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Trim whitespace

af/merge-core
James Jackson-South 9 years ago
parent
commit
7836a47a42
  1. 6
      src/ImageSharp/Colors/Vector4BlendTransforms.cs

6
src/ImageSharp/Colors/Vector4BlendTransforms.cs

@ -186,7 +186,7 @@ namespace ImageSharp
}
/// <summary>
/// Linearly interpolates from one vector to another based on the given weighting.
/// Linearly interpolates from one vector to another based on the given weighting.
/// The two vectors are premultiplied before operating.
/// </summary>
/// <param name="backdrop">The backdrop vector.</param>
@ -195,7 +195,7 @@ namespace ImageSharp
/// A value between 0 and 1 indicating the weight of the second source vector.
/// At amount = 0, "from" is returned, at amount = 1, "to" is returned.
/// </param>
/// <returns>
/// <returns>
/// The <see cref="Vector4"/>
/// </returns>
public static Vector4 PremultipliedLerp(Vector4 backdrop, Vector4 source, float amount)
@ -216,7 +216,7 @@ namespace ImageSharp
// Premultiply the source vector.
// Oddly premultiplying the background vector creates dark outlines when pixels
// Have low alpha values.
// Have low alpha values.
source = new Vector4(source.X, source.Y, source.Z, 1) * (source.W * amount);
// This should be implementing the following formula

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