle
* Revert NativeControlHostImpl changes
* Implemented IClipboard.TryGetInProcessDataObjectAsync for X11
* [Win32] Implemented TryGetInProcessDataObjectAsync
* Rest of the platforms
* Run `nuke ValidateApiDiff`
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Co-authored-by: Max Katz <maxkatz6@outlook.com>