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Adding tests for colors with 4 floats constructors.

af/merge-core
Olivia 9 years ago
parent
commit
0673f072df
  1. 35
      tests/ImageSharp.Tests/Colors/ColorConstructorTests.cs

35
tests/ImageSharp.Tests/Colors/ColorConstructorTests.cs

@ -64,16 +64,47 @@ namespace ImageSharp.Tests.Colors
}
}
public static IEnumerable<object[]> Float4Data
{
get
{
var vector4Values = new Vector4[]
{
Vector4.Zero,
Vector4.One,
Vector4.UnitX,
Vector4.UnitY,
Vector4.UnitZ,
Vector4.UnitW,
};
foreach (var vector4 in vector4Values)
{
yield return new object[] { new Argb(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new Bgra4444(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new Bgra5551(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new Byte4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new HalfVector4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new NormalizedByte4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new NormalizedShort4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new Rgba1010102(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new Rgba64(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
yield return new object[] { new Short4(vector4.X, vector4.Y, vector4.Z, vector4.W), vector4 };
}
}
}
[Theory]
[MemberData(nameof(Vector4Data))]
[MemberData(nameof(Vector3Data))]
public void ConstructorToVector4(IPackedVector color, Vector4 expectedVector4)
[MemberData(nameof(Float4Data))]
public void ConstructorToVector4(IPackedVector packedVector, Vector4 expectedVector4)
{
// Arrange
var precision = 2;
// Act
var vector4 = color.ToVector4();
var vector4 = packedVector.ToVector4();
// Assert
Assert.Equal(expectedVector4.X, vector4.X, precision);

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