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Removed obsolete Vector4Pair

pull/1864/head
Dmitry Pentin 4 years ago
parent
commit
816c754657
  1. 82
      src/ImageSharp/Common/Tuples/Vector4Pair.cs

82
src/ImageSharp/Common/Tuples/Vector4Pair.cs

@ -1,82 +0,0 @@
// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace SixLabors.ImageSharp.Tuples
{
/// <summary>
/// Its faster to process multiple Vector4-s together, so let's pair them!
/// On AVX2 this pair should be convertible to <see cref="Vector{T}"/> of <see cref="float"/>!
/// TODO: Investigate defining this as union with an Octet.OfSingle type.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
internal struct Vector4Pair
{
public Vector4 A;
public Vector4 B;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MultiplyInplace(float value)
{
this.A *= value;
this.B *= value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddInplace(Vector4 value)
{
this.A += value;
this.B += value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddInplace(ref Vector4Pair other)
{
this.A += other.A;
this.B += other.B;
}
/// <summary>.
/// Downscale method, specific to Jpeg color conversion. Works only if Vector{float}.Count == 4! /// TODO: Move it somewhere else.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void RoundAndDownscalePreVector8(float downscaleFactor)
{
ref Vector<float> a = ref Unsafe.As<Vector4, Vector<float>>(ref this.A);
a = a.FastRound();
ref Vector<float> b = ref Unsafe.As<Vector4, Vector<float>>(ref this.B);
b = b.FastRound();
// Downscale by 1/factor
var scale = new Vector4(1 / downscaleFactor);
this.A *= scale;
this.B *= scale;
}
/// <summary>
/// AVX2-only Downscale method, specific to Jpeg color conversion.
/// TODO: Move it somewhere else.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void RoundAndDownscaleVector8(float downscaleFactor)
{
ref Vector<float> self = ref Unsafe.As<Vector4Pair, Vector<float>>(ref this);
Vector<float> v = self;
v = v.FastRound();
// Downscale by 1/factor
v *= new Vector<float>(1 / downscaleFactor);
self = v;
}
public override string ToString()
{
return $"{nameof(Vector4Pair)}({this.A}, {this.B})";
}
}
}
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