A cross-platform UI framework for .NET
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ahopper 17a976c99b space removed 8 years ago
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Easing Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
Properties Merge master 8 years ago
Utils Remove Epsilon equality checking since the animations 8 years ago
Animatable.cs Allow clocks to be bindable and inherited down the logical tree. 8 years ago
Animation.cs Have each AnimationInstance and TransitionInstance use their own internal clock instead of relying on tracking the start time of the global clock. Use a binary search to find the correct keyframe instead of linear search. 8 years ago
AnimationInstance`1.cs Merge branch 'master' into fix-animation-triggers 8 years ago
AnimatorKeyFrame.cs space removed 8 years ago
Animator`1.cs Fix missed merge conflict. 8 years ago
Avalonia.Animation.csproj Convert project references to reference aggregate Avalonia.csproj 8 years ago
Clock.cs Fix typing of Clock.GlobalClock. 8 years ago
ClockBase.cs Have each AnimationInstance and TransitionInstance use their own internal clock instead of relying on tracking the start time of the global clock. Use a binary search to find the correct keyframe instead of linear search. 8 years ago
Cue.cs Merge branch 'master' into new-animations-algo 8 years ago
DisposeAnimationInstanceSubject.cs Fix missed merge conflict. 8 years ago
DoubleAnimator.cs Add missing license headers on Avalonia.Animations. 8 years ago
DoubleTransition.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
FillMode.cs Add missing license headers on Avalonia.Animations. 8 years ago
FloatTransition.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
IAnimation.cs Merge branch 'master' into fix-animation-triggers 8 years ago
IAnimationSetter.cs Add missing license headers on Avalonia.Animations. 8 years ago
IAnimator.cs Merge branch 'master' into fix-animation-triggers 8 years ago
IClock.cs Have each AnimationInstance and TransitionInstance use their own internal clock instead of relying on tracking the start time of the global clock. Use a binary search to find the correct keyframe instead of linear search. 8 years ago
IEasing.cs *Implement Basic Keyframe Animations support. 9 years ago
IGlobalClock.cs PR Feedback 8 years ago
ITransition.cs Fix unfinished clock type refactor. 8 years ago
IntegerTransition.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
KeyFrame.cs Add missing license headers on Avalonia.Animations. 8 years ago
KeyFramePair`1.cs Add missing license headers on Avalonia.Animations. 8 years ago
PlayState.cs Add missing license headers on Avalonia.Animations. 8 years ago
PlaybackDirection.cs Add missing license headers on Avalonia.Animations. 8 years ago
RepeatCount.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
RepeatCountTypeConverter.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
TransitionInstance.cs Have each AnimationInstance and TransitionInstance use their own internal clock instead of relying on tracking the start time of the global clock. Use a binary search to find the correct keyframe instead of linear search. 8 years ago
Transition`1.cs Have each AnimationInstance and TransitionInstance use their own internal clock instead of relying on tracking the start time of the global clock. Use a binary search to find the correct keyframe instead of linear search. 8 years ago
Transitions.cs Moved out KeyFrames and Transitions namespaces back 8 years ago