Browse Source

remove redundant tileY variable

pull/971/head
Simon Cropp 7 years ago
parent
commit
ab174fdcad
No known key found for this signature in database GPG Key ID: C75A8447313A3D69
  1. 3
      src/ImageSharp/Processing/Processors/Normalization/AdaptiveHistogramEqualizationProcessor{TPixel}.cs

3
src/ImageSharp/Processing/Processors/Normalization/AdaptiveHistogramEqualizationProcessor{TPixel}.cs

@ -271,7 +271,6 @@ namespace SixLabors.ImageSharp.Processing.Processors.Normalization
int cdfX = 0;
for (int x = halfTileWidth; x < sourceWidth - halfTileWidth; x += tileWidth)
{
int tileY = 0;
for (int dy = yStart; dy < yEnd; dy++)
{
int dyOffSet = dy * sourceWidth;
@ -284,8 +283,6 @@ namespace SixLabors.ImageSharp.Processing.Processors.Normalization
pixel.FromVector4(new Vector4(luminanceEqualized, luminanceEqualized, luminanceEqualized, pixel.ToVector4().W));
tileX++;
}
tileY++;
}
cdfX++;

Loading…
Cancel
Save