A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

78 lines
2.8 KiB

using System.Collections.Generic;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.VisualTree;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents an opacity mask push or pop.
/// </summary>
internal class OpacityMaskNode : BrushDrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="OpacityMaskNode"/> class that represents an
/// opacity mask push.
/// </summary>
/// <param name="mask">The opacity mask to push.</param>
/// <param name="bounds">The bounds of the mask.</param>
/// <param name="childScenes">Child scenes for drawing visual brushes.</param>
public OpacityMaskNode(IBrush mask, Rect bounds, IDictionary<IVisual, Scene> childScenes = null)
: base(Rect.Empty, Matrix.Identity)
{
Mask = mask?.ToImmutable();
MaskBounds = bounds;
ChildScenes = childScenes;
}
/// <summary>
/// Initializes a new instance of the <see cref="OpacityMaskNode"/> class that represents an
/// opacity mask pop.
/// </summary>
public OpacityMaskNode()
: base(Rect.Empty, Matrix.Identity)
{
}
/// <summary>
/// Gets the mask to be pushed or null if the operation represents a pop.
/// </summary>
public IBrush Mask { get; }
/// <summary>
/// Gets the bounds of the opacity mask or null if the operation represents a pop.
/// </summary>
public Rect? MaskBounds { get; }
/// <inheritdoc/>
public override IDictionary<IVisual, Scene> ChildScenes { get; }
/// <inheritdoc/>
public override bool HitTest(Point p) => false;
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="mask">The opacity mask of the other draw operation.</param>
/// <param name="bounds">The opacity mask bounds of the other draw operation.</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(IBrush mask, Rect? bounds) => Mask == mask && MaskBounds == bounds;
/// <inheritdoc/>
public override void Render(IDrawingContextImpl context)
{
if (Mask != null)
{
context.PushOpacityMask(Mask, MaskBounds.Value);
}
else
{
context.PopOpacityMask();
}
}
}
}