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@ -92,6 +92,25 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder |
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return tables; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private float CalculateY(byte r, byte g, byte b) |
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{ |
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return (this.YRTable[r] + this.YGTable[g] + this.YBTable[b]) >> ScaleBits; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private float CalculateCb(byte r, byte g, byte b) |
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{ |
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return (this.CbRTable[r] + this.CbGTable[g] + this.CbBTable[b]) >> ScaleBits; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private float CalculateCr(byte r, byte g, byte b) |
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{ |
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return (this.CbBTable[r] + this.CrGTable[g] + this.CrBTable[b]) >> ScaleBits; |
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} |
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/// <summary>
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/// Optimized method to allocates the correct y, cb, and cr values to the DCT blocks from the given r, g, b values.
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/// </summary>
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@ -115,33 +134,6 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder |
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crResult[i] = (this.CbBTable[r] + this.CrGTable[g] + this.CrBTable[b]) >> ScaleBits; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private void ConvertPixelInto( |
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int r, |
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int g, |
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int b, |
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ref Block8x8F yResult, |
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int i) |
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{ |
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// float y = (0.299F * r) + (0.587F * g) + (0.114F * b);
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yResult[i] = (this.YRTable[r] + this.YGTable[g] + this.YBTable[b]) >> ScaleBits; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private void ConvertPixelInto(int r, int g, int b, ref float yResult) => |
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// float y = (0.299F * r) + (0.587F * g) + (0.114F * b);
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yResult = (this.YRTable[r] + this.YGTable[g] + this.YBTable[b]) >> ScaleBits; |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private void ConvertPixelInto(int r, int g, int b, ref float cbResult, ref float crResult) |
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{ |
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// float cb = 128F + ((-0.168736F * r) - (0.331264F * g) + (0.5F * b));
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cbResult = (this.CbRTable[r] + this.CbGTable[g] + this.CbBTable[b]) >> ScaleBits; |
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// float cr = 128F + ((0.5F * r) - (0.418688F * g) - (0.081312F * b));
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crResult = (this.CbBTable[r] + this.CrGTable[g] + this.CrBTable[b]) >> ScaleBits; |
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} |
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/// <summary>
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/// Converts Rgb24 pixels into YCbCr color space with 4:4:4 subsampling sampling of luminance and chroma.
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/// </summary>
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@ -187,7 +179,7 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder |
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// 0-31 or 32-63
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// upper or lower part
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int chromaWriteOffset = row * Block8x8F.Size / 2; |
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int chromaWriteOffset = row * (Block8x8F.Size / 2); |
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ref float cbBlockRef = ref Unsafe.Add(ref Unsafe.As<Block8x8F, float>(ref cbBlock), chromaWriteOffset); |
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ref float crBlockRef = ref Unsafe.Add(ref Unsafe.As<Block8x8F, float>(ref crBlock), chromaWriteOffset); |
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@ -195,51 +187,72 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components.Encoder |
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for (int i = 0; i < 8; i += 2) |
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{ |
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// 8 pixels by 3 integers
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Span<int> rgbTriplets = stackalloc int[24]; |
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for (int j = 0; j < 2; j++) |
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{ |
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int yBlockWriteOffset = (i + j) * 8; |
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ref Rgb24 stride = ref Unsafe.Add(ref rgbStart, (i + j) * 16); |
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// left
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this.ConvertChunk420(ref stride, ref Unsafe.Add(ref yBlockLeftRef, yBlockWriteOffset), rgbTriplets); |
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// right
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this.ConvertChunk420(ref Unsafe.Add(ref stride, 8), ref Unsafe.Add(ref yBlockRightRef, yBlockWriteOffset), rgbTriplets.Slice(12)); |
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} |
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int writeIdx = 8 * (i / 2); |
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ref float cbWriteRef = ref Unsafe.Add(ref cbBlockRef, writeIdx); |
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ref float crWriteRef = ref Unsafe.Add(ref crBlockRef, writeIdx); |
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for (int j = 0; j < 8; j++) |
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{ |
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int idx = j * 3; |
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this.ConvertPixelInto( |
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rgbTriplets[idx] / 4, // r
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rgbTriplets[idx + 1] / 4, // g
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rgbTriplets[idx + 2] / 4, // b
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ref Unsafe.Add(ref cbWriteRef, j), |
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ref Unsafe.Add(ref crWriteRef, j)); |
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} |
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int yBlockWriteOffset = i * 8; |
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ref Rgb24 stride = ref Unsafe.Add(ref rgbStart, i * 16); |
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int chromaOffset = 8 * (i / 2); |
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// left
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this.ConvertChunk420( |
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ref stride, |
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ref Unsafe.Add(ref yBlockLeftRef, yBlockWriteOffset), |
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ref Unsafe.Add(ref cbBlockRef, chromaOffset), |
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ref Unsafe.Add(ref crBlockRef, chromaOffset)); |
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// right
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this.ConvertChunk420( |
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ref Unsafe.Add(ref stride, 8), |
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ref Unsafe.Add(ref yBlockRightRef, yBlockWriteOffset), |
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ref Unsafe.Add(ref cbBlockRef, chromaOffset + 4), |
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ref Unsafe.Add(ref crBlockRef, chromaOffset + 4)); |
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} |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private void ConvertChunk420(ref Rgb24 stride, ref float yBlock, Span<int> chromaRgbTriplet) |
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private void ConvertChunk420(ref Rgb24 stride, ref float yBlock, ref float cbBlock, ref float crBlock) |
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{ |
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for (int i = 0; i < 8; i++) |
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// jpeg 8x8 blocks are processed as 16x16 blocks with 16x8 subpasses (this is done for performance reasons)
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// each row is 16 pixels wide thus +16 stride reference offset
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// resulting luminance (Y`) are sampled at original resolution thus +8 reference offset
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for (int k = 0; k < 8; k += 2) |
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{ |
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Rgb24 px0 = Unsafe.Add(ref stride, i); |
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ref float yBlockRef = ref Unsafe.Add(ref yBlock, k); |
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// top row
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Rgb24 px0 = Unsafe.Add(ref stride, k); |
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Rgb24 px1 = Unsafe.Add(ref stride, k + 1); |
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this.ConvertPixelInto(px0.R, px0.G, px0.B, ref yBlockRef); |
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this.ConvertPixelInto(px1.R, px1.G, px1.B, ref Unsafe.Add(ref yBlockRef, 1)); |
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// bottom row
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Rgb24 px2 = Unsafe.Add(ref stride, k + 16); |
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Rgb24 px3 = Unsafe.Add(ref stride, k + 17); |
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this.ConvertPixelInto(px2.R, px2.G, px2.B, ref Unsafe.Add(ref yBlockRef, 8)); |
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this.ConvertPixelInto(px3.R, px3.G, px3.B, ref Unsafe.Add(ref yBlockRef, 9)); |
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Unsafe.Add(ref cbBlock, k / 2) = this.CalculateAverageCb(px0, px1, px2, px3); |
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Unsafe.Add(ref crBlock, k / 2) = this.CalculateAverageCr(px0, px1, px2, px3); |
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} |
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} |
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this.ConvertPixelInto(px0.R, px0.G, px0.B, ref Unsafe.Add(ref yBlock, i)); |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private float CalculateAverageCb(Rgb24 px0, Rgb24 px1, Rgb24 px2, Rgb24 px3) |
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{ |
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return 0.25f |
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* (this.CalculateCb(px0.R, px0.G, px0.B) |
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+ this.CalculateCb(px1.R, px1.G, px1.B) |
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+ this.CalculateCb(px2.R, px2.G, px2.B) |
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+ this.CalculateCb(px3.R, px3.G, px3.B)); |
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} |
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int idx = 3 * (i / 2); |
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chromaRgbTriplet[idx] += px0.R; |
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chromaRgbTriplet[idx + 1] += px0.G; |
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chromaRgbTriplet[idx + 2] += px0.B; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private float CalculateAverageCr(Rgb24 px0, Rgb24 px1, Rgb24 px2, Rgb24 px3) |
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{ |
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return 0.25f |
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* (this.CalculateCr(px0.R, px0.G, px0.B) |
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+ this.CalculateCr(px1.R, px1.G, px1.B) |
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+ this.CalculateCr(px2.R, px2.G, px2.B) |
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+ this.CalculateCr(px3.R, px3.G, px3.B)); |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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