A cross-platform UI framework for .NET
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Sven Almgren 9052b2b73a Mark glBlitFramebuffer optional to allow ES2.0 drm devices 5 years ago
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Angle Merge branch 'master' into render-inside-win-ui-comp-tree 6 years ago
Controls Refactorings for opengl context and surface management 6 years ago
Egl Added OpenGL support on Android. 5 years ago
Imaging Refactorings for opengl context and surface management 6 years ago
Surfaces Refactorings for opengl context and surface management 6 years ago
AngleOptions.cs dont use egl 3.2 and 3.1 as they are still wip. 6 years ago
Avalonia.OpenGL.csproj remove opengl apicompat checks. 6 years ago
GlBasicInfoInterface.cs OpenGL 4.0 fix 6 years ago
GlConsts.cs Refactored GPU acceleration, implemented OpelGlTextureBitmap 6 years ago
GlEntryPointAttribute.cs Support for conditional gl imports 6 years ago
GlErrors.cs Moved GL/EGL errors to separate enumeration 7 years ago
GlInterface.cs Mark glBlitFramebuffer optional to allow ES2.0 drm devices 5 years ago
GlInterfaceBase.cs OpenGL 4.0 fix 6 years ago
GlVersion.cs Refactored GL version and context management 6 years ago
IGlContext.cs Refactorings for opengl context and surface management 6 years ago
IOpenGlAwarePlatformRenderInterface.cs Refactorings for opengl context and surface management 6 years ago
IPlatformOpenGlInterface.cs Refactorings for opengl context and surface management 6 years ago
OpenGlException.cs Refactorings for opengl context and surface management 6 years ago