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af/merge-core
Anton Firszov 10 years ago
parent
commit
026f0d857a
  1. 55
      src/ImageSharp46/Formats/Jpg/Components/Block8x8F.Generated.cs
  2. 93
      src/ImageSharp46/Formats/Jpg/Components/Block8x8F.Generated.tt
  3. 509
      src/ImageSharp46/Formats/Jpg/Components/Block8x8F.cs
  4. 95
      src/ImageSharp46/Formats/Jpg/Components/MutableSpan.cs

55
src/ImageSharp46/Formats/Jpg/Components/Block8x8F.Generated.cs

@ -1,55 +0,0 @@

using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace ImageSharp.Formats
{
internal partial struct Block8x8F
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TransposeInto(ref Block8x8F d)
{
d.V0L.X = V0L.X; d.V1L.X = V0L.Y; d.V2L.X = V0L.Z; d.V3L.X = V0L.W; d.V4L.X = V0R.X; d.V5L.X = V0R.Y; d.V6L.X = V0R.Z; d.V7L.X = V0R.W;
d.V0L.Y = V1L.X; d.V1L.Y = V1L.Y; d.V2L.Y = V1L.Z; d.V3L.Y = V1L.W; d.V4L.Y = V1R.X; d.V5L.Y = V1R.Y; d.V6L.Y = V1R.Z; d.V7L.Y = V1R.W;
d.V0L.Z = V2L.X; d.V1L.Z = V2L.Y; d.V2L.Z = V2L.Z; d.V3L.Z = V2L.W; d.V4L.Z = V2R.X; d.V5L.Z = V2R.Y; d.V6L.Z = V2R.Z; d.V7L.Z = V2R.W;
d.V0L.W = V3L.X; d.V1L.W = V3L.Y; d.V2L.W = V3L.Z; d.V3L.W = V3L.W; d.V4L.W = V3R.X; d.V5L.W = V3R.Y; d.V6L.W = V3R.Z; d.V7L.W = V3R.W;
d.V0R.X = V4L.X; d.V1R.X = V4L.Y; d.V2R.X = V4L.Z; d.V3R.X = V4L.W; d.V4R.X = V4R.X; d.V5R.X = V4R.Y; d.V6R.X = V4R.Z; d.V7R.X = V4R.W;
d.V0R.Y = V5L.X; d.V1R.Y = V5L.Y; d.V2R.Y = V5L.Z; d.V3R.Y = V5L.W; d.V4R.Y = V5R.X; d.V5R.Y = V5R.Y; d.V6R.Y = V5R.Z; d.V7R.Y = V5R.W;
d.V0R.Z = V6L.X; d.V1R.Z = V6L.Y; d.V2R.Z = V6L.Z; d.V3R.Z = V6L.W; d.V4R.Z = V6R.X; d.V5R.Z = V6R.Y; d.V6R.Z = V6R.Z; d.V7R.Z = V6R.W;
d.V0R.W = V7L.X; d.V1R.W = V7L.Y; d.V2R.W = V7L.Z; d.V3R.W = V7L.W; d.V4R.W = V7R.X; d.V5R.W = V7R.Y; d.V6R.W = V7R.Z; d.V7R.W = V7R.W;
}
public void CropInto(float min, float max, ref Block8x8F d)
{
Vector4 minVec = new Vector4(min);
Vector4 maxVec = new Vector4(max);
d.V0L = Vector4.Max(Vector4.Min(V0L, maxVec), minVec);d.V0R = Vector4.Max(Vector4.Min(V0R, maxVec), minVec);
d.V1L = Vector4.Max(Vector4.Min(V1L, maxVec), minVec);d.V1R = Vector4.Max(Vector4.Min(V1R, maxVec), minVec);
d.V2L = Vector4.Max(Vector4.Min(V2L, maxVec), minVec);d.V2R = Vector4.Max(Vector4.Min(V2R, maxVec), minVec);
d.V3L = Vector4.Max(Vector4.Min(V3L, maxVec), minVec);d.V3R = Vector4.Max(Vector4.Min(V3R, maxVec), minVec);
d.V4L = Vector4.Max(Vector4.Min(V4L, maxVec), minVec);d.V4R = Vector4.Max(Vector4.Min(V4R, maxVec), minVec);
d.V5L = Vector4.Max(Vector4.Min(V5L, maxVec), minVec);d.V5R = Vector4.Max(Vector4.Min(V5R, maxVec), minVec);
d.V6L = Vector4.Max(Vector4.Min(V6L, maxVec), minVec);d.V6R = Vector4.Max(Vector4.Min(V6R, maxVec), minVec);
d.V7L = Vector4.Max(Vector4.Min(V7L, maxVec), minVec);d.V7R = Vector4.Max(Vector4.Min(V7R, maxVec), minVec);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ColorifyInto(ref Block8x8F d)
{
d.V0L = Vector4.Max(Vector4.Min(V0L, CMax4), CMin4) + COff4;d.V0R = Vector4.Max(Vector4.Min(V0R, CMax4), CMin4) + COff4;
d.V1L = Vector4.Max(Vector4.Min(V1L, CMax4), CMin4) + COff4;d.V1R = Vector4.Max(Vector4.Min(V1R, CMax4), CMin4) + COff4;
d.V2L = Vector4.Max(Vector4.Min(V2L, CMax4), CMin4) + COff4;d.V2R = Vector4.Max(Vector4.Min(V2R, CMax4), CMin4) + COff4;
d.V3L = Vector4.Max(Vector4.Min(V3L, CMax4), CMin4) + COff4;d.V3R = Vector4.Max(Vector4.Min(V3R, CMax4), CMin4) + COff4;
d.V4L = Vector4.Max(Vector4.Min(V4L, CMax4), CMin4) + COff4;d.V4R = Vector4.Max(Vector4.Min(V4R, CMax4), CMin4) + COff4;
d.V5L = Vector4.Max(Vector4.Min(V5L, CMax4), CMin4) + COff4;d.V5R = Vector4.Max(Vector4.Min(V5R, CMax4), CMin4) + COff4;
d.V6L = Vector4.Max(Vector4.Min(V6L, CMax4), CMin4) + COff4;d.V6R = Vector4.Max(Vector4.Min(V6R, CMax4), CMin4) + COff4;
d.V7L = Vector4.Max(Vector4.Min(V7L, CMax4), CMin4) + COff4;d.V7R = Vector4.Max(Vector4.Min(V7R, CMax4), CMin4) + COff4;
}
}
}

93
src/ImageSharp46/Formats/Jpg/Components/Block8x8F.Generated.tt

@ -1,93 +0,0 @@
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
<#
char[] coordz = new[] {'X', 'Y', 'Z', 'W'};
#>
namespace ImageSharp.Formats
{
internal partial struct Block8x8F
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TransposeInto(ref Block8x8F d)
{
<#
PushIndent(" ");
for (int i = 0; i < 8; i++)
{
char destCoord = coordz[i % 4];
char destSide = (i / 4) % 2 == 0 ? 'L' : 'R';
for (int j = 0; j < 8; j++)
{
char srcCoord = coordz[j % 4];
char srcSide = (j / 4) % 2 == 0 ? 'L' : 'R';
string expression = $"d.V{j}{destSide}.{destCoord} = V{i}{srcSide}.{srcCoord}; ";
//bld.Append(expression);
Write(expression);
}
//bld.AppendLine();
WriteLine("");
}
PopIndent();
//Write(bld.ToString());
#>
}
public void CropInto(float min, float max, ref Block8x8F d)
{
Vector4 minVec = new Vector4(min);
Vector4 maxVec = new Vector4(max);
<#
PushIndent(" ");
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 2; j++)
{
char side = j == 0 ? 'L' : 'R';
Write($"d.V{i}{side} = Vector4.Max(Vector4.Min(V{i}{side}, maxVec), minVec);");
}
WriteLine("");
}
PopIndent();
#>
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ColorifyInto(ref Block8x8F d)
{
<#
PushIndent(" ");
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 2; j++)
{
char side = j == 0 ? 'L' : 'R';
Write($"d.V{i}{side} = Vector4.Max(Vector4.Min(V{i}{side}, CMax4), CMin4) + COff4;");
}
WriteLine("");
}
PopIndent();
#>
}
}
}

509
src/ImageSharp46/Formats/Jpg/Components/Block8x8F.cs

@ -1,509 +0,0 @@
using System;
using System.Buffers;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ReSharper disable InconsistentNaming
namespace ImageSharp.Formats
{
/// <summary>
/// DCT code Ported from https://github.com/norishigefukushima/dct_simd
/// </summary>
internal partial struct Block8x8F
{
public Vector4 V0L;
public Vector4 V0R;
public Vector4 V1L;
public Vector4 V1R;
public Vector4 V2L;
public Vector4 V2R;
public Vector4 V3L;
public Vector4 V3R;
public Vector4 V4L;
public Vector4 V4R;
public Vector4 V5L;
public Vector4 V5R;
public Vector4 V6L;
public Vector4 V6R;
public Vector4 V7L;
public Vector4 V7R;
public const int VectorCount = 16;
public const int ScalarCount = VectorCount*4;
private static readonly ArrayPool<float> ScalarArrayPool = ArrayPool<float>.Create(ScalarCount, 50);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void LoadFrom(MutableSpan<float> source)
{
fixed (Vector4* ptr = &V0L)
{
Marshal.Copy(source.Data, source.Offset, (IntPtr) ptr, ScalarCount);
//float* fp = (float*)ptr;
//for (int i = 0; i < ScalarCount; i++)
//{
// fp[i] = source[i];
//}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void CopyTo(MutableSpan<float> dest)
{
fixed (Vector4* ptr = &V0L)
{
Marshal.Copy((IntPtr) ptr, dest.Data, dest.Offset, ScalarCount);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void CopyTo(float[] dest)
{
fixed (Vector4* ptr = &V0L)
{
Marshal.Copy((IntPtr) ptr, dest, 0, ScalarCount);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void LoadFrom(Block8x8F* blockPtr, MutableSpan<float> source)
{
Marshal.Copy(source.Data, source.Offset, (IntPtr) blockPtr, ScalarCount);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void CopyTo(Block8x8F* blockPtr, MutableSpan<float> dest)
{
Marshal.Copy((IntPtr) blockPtr, dest.Data, dest.Offset, ScalarCount);
}
internal unsafe void LoadFrom(MutableSpan<int> source)
{
fixed (Vector4* ptr = &V0L)
{
float* fp = (float*) ptr;
for (int i = 0; i < ScalarCount; i++)
{
fp[i] = source[i];
}
}
}
internal unsafe void CopyTo(MutableSpan<int> dest)
{
fixed (Vector4* ptr = &V0L)
{
float* fp = (float*) ptr;
for (int i = 0; i < ScalarCount; i++)
{
dest[i] = (int) fp[i];
}
}
}
public unsafe void TransposeInplace()
{
fixed (Vector4* ptr = &V0L)
{
float* data = (float*) ptr;
for (int i = 1; i < 8; i++)
{
int i8 = i*8;
for (int j = 0; j < i; j++)
{
float tmp = data[i8 + j];
data[i8 + j] = data[j*8 + i];
data[j*8 + i] = tmp;
}
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MultiplyAllInplace(Vector4 s)
{
V0L *= s;
V0R *= s;
V1L *= s;
V1R *= s;
V2L *= s;
V2R *= s;
V3L *= s;
V3R *= s;
V4L *= s;
V4R *= s;
V5L *= s;
V5R *= s;
V6L *= s;
V6R *= s;
V7L *= s;
V7R *= s;
}
// ReSharper disable once InconsistentNaming
public void IDCTInto(ref Block8x8F dest, ref Block8x8F temp)
{
TransposeInto(ref temp);
temp.iDCT2D8x4_LeftPart(ref dest);
temp.iDCT2D8x4_RightPart(ref dest);
dest.TransposeInto(ref temp);
temp.iDCT2D8x4_LeftPart(ref dest);
temp.iDCT2D8x4_RightPart(ref dest);
dest.MultiplyAllInplace(_0_125);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void IDCTInplace()
{
Block8x8F result = new Block8x8F();
Block8x8F temp = new Block8x8F();
IDCTInto(ref result, ref temp);
this = result;
}
private static readonly Vector4 _1_175876 = new Vector4(1.175876f);
private static readonly Vector4 _1_961571 = new Vector4(-1.961571f);
private static readonly Vector4 _0_390181 = new Vector4(-0.390181f);
private static readonly Vector4 _0_899976 = new Vector4(-0.899976f);
private static readonly Vector4 _2_562915 = new Vector4(-2.562915f);
private static readonly Vector4 _0_298631 = new Vector4(0.298631f);
private static readonly Vector4 _2_053120 = new Vector4(2.053120f);
private static readonly Vector4 _3_072711 = new Vector4(3.072711f);
private static readonly Vector4 _1_501321 = new Vector4(1.501321f);
private static readonly Vector4 _0_541196 = new Vector4(0.541196f);
private static readonly Vector4 _1_847759 = new Vector4(-1.847759f);
private static readonly Vector4 _0_765367 = new Vector4(0.765367f);
private static readonly Vector4 _0_125 = new Vector4(0.1250f);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void iDCT2D8x4_LeftPart(ref Block8x8F d)
{
/*
float a0,a1,a2,a3,b0,b1,b2,b3; float z0,z1,z2,z3,z4; float r[8]; int i;
for(i = 0;i < 8;i++){ r[i] = (float)(cos((double)i / 16.0 * M_PI) * M_SQRT2); }
*/
/*
0: 1.414214
1: 1.387040
2: 1.306563
3:
4: 1.000000
5: 0.785695
6:
7: 0.275899
*/
Vector4 my1 = V1L;
Vector4 my7 = V7L;
Vector4 mz0 = my1 + my7;
Vector4 my3 = V3L;
Vector4 mz2 = my3 + my7;
Vector4 my5 = V5L;
Vector4 mz1 = my3 + my5;
Vector4 mz3 = my1 + my5;
Vector4 mz4 = ((mz0 + mz1)*_1_175876);
//z0 = y[1] + y[7]; z1 = y[3] + y[5]; z2 = y[3] + y[7]; z3 = y[1] + y[5];
//z4 = (z0 + z1) * r[3];
mz2 = mz2*_1_961571 + mz4;
mz3 = mz3*_0_390181 + mz4;
mz0 = mz0*_0_899976;
mz1 = mz1*_2_562915;
/*
-0.899976
-2.562915
-1.961571
-0.390181
z0 = z0 * (-r[3] + r[7]);
z1 = z1 * (-r[3] - r[1]);
z2 = z2 * (-r[3] - r[5]) + z4;
z3 = z3 * (-r[3] + r[5]) + z4;*/
Vector4 mb3 = my7*_0_298631 + mz0 + mz2;
Vector4 mb2 = my5*_2_053120 + mz1 + mz3;
Vector4 mb1 = my3*_3_072711 + mz1 + mz2;
Vector4 mb0 = my1*_1_501321 + mz0 + mz3;
/*
0.298631
2.053120
3.072711
1.501321
b3 = y[7] * (-r[1] + r[3] + r[5] - r[7]) + z0 + z2;
b2 = y[5] * ( r[1] + r[3] - r[5] + r[7]) + z1 + z3;
b1 = y[3] * ( r[1] + r[3] + r[5] - r[7]) + z1 + z2;
b0 = y[1] * ( r[1] + r[3] - r[5] - r[7]) + z0 + z3;
*/
Vector4 my2 = V2L;
Vector4 my6 = V6L;
mz4 = (my2 + my6)*_0_541196;
Vector4 my0 = V0L;
Vector4 my4 = V4L;
mz0 = my0 + my4;
mz1 = my0 - my4;
mz2 = mz4 + my6*_1_847759;
mz3 = mz4 + my2*_0_765367;
my0 = mz0 + mz3;
my3 = mz0 - mz3;
my1 = mz1 + mz2;
my2 = mz1 - mz2;
/*
1.847759
0.765367
z4 = (y[2] + y[6]) * r[6];
z0 = y[0] + y[4]; z1 = y[0] - y[4];
z2 = z4 - y[6] * (r[2] + r[6]);
z3 = z4 + y[2] * (r[2] - r[6]);
a0 = z0 + z3; a3 = z0 - z3;
a1 = z1 + z2; a2 = z1 - z2;
*/
d.V0L = my0 + mb0;
d.V7L = my0 - mb0;
d.V1L = my1 + mb1;
d.V6L = my1 - mb1;
d.V2L = my2 + mb2;
d.V5L = my2 - mb2;
d.V3L = my3 + mb3;
d.V4L = my3 - mb3;
/*
x[0] = a0 + b0; x[7] = a0 - b0;
x[1] = a1 + b1; x[6] = a1 - b1;
x[2] = a2 + b2; x[5] = a2 - b2;
x[3] = a3 + b3; x[4] = a3 - b3;
for(i = 0;i < 8;i++){ x[i] *= 0.353554f; }
*/
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void iDCT2D8x4_RightPart(ref Block8x8F d)
{
/*
float a0,a1,a2,a3,b0,b1,b2,b3; float z0,z1,z2,z3,z4; float r[8]; int i;
for(i = 0;i < 8;i++){ r[i] = (float)(cos((double)i / 16.0 * M_PI) * M_SQRT2); }
*/
/*
0: 1.414214
1: 1.387040
2: 1.306563
3:
4: 1.000000
5: 0.785695
6:
7: 0.275899
*/
Vector4 my1 = V1R;
Vector4 my7 = V7R;
Vector4 mz0 = my1 + my7;
Vector4 my3 = V3R;
Vector4 mz2 = my3 + my7;
Vector4 my5 = V5R;
Vector4 mz1 = my3 + my5;
Vector4 mz3 = my1 + my5;
Vector4 mz4 = ((mz0 + mz1)*_1_175876);
//z0 = y[1] + y[7]; z1 = y[3] + y[5]; z2 = y[3] + y[7]; z3 = y[1] + y[5];
//z4 = (z0 + z1) * r[3];
mz2 = mz2*_1_961571 + mz4;
mz3 = mz3*_0_390181 + mz4;
mz0 = mz0*_0_899976;
mz1 = mz1*_2_562915;
/*
-0.899976
-2.562915
-1.961571
-0.390181
z0 = z0 * (-r[3] + r[7]);
z1 = z1 * (-r[3] - r[1]);
z2 = z2 * (-r[3] - r[5]) + z4;
z3 = z3 * (-r[3] + r[5]) + z4;*/
Vector4 mb3 = my7*_0_298631 + mz0 + mz2;
Vector4 mb2 = my5*_2_053120 + mz1 + mz3;
Vector4 mb1 = my3*_3_072711 + mz1 + mz2;
Vector4 mb0 = my1*_1_501321 + mz0 + mz3;
/*
0.298631
2.053120
3.072711
1.501321
b3 = y[7] * (-r[1] + r[3] + r[5] - r[7]) + z0 + z2;
b2 = y[5] * ( r[1] + r[3] - r[5] + r[7]) + z1 + z3;
b1 = y[3] * ( r[1] + r[3] + r[5] - r[7]) + z1 + z2;
b0 = y[1] * ( r[1] + r[3] - r[5] - r[7]) + z0 + z3;
*/
Vector4 my2 = V2R;
Vector4 my6 = V6R;
mz4 = (my2 + my6)*_0_541196;
Vector4 my0 = V0R;
Vector4 my4 = V4R;
mz0 = my0 + my4;
mz1 = my0 - my4;
mz2 = mz4 + my6*_1_847759;
mz3 = mz4 + my2*_0_765367;
my0 = mz0 + mz3;
my3 = mz0 - mz3;
my1 = mz1 + mz2;
my2 = mz1 - mz2;
/*
1.847759
0.765367
z4 = (y[2] + y[6]) * r[6];
z0 = y[0] + y[4]; z1 = y[0] - y[4];
z2 = z4 - y[6] * (r[2] + r[6]);
z3 = z4 + y[2] * (r[2] - r[6]);
a0 = z0 + z3; a3 = z0 - z3;
a1 = z1 + z2; a2 = z1 - z2;
*/
d.V0R = my0 + mb0;
d.V7R = my0 - mb0;
d.V1R = my1 + mb1;
d.V6R = my1 - mb1;
d.V2R = my2 + mb2;
d.V5R = my2 - mb2;
d.V3R = my3 + mb3;
d.V4R = my3 - mb3;
/*
x[0] = a0 + b0; x[7] = a0 - b0;
x[1] = a1 + b1; x[6] = a1 - b1;
x[2] = a2 + b2; x[5] = a2 - b2;
x[3] = a3 + b3; x[4] = a3 - b3;
for(i = 0;i < 8;i++){ x[i] *= 0.353554f; }
*/
}
public unsafe float this[int idx]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
fixed (Block8x8F* p = &this)
{
float* fp = (float*) p;
return fp[idx];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
fixed (Block8x8F* p = &this)
{
float* fp = (float*) p;
fp[idx] = value;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe float GetScalarAt(Block8x8F* blockPtr, int idx)
{
float* fp = (float*) blockPtr;
return fp[idx];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe void SetScalarAt(Block8x8F* blockPtr, int idx, float value)
{
float* fp = (float*) blockPtr;
fp[idx] = value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void Clear()
{
this = new Block8x8F(); // LOL C# Plz!
}
internal void LoadFrom(ref BlockF legacyBlock)
{
LoadFrom(legacyBlock.Data);
}
internal void CopyTo(ref BlockF legacyBlock)
{
CopyTo(legacyBlock.Data);
}
private static readonly Vector4 CMin4 = new Vector4(-128f);
private static readonly Vector4 CMax4 = new Vector4(127f);
private static readonly Vector4 COff4 = new Vector4(128f);
/// <summary>
/// Level shift by +128, clip to [0, 255], and write to buffer.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void CopyColorsTo(
MutableSpan<byte> buffer,
int stride,
Block8x8F* temp)
{
ColorifyInto(ref *temp);
float* src = (float*) temp;
for (int i = 0; i < 8; i++)
{
buffer[0] = (byte) src[0];
buffer[1] = (byte) src[1];
buffer[2] = (byte) src[2];
buffer[3] = (byte) src[3];
buffer[4] = (byte) src[4];
buffer[5] = (byte) src[5];
buffer[6] = (byte) src[6];
buffer[7] = (byte) src[7];
buffer.AddOffset(stride);
src += 8;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe void UnZig(Block8x8F* block, Block8x8F* qt, int* unzigPtr)
{
float* b = (float*)block;
float* qtp = (float*)qt;
for (int zig = 0; zig < BlockF.BlockSize; zig++)
{
float* unzigPos = b + unzigPtr[zig];
float val = *unzigPos;
val *= qtp[zig];
*unzigPos = val;
}
}
}
}

95
src/ImageSharp46/Formats/Jpg/Components/MutableSpan.cs

@ -1,95 +0,0 @@
using System.Buffers;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace ImageSharp.Formats
{
/// <summary>
/// Like corefxlab Span, but with an AddOffset() method for efficiency.
/// TODO: When Span will be official, consider replacing this class!
/// </summary>
/// <see cref="https://github.com/dotnet/corefxlab/blob/master/src/System.Slices/System/Span.cs"/>
/// <typeparam name="T"></typeparam>
internal struct MutableSpan<T>
{
public T[] Data;
public int Offset;
public int TotalCount => Data.Length - Offset;
public MutableSpan(int size, int offset = 0)
{
Data = new T[size];
Offset = offset;
}
public MutableSpan(T[] data, int offset = 0)
{
Data = data;
Offset = offset;
}
public T this[int idx]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)] get { return Data[idx + Offset]; }
[MethodImpl(MethodImplOptions.AggressiveInlining)] set { Data[idx + Offset] = value; }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MutableSpan<T> Slice(int offset)
{
return new MutableSpan<T>(Data, Offset + offset);
}
public static implicit operator MutableSpan<T>(T[] data) => new MutableSpan<T>(data, 0);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddOffset(int offset)
{
Offset += offset;
}
}
internal static class MutableSpanExtensions
{
public static MutableSpan<T> Slice<T>(this T[] array, int offset) => new MutableSpan<T>(array, offset);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SaveTo(this MutableSpan<float> data, ref Vector4 v)
{
v.X = data[0];
v.Y = data[1];
v.Z = data[2];
v.W = data[3];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SaveTo(this MutableSpan<int> data, ref Vector4 v)
{
v.X = data[0];
v.Y = data[1];
v.Z = data[2];
v.W = data[3];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LoadFrom(this MutableSpan<float> data, ref Vector4 v)
{
data[0] = v.X;
data[1] = v.Y;
data[2] = v.Z;
data[3] = v.W;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LoadFrom(this MutableSpan<int> data, ref Vector4 v)
{
data[0] = (int)v.X;
data[1] = (int)v.Y;
data[2] = (int)v.Z;
data[3] = (int)v.W;
}
}
}
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