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Fixed "constant" vectors naming

pull/1632/head
Dmitry Pentin 5 years ago
parent
commit
81c21e5af4
  1. 5
      src/ImageSharp/Formats/Jpeg/Components/FastFloatingPointDCT.IDCT.cs

5
src/ImageSharp/Formats/Jpeg/Components/FastFloatingPointDCT.IDCT.cs

@ -1,6 +1,7 @@
// Copyright (c) Six Labors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
#if SUPPORTS_RUNTIME_INTRINSICS
@ -188,7 +189,7 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components
Vector256<float> mz1 = Avx.Add(my3, my5);
Vector256<float> mz3 = Avx.Add(my1, my5);
Vector256<float> mz4 = Avx.Multiply(Avx.Add(mz0, mz1), w1_1758);
Vector256<float> mz4 = Avx.Multiply(Avx.Add(mz0, mz1), C_V_1_1758);
if (Fma.IsSupported)
{
@ -227,7 +228,7 @@ namespace SixLabors.ImageSharp.Formats.Jpeg.Components
Vector256<float> my2 = s.V2;
Vector256<float> my6 = s.V6;
mz4 = Avx.Multiply(Avx.Add(my2, my6), w0_5411);
mz4 = Avx.Multiply(Avx.Add(my2, my6), C_V_0_5411);
Vector256<float> my0 = s.V0;
Vector256<float> my4 = s.V4;
mz0 = Avx.Add(my0, my4);

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