A cross-platform UI framework for .NET
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Nikita Tsukanov 22c4c630ce
[OSX] Implemented IOSurface/MTLSharedEvent interop APIs (#18791)
4 months ago
..
Controls Add OpenGlControlBase documentation (#19188) 7 months ago
Egl [ANDROID] Skip glWaitClient/glWaitGL/glWaitNative (#18974) 8 months ago
Features [OSX] Implemented IOSurface/MTLSharedEvent interop APIs (#18791) 4 months ago
Surfaces [GLX] Resize the platform render target to compositor-provided size (#17779) 1 year ago
Avalonia.OpenGL.csproj Disable runtime marshalling for getprocaddress (#17136) 1 year ago
GlBasicInfoInterface.cs Fix #13807 (#16539) 2 years ago
GlConsts.cs [OSX] Implemented IOSurface/MTLSharedEvent interop APIs (#18791) 4 months ago
GlEntryPointAttribute.cs Cleanup attributes 3 years ago
GlErrors.cs Moved GL/EGL errors to separate enumeration 7 years ago
GlInterface.cs Add OpenGlControlBase documentation (#19188) 7 months ago
GlVersion.cs Added support for Compatibility profile in Wgl and Glx code (#15598) 2 years ago
IGlContext.cs Remove duplicate OpenGL members 3 years ago
IGlContextExternalObjectsFeature.cs [OSX] Implemented IOSurface/MTLSharedEvent interop APIs (#18791) 4 months ago
IOpenGlTextureSharingRenderInterfaceContextFeature.cs Nullable annotations for Avalonia.OpenGL 3 years ago
IPlatformGraphicsOpenGlContextFactory.cs Implemented interop with externally managed GPU memory 3 years ago
OpenGlException.cs Revert "Improved: D3D11 Adapter Creation Speed by Manually Selecting Hardware…" (#16063) 2 years ago