A cross-platform UI framework for .NET
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Steven Kirk ec45084e6a Make Pen mutable. 7 years ago
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ExportRenderingSubsystemAttribute.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
IBitmapImpl.cs Merge branch 'master' into refactor/pixelsize 8 years ago
IDrawingContextImpl.cs Make Pen mutable. 7 years ago
IFormattedTextImpl.cs Fix text rendering where TextAlignment != Left. 8 years ago
IGeometryContext.cs IGeometryContext implementation 8 years ago
IGeometryImpl.cs Make Pen mutable. 7 years ago
ILockedFramebuffer.cs Use PixelSize for device-dependent sizes. 8 years ago
IModuleEnvironmentChecker.cs Check for Windows version in Direct2D platform 10 years ago
IPlatformRenderInterface.cs Get rid of not needed interfaces. 8 years ago
IPlatformSettings.cs Renamed assembly SceneGraph -> Visuals. 10 years ago
IRenderTarget.cs [Win32] Fix GL-rendering jitter on resize 7 years ago
IRenderTargetBitmapImpl.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
IStreamGeometryContextImpl.cs IGeometryContext implementation 8 years ago
IStreamGeometryImpl.cs Renamed assembly SceneGraph -> Visuals. 10 years ago
ITransformedGeometryImpl.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
IWriteableBitmapImpl.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
LockedFramebuffer.cs fix LockedFramebuffer.Size assigment from constructor 8 years ago
PathGeometryContext.cs Spellchecks all projects except for Base, Controls, Samples and Testing 8 years ago
PixelFormat.cs Added `Bitmap(PixelFormat format, IntPtr data, int width, int height, int stride)` constructor 10 years ago