A cross-platform UI framework for .NET
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Emmanuel Hansen 8f6e9f1d0d move check before MakeCurrent 4 years ago
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Angle Use codegen to populate OpenGL functions 4 years ago
Controls Fixed glActiveTexture calls. 4 years ago
Egl move check before MakeCurrent 4 years ago
Imaging Added attributes describing API stability. 4 years ago
Surfaces Refactorings for opengl context and surface management 6 years ago
AngleOptions.cs dont use egl 3.2 and 3.1 as they are still wip. 6 years ago
Avalonia.OpenGL.csproj Use codegen to populate OpenGL functions 4 years ago
GlBasicInfoInterface.cs Use codegen to populate OpenGL functions 4 years ago
GlConsts.cs Comment unused GL constants (dll size 320kb->70kb) 4 years ago
GlEntryPointAttribute.cs Use codegen to populate OpenGL functions 4 years ago
GlErrors.cs Moved GL/EGL errors to separate enumeration 8 years ago
GlInterface.cs Updated LayerFbo 4 years ago
GlVersion.cs Refactored GL version and context management 6 years ago
IGlContext.cs IPlatformGpu 4 years ago
IOpenGlAwarePlatformRenderInterface.cs Refactorings for opengl context and surface management 6 years ago
IPlatformOpenGlInterface.cs IPlatformGpu 4 years ago
OpenGlException.cs Refactorings for opengl context and surface management 6 years ago